Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

26 April 2013

Prophet, v. 1: Remission

Collects: Prophet #21-6 (2012)

Released: August 2012 (Image)

Format: 136 pages / color / $9.99 / ISBN: 9781607066118

What is this?: In the far future, a warrior reawakes on a mission to reignite the old Earth Empire.

The culprits: Written by Brandon Graham and drawn by Simon Roy, Farel Dalrymple, Graham, and Giannis Milonogiannis


I picked up both Hawkeye and Prophet, v. 1: Remission on the recommendation of House to Astonish. I was prepared for Hawkeye, but Prophet … I’m not sure what to make of Prophet.

Prophet gives the reader a feeling of being dropped into a world that has already been partially developed. Part of that is because Remission reprints #21-6; obviously, twenty issues came before Remission. What relationship they have to Remission is unknown, though, and when those original issues were published is unstated. (Mostly 1993-6, with one issue in 2000.) I presumed those 20th-century issues related to the stories in Remission, but a glance around Wikipedia shows the link is tenuous.

Prophet, v. 1: Remission coverRemission is set in the far future. Earth is vastly different, the landscapes altered and overrun by alien animals and sentients. John Prophet is belched forth onto this Earth by an armored digging machine that has been buried for an untold number of years. The newly awakened Prophet is sent on a mission — to go to a satellite and send out a beacon to the remnants of the old Earth Empire — that has been prepared so long ago a city has been born and thrived at one of the rendezvous points along his route.

Prophet’s quest is excellent sci-fi. The aliens are varied in custom and appearance, and Prophet drifts through their settlements. The technology is a combination of advanced and dilapidated, with animals frequently used for power. The fractured Earth society is stagnant, not creating or innovating. Humans are not seen anywhere — unless, as one alien intimates, the ape-like creatures that are farmed for meat are human.

Writer Brandon Graham doesn’t give Prophet much character — for good reason, as it turns out, since Graham moves on to other stories after #3’s big twist ending. Prophet is an enigma, a grunting action hero one can easily see being portrayed on screen by a mop-topped, early ‘80s Arnold Schwarzenegger. There is no explanation of his past, no examination of his motives: he is born into this strange world, and his only reason for birth is his mission. He is as reflective as a brick wall, and he does not question the elaborate preparations that bespeak a long-term plan; he only acknowledges their usefulness.

Artist Simon Roy is perfect for this arc. Roy, who is also co-credited for the story, draws a world that has only tinges of the familiar. His aliens are weird, the landscapes forbiddingly strange. His Prophet is brutish and stoic. Roy’s style also has a tinge of the doodles in a high schooler’s notebook — appropriate for such an imaginative and epic work.

For the rest of Remission, Graham tells one-issue stories from elsewhere in the universe. The stories presumably arise from the events at the end of #23, but only #25 explicitly says so. Each individual story is good, but their episodic nature saps the momentum of that great first arc. The lack of continuation and continuity throws the readers’ assumptions about the series’ nature into question. What is this series about? Who specifically is it about? Will any of these stories mesh, or are they vignettes to give the flavor of Prophet’s universe? I believe they are related, and people or places in #24-6 will be important. But that’s a belief, with no real evidence to support it.

Still, they are enjoyable stories, if lacking in back story. Issue #24 features a shorter quest, in many ways echoing Prophet’s in #21-3. The best of the latter three stories is #25, which follows a robot wakened by Prophet's signal; Jaxson is a automaton veteran of the Earth Empire’s wars who now is stoically getting ready for another. The final issue is less effective, without much struggle and without any pathos. But it does introduce the Old Man, who was mentioned in #25. The art for the three issues — by Farel Dalrymple, Graham, and Giannis Milonogiannis, respectively90 — is very good, but they lack some spark that Roy’s art possesses. Emma Rios contributes a five-page story that is opaque, both in art and story, to the point of nonsensicalness.

I enjoyed Remission, but I wonder, what is it about? Is there a larger story here? I feel there has to be, given the hints laid down during #21-3, but I cannot guess its shape or color. I am tempted to pick up Prophet, v. 2: Brothers, but as good as Remission is, I don’t know if I’m going to enjoy it as a long-form story.

Rating: Image symbol Image symbol Image symbol Image symbol (4 of 5)

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02 September 2011

Omega the Unknown

Collects: Omega the Unknown v. 2 #1-10 (2008)
Released: September 2008 (Marvel)
Format: 256 pages / color / $29.99 / ISBN: 9780785130529
What is this?: A remake of the ‘70s series, complete with the same mysterious robot-fighting alien, orphan boy raised by robots, and weird images.
The culprits: Writers Jonathan Lethem and Karl Rusnak and artist Farel Dalrymple


I have no idea what to make of Omega the Unknown. I really don’t.

