Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

23 March 2013

West Coast Avengers: Family Ties

Collects: West Coast Avengers v. 2 #1-9 and Vision and the Scarlet Witch v. 2 #1-2 (1985-6)

Released: July 2012 (Marvel)

Format: 296 pages / color / $29.99 / ISBN: 9780785162162

What is this?: The West Coast Avengers, led by Hawkeye, establish themselves and try to fill out their roster.

The culprits: Writer Steve Englehart and artists Allen Milgrom and Richard Howell


West Coast Avengers: Family Ties is very much a book of its time. It’s a soapy team book, with rivalries and romance sandwiched between slugathons with supervillains. For someone like me who was introduced to comics via X-Men in the ‘90s, the character conflict and long-term plot development has a pleasantly nostalgic feel, especially since it is not accompanied by all that mutant angst.

Characterization is (mostly) a strength for writer Steve Englehart. He adds depths to some one-dimensional characters, such as robot supervillain Ultron and human supervillain Grim Reaper. Ultron (Mark XII) tries to reconcile with his “father,” Hank Pym; although the execution of Mark XII’s story is rushed and Ultron’s upgrades mean this plot probably won’t be referenced again, Ultron’s growth is a great idea with a good payoff. The Grim Reaper’s obsession with his brother, Wonder Man, is the only aspect of his character readers previously saw, but Engelhart gives him another character note: he’s a racist, although he excepts his girlfriend from his prejudice.

West Coast Avengers: Family Ties coverEnglehart also takes up the challenge of making the book’s two married couples interesting, and he succeeds. (Given how difficult many creators find writing husbands and wives, that’s no mean accomplishment.) The Vision and Scarlet Witch and Hawkeye and Mockingbird have two different sorts of relationships; Vision and Scarlet Witch are stable, determined, and about to have a family, while Hawkeye and Mockingbird are high spirited, passionate, and always bickering. It’s no wonder Hawkeye and Mockingbird’s marriage didn’t work out.79

But Englehart is not so successful with Tigra. Englehart spends a lot of time with Tigra, but his character arc for her is decidedly not modern. Tigra is a human who also has a cat soul inside her, which gives her not only a feline shape and superpowers but also feline characteristics — personality elements her human side wants to get rid of. So far, so good; it’s similar to a werewolf story, and Englehart even brings in Morbius the (ex-) Living Vampire and Werewolf by Night to drive home the monster angle. But Tigra’s internal conflicts come from her newfound fear of water, mercurialness, and promiscuity. A male character would not be given promiscuity as a character flaw, then or now, nor would fickleness be considered a sufficient challenge to overcome. I appreciate the lengths Englehart shows Tigra is willing to go to rid herself of her catlike flaws, but there are better cat characteristics he could have used: cruelty, aloofness (definite problem on a team), independence (ditto). Focusing on a female’s character’s sexuality is a cliché; silly fears and a proclivity to change her mind only make the stereotyping worse.

Exploring the problems of Tigra’s powers necessitates devoting several pages to Cat People continuity, which is not worth rehashing. But it’s just one example of Englehart’s reliance on continuity in Family Ties. Sometimes it works, as when he brings back Tigra’s old opponent Kraven for a rematch, but often it falls flat. The Cat People are an odd fit with a superhero story and not very exciting. The Grim Reaper / Wonder Man / Vision story works OK, but Simon's embezzlement — referred to in his origin story — is as exciting as accountancy plotlines tend to be. Englehart’s biggest success is using Secret Wars to explain why there are two Ultrons with differing personalities; the flashbacks with Ultron’s head controlling people are fun and creepy.

Englehart’s continuity mining limits his choice of villains, but fortunately, those villains are heavy hitters: Grim Reaper, Ultron, Kraven. Other villains are offbeat but enjoyable; I have a soft spot for Nekra, Black Talon and his zombies, and the Rangers. But the main villain in Family Ties, one who grows in importance in succeeding volumes, is Master Pandemonium, and he’s … oh, he’s not very good.

Master Pandemonium is just one of a type: the guy who makes a deal with the devil that goes horribly awry. Unlike Johnny Blaze / Ghost Rider, Master Pandemonium becomes evil when Mephisto gives him an opportunity to regain his soul. Until he reclaims his soul, he’s the amazing Fall-Apart Man, who has demons for limbs; they separate from him and fight his enemies, leaving him a floating torso. He can also summon demons from the great sucking star-shaped wound in his chest. Why he doesn’t summon demons rather than lose his limbs isn’t clear. But Master Pandemonium is utterly generic and utterly forgettable were it not for his role in future stories that helped victimize the Scarlet Witch.

