Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

29 June 2013

Demon Knights, v. 2: The Avalon Trap

Collects: Demon Knights #0 and 8-12 (2012)

Released: May 2013 (DC)

Format: 144 pages / color / $14.99 / ISBN: 9781401240394

What is this?: Medieval heroes head to Camelot. Camelot? Camelot? Camelot! (It’s only an alternate version.)

The culprits: Writer Paul Cornell and artists Diogenes Neves and Bernard Chang


Following the fantasy protagonists’ defeat of an army in Demon Knights, v. 1: Seven against the Dark, the book’s seven heroes head to Alba Sarum to receive their reward in Demon Knights, v. 2: The Avalon Trap. Well, “reward”: it’s not so much compensation or perquisites as it is another mission. This time, the group is sent to Avalon to rescue the spirit of Merlin, who has been murdered in Alba Sarum.

So: fantasy quest. Writer Paul Cornell gives us Fantasy Quest #28b, the one with a crumbling castle, a trap, and a double cross; the “b” denotes the variant where the characters are given their fondest desires, but it come with a price. In truth, the quest is not as cookie cutter as I’m making it seem, but it does lack heft. The trap is set by the obvious culprit, and the trap itself lacks any subtlety or hint that it is anything but what it is. The double-cross comes from the person Cornell has already told readers is a double-crosser.

Demon Knights, v. 2: The Avalon Trap coverThe plot’s predictability isn’t Avalon Trap’s only weakness, however, and it isn’t even the plot’s only weakness. It story is also slow, with the quest creeping through a landscape filled with giant, distorted animals that are eventually shown to have little relevance to the villain's plan. And then there’s the question of Camelot and King Arthur …

Three of Demon Knights’s protagonists were at Camelot when it fell: Jason Blood (who shares his body with Etrigan the Demon), Madame Xanadu, and Shining Knight. Jason and Xanadu were sweethearts, but they and Shining Knight have no knowledge of each other. To rectify that apparent contradiction, Cornell posits a multiplicity of Camelots and Arthurs. It solves the problem with the Shining Knight neatly, but it robs the fall of Camelot and the death of Arthur — the heart of the Arthurian legend — of some of its narrative heft. What does it matter that those characters’ Camelot fell? Camelot is always falling, Arthur is always dying and returning. Camelot is significant to the world of Demon Knights, but Camelot’s devastation and Arthur’s transformation in issues #9-12 aren’t a tragedy or even especially sad; each fallen Camelot is just a set with different dressing, starring a different actor as Arthur with a slightly different costume.

The ensemble approach to character development Cornell used in Seven Against the Dark is put aside in Avalon Trap in favor of an emphasis on Xanadu and Etrigan. Issue #8 goes into the history of their love triangle with Jason Blood, and #0 follows Etrigan’s rise through the demonic ranks. Given the large cast, concentrating on a few characters seems wise; Xanadu and Jason Blood / Etrigan are the book’s most recognizable characters, so starting with them makes sense. The other characters get only a few chances to shine; Al Jabr is distrustful of Vandal Savage, who gets the best lines (“I will not die so a woman with no face can gain different genitalia!”), and Shining Knight displays some impressive swordwork. Those moments do not dispel the “Etrigan, Madame Xanadu, and Friends” vibe Avalon Trap has, though.

A few notes strike me as false, even after suspending my disbelief. First, the characters use the British insult “swivers” a few times; the word is roughly from the right time, dating back to at least 1440, according to the Oxford English Dictionary. It means “someone given to sexual indulgence.” That doesn’t seem like much of an insult to characters like Etrigan or Vandal Savage, and the term looks self-consciously strange to Americans. Secondly, Alba Sarum is ruled by a pair of princesses who hope to marry each other. While royal lesbians surely existed, by the laws of averages at the very least, the medieval protagonists’ and townsfolk’s acceptance is strange. Stranger still is Xanadu’s thinly veiled plug for gay marriage.

Diogenes Neves provides most of the art, although on more than half his five issues he has to have an assist. Neves differentiates the characters well, and his storytelling is good. He draws some excellent monsters as well. However, the extent of the characters’ transformations in #11 is a bit unclear. Bernard Chang draws #0 and does a very good job as well. If only Marvel had demons as fearsome as the ones Chang draws!

The visuals aren’t enough to save Avalon Trap, though. The setting is disposable, the plot is slight, and most of the cast is underused. The promise of Demon Knight has faded; I don’t know if I’m going to pick up v. 3.

Rating: DC logo DC logo (2 of 5)

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19 October 2012

Demon Knights, v. 1: Seven against the Dark

Collects: Demon Knights #1-7 (2011-2)

Released: July 2012 (DC)

Format: 160 pages / color / $14.99 / ISBN: 9781401234720

What is this?: DC throws together some of its medieval heroes to defend a town against a marauding army.