The original Omega the Unknown from the ‘70s lasted for ten issues. The concept was co-created by Steve Gerber, and Gerber in the ‘70s was one of the more manic and impressive idea men comics had to offer. Really, when it came to creativity, Gerber picked up where Jack Kirby left off. Both men, when they were at their peak, were wildly inventive; unfortunately for Gerber, his ideas never caught on the way Kirby’s did.

Omega the Unknown coverHoward the Duck is of course Gerber’s most famous creation, but Omega is probably (a distant) second to Howard and his supporting cast. Omega is known for being a riddle, a series with a lot of intriguing mysteries and clues but no resolution; the story was completed by another writer in the pages of the Defenders, and man, I don’t know any more disappointing way for a story to fizzle out. In short, there was a mute alien who fought crime on earth while wearing an omega-shaped headband and firing blasts that left omega-shaped scars on his hands; he had some undefined connection to a young boy, also able to fire blasts from his hands, who had been homeschooled by his robot parents until they died while taking him to live in the city. Looking back on my review of the original series, Gerber and co-writer Mary Skrenes (and artist Jim Mooney) created a series that combined Gerber’s stark, bleak worldview with the Marvel Universe. Jonathan Lethem, writer of the newer Omega, says in an afterword that Gerber’s Omega was a “metatextual self-deconstruction of the super-hero genre,” a sort of precursor to Watchmen. Perhaps so, but the Marvel Universe intrusions shot the effect Gerber was aiming for to hell and gone.

In Lethem and co-writer Karl Rusnak’s Omega, the story begins much the same; Lethem admits to “slavishly” following some elements of the first issue, such as the scene with the young protagonist (renamed “Alex”) talking to the head of his robot mother after the car crash. In fact, other than substituting a corrupt, publicity-seeking “hero” called the Mink for the Marvel Universe trappings, the first three or so issues don’t significantly change Gerber and Skrenes’s story. When things start deviating from the 30-year-old tale, it’s to make Omega into a story about villainous nanotechnology vs. dysfunctional heroes. It’s hard to see how Omega and Alex are supposed to stop this robotic conspiracy, although of course they are successful. They just don’t seem to put in as much work on it as the villains do.

Omega distinguishes itself from its predecessor by its odd touches: the amputated hand that grows legs and becomes human sized, sneaking around the city; Omega’s gustatory predilection for birds, be they chickens or eagles; the Mink’s entire persona, corrupt and cowardly and vainglorious and amoral; Verth the Overthinker, a cut-rate Watcher. There are dozens of these ideas, and most of them deserve better than serving as ornaments for a rehash of an interesting but terrifically flawed Bronze Age series. They could have been intriguing parts of a new series. Instead, they’re bolted onto a remake that is part ‘70s Gerber, part 21st century Lethem. They’re both modernist takes on superheroics, but they’re miles apart on the details, and when the stories are put together like this, it’s like watching a half Ford Taurus, half Mercedes M class drive down the road. Both are popular cars, but no one wants a Forcedes Maurus.

The modern Omega is a better story because it is allowed to be its own story; it doesn’t have cameos by the Hulk or Electro, and it won’t be finished up years later in the Defenders by another writer. That said, what made the original Omega an interesting — and occasionally maddeningly fascinating — story was the newness and originality of the ideas. Remaking Omega to give coherence to the entire story is like unto remaking the TV series Lost just because you didn’t like the last two seasons. It’s not like the new Omega gives all the answers either: neither Alex’s robotic parents nor Omega’s power outages are ever explained, and Omega gives his origin in a wordless, crudely drawn comic that leaves considerable latitude for interpretation. The story is left open at the end as well; whereas the original Omegas, young and old, were killed in the Defenders, this story ends with them out of the conflict, while the nano-robots haven’t stopped. The struggle continues, with the heroes seemingly disinterested or unable to help humanity.

Art comes from Farel Dalrymple, whose style is more indy than Marvel or DC. Dalrymple eschews the slick look of modern comics (or even Silver or Bronze Age comics) art for a sketchy style that homes in on the necessary details. Despite the art’s lack of polish, Dalrymple is a better storyteller than most, and he does a better job with facial expressions than many artists who will be considered for Amazing Spider-Man or Superman. He shows some range, too: the crude comic Omega draws to show his own origin is a different style than the Silver-Agey Mink comic Omega is forced to read or the rest of the book.

Should you read this? I really don’t know. I think most comics readers should read an Omega story, and I feel bad recommending Gerber and Skrenes’s messy, discombobulated, all-mystery-and-no-resulution Omega to Lethem and Rusnak’s streamlined and coherent Omega. But creation is a messy process, and with all its flaws, the original is still a more remarkable accomplishment.

Rating: Marvel symbol Marvel symbol Half Marvel symbol (2.5 of 5)

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