Artist Allen Milgrom doesn’t shine on Master Pandemonium either. Milgrom gives Master Pandemonium a sinister, almost Yellow Peril look that clashes with his Anglo ethnicity. The forked Fu Man Chu resembles a stereotypical Asian villain’s facial hair, howevermuch it is supposed to evoke a pentagram, and his robes and cape certainly call to mind the Mandarin. Milgrom also draws standard Marvel Technicolor demons, which I’ve always been bored by. There’s little about them that differentiate them, artistically, from a host of generic monstrous humanoids.

Milgrom’s art is standard for the ‘80s, solid without being flashy. Milgrom tells the story without unnecessary flourishes; I especially like the slightly wall-eyed panels from the view of Ultron’s disembodied head. In #6, Milgrom’s rough pencils are inked by Kyle Baker, whose wider, softer faces works well on Tigra and the Cat People. Most of the rest of the issues are inked by Joe Sinnot, who contributes to the book’s traditional look.

Richard Howell draws the two issues of Vision and the Scarlet Witch included in Family Ties; overall, his work is more detailed and features more close-up shots of characters than Milgrom’s. His Nekra is wonderful, and he seems to enjoy drawing the Scarlet Witch. But there is a certain stiffness to many panels, his zombies aren’t frightening (the colorist's decision to make them dark gray has something to do with this), and his Wonder Man is awful, looking more like Wonder Granny.80

Family Ties has too many continuity-filled soft spots to be great; Tigra’s short-sighted characterization may make it difficult for some readers to enjoy. But Family Ties does hit a nostalgic sweet spot at times, and between Englehart’s high spots and Milgrom’s solid art, Family Ties has a lot to offer, especially to those who wish they were still 10 and buying comics in 1986.

Rating: Avengers symbol Avengers symbol Avengers symbol (3 of 5)

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19 October 2012

Demon Knights, v. 1: Seven against the Dark

Collects: Demon Knights #1-7 (2011-2)

Released: July 2012 (DC)

Format: 160 pages / color / $14.99 / ISBN: 9781401234720

What is this?: DC throws together some of its medieval heroes to defend a town against a marauding army.

The culprits: Writer Paul Cornell and artist Diogenes Neves


When the New 52 started, I wasn’t that interested. I didn’t object to jettisoning continuity, although I wasn’t interested in figuring out what bits of old continuity were preserved and which weren’t. It was simply that DC’s characters and concepts hold little interest for me, and no reboot was going to make Superman or Wonder Woman interesting. But I did read one or two issues of a few titles with new concepts, lesser-known characters, or favorite creators: Mr. Terrific, Batgirl, All-Star Western, Firestorm. The only one that held my interest was Demon Knights; after two issues, I stopped buying the singles and waited for the trade paperback, Seven against the Dark.

Demon Knights is a fantasy adventure, set in medieval times and featuring some present-day DC characters whose character histories run through the Middle Ages. Writer Paul Cornell assembles Madame Xanadu, Jason Blood / Etrigan, Shining Knight, and Vandal Savage in a besieged town along with new characters Horsewoman, who is cursed to remain in her saddle at all times; Al Jabr, a Muslim inventor; and Exoristos, an Amazonian exile. They are opposed by Mordru and his Questing Queen, who sends a horde, dragons, and magic against the town.

Demon Knights, v. 1: Seven Against the Dark coverI enjoyed Seven very much at the beginning, when the character interactions and brief action scenes were Cornell’s top priority. Unfortunately, the book slowly grows less enjoyable, as Seven‘s main failing is its pacing. It’s a striking contrast with Conan the Barbarian; say what you will about Conan‘s repetitive plots and barely there characterizations, but the stories do not lag. There is no time to. Stories are done in one issue, or occasionally two; in contrast, Seven tells the story of the gathering of heroes and a siege in seven issues. It’s not decompression, exactly, just story choices that blunt Cornell’s and the story’s virtues.

Seven has a strong start; Cornell establishes the characters, and although some of them are close to villainous, they are all entertaining. (Vandal Savage’s brutish, straightforward amorality is a particular pleasure.) The first issue sets up the main conflict, and it throws in some action as a cliffhanger. And then the book settles in for a siege.

Even brief sieges are, by their nature, dull. They are battles of attrition in which attackers hope to overcome the natural advantages of the defender through superior numbers, wits, or supplies. If you want to stop action dead, throw in a siege. Cornell throws in a few attacks and action sequences, but given Cornell’s need to give each character something to do and some personality, the issues drag on. The heroes remain trapped. They’re going nowhere, and neither is the plot.