The culprits: Writer Paul Cornell and artist Diogenes Neves


When the New 52 started, I wasn’t that interested. I didn’t object to jettisoning continuity, although I wasn’t interested in figuring out what bits of old continuity were preserved and which weren’t. It was simply that DC’s characters and concepts hold little interest for me, and no reboot was going to make Superman or Wonder Woman interesting. But I did read one or two issues of a few titles with new concepts, lesser-known characters, or favorite creators: Mr. Terrific, Batgirl, All-Star Western, Firestorm. The only one that held my interest was Demon Knights; after two issues, I stopped buying the singles and waited for the trade paperback, Seven against the Dark.

Demon Knights is a fantasy adventure, set in medieval times and featuring some present-day DC characters whose character histories run through the Middle Ages. Writer Paul Cornell assembles Madame Xanadu, Jason Blood / Etrigan, Shining Knight, and Vandal Savage in a besieged town along with new characters Horsewoman, who is cursed to remain in her saddle at all times; Al Jabr, a Muslim inventor; and Exoristos, an Amazonian exile. They are opposed by Mordru and his Questing Queen, who sends a horde, dragons, and magic against the town.

Demon Knights, v. 1: Seven Against the Dark coverI enjoyed Seven very much at the beginning, when the character interactions and brief action scenes were Cornell’s top priority. Unfortunately, the book slowly grows less enjoyable, as Seven‘s main failing is its pacing. It’s a striking contrast with Conan the Barbarian; say what you will about Conan‘s repetitive plots and barely there characterizations, but the stories do not lag. There is no time to. Stories are done in one issue, or occasionally two; in contrast, Seven tells the story of the gathering of heroes and a siege in seven issues. It’s not decompression, exactly, just story choices that blunt Cornell’s and the story’s virtues.

Seven has a strong start; Cornell establishes the characters, and although some of them are close to villainous, they are all entertaining. (Vandal Savage’s brutish, straightforward amorality is a particular pleasure.) The first issue sets up the main conflict, and it throws in some action as a cliffhanger. And then the book settles in for a siege.

Even brief sieges are, by their nature, dull. They are battles of attrition in which attackers hope to overcome the natural advantages of the defender through superior numbers, wits, or supplies. If you want to stop action dead, throw in a siege. Cornell throws in a few attacks and action sequences, but given Cornell’s need to give each character something to do and some personality, the issues drag on. The heroes remain trapped. They’re going nowhere, and neither is the plot.

I know this sounds like a major flaw. It is, but it is only because I like everything else in this story that the pacing annoys me so much. As I said, all the protagonists are entertaining (with the possible exception of the enigmatic Horsewoman). They are flawed and human, and they do not always get along. Each has his or her own “powers” and motivations. The action, when it happens, ahs a real sense of jeopardy.

Cornell decided to make Merlin and the fall of Camelot loom large in the story’s background. It’s a strong thematic choice, tying Shining Knight, Jason Blood / Etrigan, and Madame Xanadu to Arthurian legend; those characters have previous links to those myths, but Cornell didn’t have to keep them. Arthurian myths have remained popular through the centuries because they strike a chord with readers still. Cornell does more than use Merlin as simply a thematic element, though, portraying him as someone with a plan who might actually appear in later stories. On the other hand, the very popularity of those legends has made them overfamiliar, and I am thoroughly sick of them.

Diogenes Neves provides most of the art in Seven. Since the characters are the main allure, Neves’s clear designs are important. Most of his designs are fine; he doesn’t have much latitude with Etrigan, and I don’t know how his Jason Blood differs from previous versions, but Madame Xanadu, Shining Knight, and Exoristos are all simple, good designs. (Madame Xanadu’s costume is a little immodest, but I like the subtle monogramming of her bodice.) Al Jabr and Vandal Savage have one-note costumes, proclaiming them as a Muslim and barbarian respectively. Horsewoman’s outfit is too superheroic — it looks like spandex — and the Knight’s helmet is a little too impractical, but at least each has his or her own distinctive look.

I like Neves’s style, and his storytelling skills are very good. When there is action on the page, it is relatively clear; the omnipresent flame does simplify background and positioning, though. The flow gets muddled in the magical duels, although that’s partially the script’s fault. I’m not convinced by the decision to make the dragons into dinosaurs and mechanical constructs, but at least I can tell that they are supposed to be dinosaurs and mechanical constructs.

I’m looking forward to v. 2, whenever it comes out. I’m not sure if I’ll read beyond it, though. I enjoy Vandal Savage’s antiheroism and Shining Knight’s horribly concealed “secret,” and the rest of the group all have their moments. But another actionless volume, and I’ll drop the series.

Rating: DC logo DC logo DC logo Half DC symbol (3.5 of 5)

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