I know this sounds like a major flaw. It is, but it is only because I like everything else in this story that the pacing annoys me so much. As I said, all the protagonists are entertaining (with the possible exception of the enigmatic Horsewoman). They are flawed and human, and they do not always get along. Each has his or her own “powers” and motivations. The action, when it happens, ahs a real sense of jeopardy.

Cornell decided to make Merlin and the fall of Camelot loom large in the story’s background. It’s a strong thematic choice, tying Shining Knight, Jason Blood / Etrigan, and Madame Xanadu to Arthurian legend; those characters have previous links to those myths, but Cornell didn’t have to keep them. Arthurian myths have remained popular through the centuries because they strike a chord with readers still. Cornell does more than use Merlin as simply a thematic element, though, portraying him as someone with a plan who might actually appear in later stories. On the other hand, the very popularity of those legends has made them overfamiliar, and I am thoroughly sick of them.

Diogenes Neves provides most of the art in Seven. Since the characters are the main allure, Neves’s clear designs are important. Most of his designs are fine; he doesn’t have much latitude with Etrigan, and I don’t know how his Jason Blood differs from previous versions, but Madame Xanadu, Shining Knight, and Exoristos are all simple, good designs. (Madame Xanadu’s costume is a little immodest, but I like the subtle monogramming of her bodice.) Al Jabr and Vandal Savage have one-note costumes, proclaiming them as a Muslim and barbarian respectively. Horsewoman’s outfit is too superheroic — it looks like spandex — and the Knight’s helmet is a little too impractical, but at least each has his or her own distinctive look.

I like Neves’s style, and his storytelling skills are very good. When there is action on the page, it is relatively clear; the omnipresent flame does simplify background and positioning, though. The flow gets muddled in the magical duels, although that’s partially the script’s fault. I’m not convinced by the decision to make the dragons into dinosaurs and mechanical constructs, but at least I can tell that they are supposed to be dinosaurs and mechanical constructs.

I’m looking forward to v. 2, whenever it comes out. I’m not sure if I’ll read beyond it, though. I enjoy Vandal Savage’s antiheroism and Shining Knight’s horribly concealed “secret,” and the rest of the group all have their moments. But another actionless volume, and I’ll drop the series.

Rating: DC logo DC logo DC logo Half DC symbol (3.5 of 5)

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05 October 2012

Batman and Robin, v. 1: Born to Kill

Collects: Batman and Robin v. 2 #1-8 (2011-2)

Released: July 2012 (DC)

Format: 192 pages / color / $24.99 / ISBN: 9781401234874

What is this?: The New 52 reboot of the adventures of Batman (Bruce Wayne) and Robin (his son, Damian) against a villain from Bruce’s past.

The culprits: Writer Peter J. Tomasi and artist Patrick Gleason


Oh, DC reboots … I never get tired of you. No, wait, that’s not true — I’m sick and tired of them. This is unfortunate, because at the current rate, I expect four or five full or partial reboots before I start collecting my meager Social Security checks.

But approaching senility, I think, will make the reboots more palatable because I will no longer wonder: what do I need to remember? What should I forget? Because rebooted titles never get rid of everything.

Batman and Robin, v. 1: Born to Kill coverTake the New 52’s Batman and Robin, v. 1: Born to Kill. I read Grant Morrison’s entire pre-reboot run on the title; what do I need to remember from it? Did that series even happen? Did Dick Grayson train Damian Wayne at any time? Or did Bruce Wayne’s son immediately begin training with Bruce? What is Bruce’s relationship with Talia, Damian’s mother? We haven’t seen Damian and Bruce interact much, but is Damian’s character the same?

Admittedly, most of those questions aren’t important or are only important when the writer chooses to address them. But their presence is distracting, and I have trouble dismissing them and others out of hand, especially when writer Peter J. Tomasi seems to have changed who Damian is.

Seems to have changed Damian. One can argue he is acting differently in different circumstances. In Morrison’s series, Damian was a brat, supremely confident in his abilities, and annoyingly dismissive of patience and Dick Grayson. In Tomasi’s series, Damian is unintentionally dangerous, cruel, impatient, petulant, and obsessed with Daddy. I do not like Tomasi’s Damian, either on his own or in comparison with Morrison’s Damian. But it may be fair to say I don’t care for Damian when he’s around Bruce Wayne rather than Dick.

The art doesn’t help Tomasi sell his version of Damian. There are a couple of moments in which Patrick Gleason‘s illustrations are supposed to convey some subtlety of Damian’s character, but the art does not do so. In Tomasi’s pitch for the series, included at the end of Born to Kill, it mentions Damian killing a “sick” bat. But in the actual issue, Damian snatches a seemingly healthy bat out of the air and crushes it. This transforms the act from “morally debatable” to “psychopathic.” When Bruce gives Damian a dog after this, it feels less like an act of therapy or socialization than a death sentence for the dog. (Of course it isn’t, which makes Damian’s bat-killing mystifying or irrelevant.)

In another scene, Bruce angrily scatters some of Damian’s drawings. What upsets Bruce is largely unseen — one drawing has Two-Face’s head split by an axe, but there’s no indication of who wielded the axe. (Seriously, the picture is more high-school doodling than disturbing.) The rest the pictures that are visible are innocuous, leaving the question of what upset Bruce so much: that a boy raised by the League of Assassins and sent into the streets every night to punish criminals and psychopaths would draw violent images? I would be shocked if he did not.

But Tomasi is hitting the father / son dynamic heavily. Bruce has been a father before, to Dick (and possibly Jason?), when Dick was about the age Damian is (probably.) Yet he totally mishandles Damian — his behavior would be a mishandling of any child or any Robin. But Bruce reacts differently when Damian is captured than when any other Robin was taken, threatening to kill his captor and losing his cool … I supposed blood really is thicker than formal adoption papers. It makes me think less of Bruce, though. His concern over Damian’s development if he were to disappear is touching, except that he was gone and presumed dead for quite a while, and Dick did a fine job.

As for the plot, Tomasi installs one of perquisites of the reboot: the continuity implant. Bruce and Damian are menaced by Morgan Ducard, a.k.a. Nobody. Morgan is the son of bloodthirsty manhunter Henry Ducard, one of the men who trained Bruce to be Batman. Morgan’s got his own daddy issues, a grudge against Bruce, and a similar mission to Batman’s. Morgan is a vigilante as well, but he kills the criminals he captures, and he derides Batman for being soft on crime by merely imprisoning the punks. So Morgan goes about killing small-time criminals, trying to convince Damian to become his student, and attempting to kill Bruce. This is … so, so dull, especially spread over eight issues. Morgan knows Bruce is Batman, but he doesn’t do anything clever with this knowledge; he goes for the gloating kill after capturing Bruce, then he tries for a garden-variety seduction-by-darkness of Damian.

Tamosi’s dialogue is sometimes tin-eared, especially in battle scenes; when, for instance, Batman and Robin burst in on gunmen, one says, “What the hell?!,” and Batman responds, “Yes, that’s exactly where you are tonight!” That’s awful. Or sometimes the dialogue just feels wrong for the characters: when Nobody is about to kill a human trafficker in a vat of acid, Damian complains Nobody is “dunking him in acid!” (I don’t think the “dunking” is the sticking point.) But Tomasi does get a few moments right, most of them involving Alfred and his parenting suggestions. But Born to Kill doesn’t collect eight issues of Alfred & Robin or Butlering Comics, so that’s cold comfort.

Tomasi also missed on a few names. He uses Henri Ducard — the alias Ra’s al Ghul uses in the movie Batman Begins — for Morgan’s father and Bruce’s former mentor. 66 Is this to suggest Ducard is Ra’s or draw a parallel between them? Probably not, but that’s what I thought of. Morgan’s nom du revanche, Nobody, is clever if you’re Odysseus or an imaginary friend; otherwise, it’s a mistake, as Morgan has a strong sense of self and leaves an unignorable trail of dead and missing in his wake. And as for the Great Dane Bruce buys for Damian — OK, I can see avoiding Ace (the Bat Hound) as being too obvious. But if you’re going to name a Great Dane after a Shakespearean character, I can think of one involved with a bloodbath and having parental issues that fits. Or, if “Hamlet” is too on the nose, why not “Horatio,” which makes a great name for a sounding board? Either is better than “Titus,” which Damian ultimately chooses.

Other than my previous complaints about Gleason, I have few objections to his art. I liked his design of the Russian Batman, even though he is only briefly in the book. Nobody’s design, though, is a generic mishmash: insectoid (apparent multiple eyes) and black, with glove blasters. Perhaps that fits a character “Nobody” better than a truly distinctive design. Gleason’s action scenes are chaotic without devolving into incoherence; although there are some confusing bits, I never lost the thread of the narrative.

Still Gleason’s art isn’t enough to pull Kill past “acceptable.” Is there anything wrong with Kill? No, not in the long run. I’m a little confused why DC started the reboot in this title with such weak fare, and I’m downright bewildered by the positive blurbs on the cover. It’s a slow story and not a very interesting one.

Rating: Batman symbol Batman symbol (2 of 5)

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