Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

06 August 2016

Bizarro

Collects: Bizarro #1-6 (2015-6)

Released: February 2016 (DC)

Format: 144 pages / color / $14.99 / ISBN: 9781401259716

What is this?: Jimmy Olsen takes Bizarro on a road trip so he can abandon Bizarro in Bizarro America (Canada) and write a coffee-table book about the experience.

The culprits: Writer Heath Corson and artist Gustavo Duarte


Despite this being a review of Bizarro, I am not going to write any jokes in Bizarro-speak.

You’re welcome.

Bizarro coverIn Bizarro, Clark Kent prevails upon Jimmy Olsen to take Bizarro from Metropolis to Canada, where Jimmy will abandon him. The road trip, Clark says, could be turned into a nice book — a bestseller, even …

So Jimmy and Bizarro visit a variety of places — Smallville, a ghost town, Branson, Area 51, Las Vegas — on an aimless journey across America. The book starts slowly, seemingly spinning its wheels for the first three issues. Part of the inertia can be traced to the difficulty in getting used Bizarro-speak, and it doesn’t help that not everything can be expressed in a negative and that writer Heath Corson occasionally fumbles Bizarro’s dialogue. (He also gets English wrong occasionally; Zatanna talks about a “mystic portico,” meaning a “shortcut between dimensions,” but a portico is a porch, not a portal.) But the plot, such as it is, isn’t as strong as it could be either.

The first two issues are somewhat aimless, despite a digression in which Jimmy and Bizarro confront a mind-controlling used-car dealer. After picking up a classic car in the aftermath, cities and heroes across DC America make cameos. (The order of these appearances suggests neither Corson nor artist Gustavo Duarte is much bothered by geography.) Issue #3, set in a ghost town — with literal ghosts — introduces major supporting character Chastity Hex, and that story, which takes the entire issue to complete, is a step in the right direction.

It isn’t until #4, when Jimmy becomes a Bizarro and Bizarro turns human after a Zatanna show in Branson goes wrong, that Corson does anything interesting with the characters — anything that couldn’t be done with a generic dumb, strong character and a smarter, powerless sidekick. That issue forces the story to supplement the “wacky” things that happen to the characters with actual character development; even though Jimmy, for instance, doesn’t stop making fun of Bizarro’s intelligence and planning to commercially exploit their time together, he does gain some sympathy for what it must be like to be Bizarro.

The humor in Bizarro is hit and miss, unfortunately. Bizarro, once past Bizarro-speak, is usually funny; I admit I’m a sucker for malapropisms. Jimmy’s irritation at Bizarro’s incompetence also made me laugh, although as a fan of Green Acres and NewsRadio, I have long had a fondness for the one sane person in the middle of an insane cast. And Bizarro wearing a “You have failed this city” shirt in Starling City is hilarious. Other jokes fall flat, though, over and over again. I think the “Best by” date for X-Files references is long past, especially when the jokes don’t go beyond making alien-hunting government agents look like Mulder and Scully. And I’m not sure who is supposed to be amused by calling one of the agents “Chicken Stew” (real name: Stuart Paillard) over the agent’s protests.

Unfortunately, Corson puts a lot of stock in that humor. As I mentioned, characterization languishes for the first half of the book, and although Jimmy bats his eyes at a couple of women, one of which seems to reciprocate, he never gets farther than that. The eventual villain, who pops up unexpectedly in #6, became the villain through an inexplicable heel turn. Colin the Chupacabra, Bizarro’s pet / other sidekick, has a single personality characteristic — irritated hissing — and the revelation of his true identity comes out of nowhere. (To be fair, Colin doesn’t make an especially convincing chupacabra, though.)

The ending, which you can probably guess from what little of the plot I’ve mentioned, boils down to “Friendship is magic.” Jimmy learns not to financially exploit or mock Bizarro, whom he has grown fond of, and Superman teaches Bizarro that leaving Jimmy to die in the desert wasn’t a proportional response to Jimmy being a bad friend. Bizarro and everyone he and Jimmy came across in the series team up to save Jimmy from the subpar villain. The end.

(Sorry to spoil the ending, but if you’re reading Bizarro for the plot … well, you don’t deserve the ending spoiled, but perhaps you could take this as a lesson to realign priorities.)

Duarte’s artwork works well for this story. His artwork is well matched to a comedy, with his cartoony style using broad expressions and movements to get more than a few laughs, but his action scenes are surprisingly well done. Humor and action are hard for artists to pull off simultaneously, but Duarte does it. He also plants a few background jokes into the art.

I’m not fond of the title’s use of guest artists, who contribute a large panel or page to each issue. Some of their styles are jarring compared to Duarte’s work; some of them fit in so well that it’s only rereading the book that I noticed they weren’t by Duarte. These guest artists don’t add much to the story; instead, I think I was supposed to laud the editor for his ability to get artists like Paul Dini, Gabriel Ba and Fabio Moon, and Rafael Albuquerque to contribute to this miniseries.

Which brings me to a final note, this one about the reproduction of the book. The Bizarro TPB includes the comic covers, but they aren’t marked as such. You would think, as full-page illustrations, they would be easy to pick out, but some of the guest art pages look exactly like covers, and a few of them fit into the flow of the story as well as a cover illustration does. Would it kill you, DC, to explicitly label the covers as such?

On the other hand, I enjoyed the trade dress on the spine going in the opposite direction than normal DC trades. It’s not as important as the cover thing, but, well, it’s something. (The credits pages also count down the story — issue #1 is labeled as Part 6, #2 as Part 5, etc. This is nice, but again, it’s not so nice as to make me forget it’s hard to tell exactly where those parts begin and end, especially as those title pages come a variable amount of pages after the covers … I think.)

Bizarro is exactly the kind of book you should borrow from the library or a friend … or pick up cheap, if you’re looking for a light read steeped in the DC Universe. Unfortunately, when I read this book, I thought of how it could be better, and I ended up cursing the flaws rather than enjoying its strengths. That’s my fault, but I can’t unsee those flaws now.

Rating: Bizarro symbol Bizarro symbol Half Bizarro symbol (2.5 of 5)

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10 June 2016

Midnighter, v. 1: Out

Collects: Midnighter #1-7 and Convergence: Nightwing / Oracle #2 (2015-6)

Released: February 2016 (DC)

Format: 160 pages / color / $14.99 / ISBN: 9781401259785

What is this?: Midnighter, the gay Batman, has split up from his lover and is trying to find himself. Unfortunately, someone has stolen a bunch of superweapons, and Midnighter has to find them and the culprit.

The culprits: Writer Steve Orlando and artists Aco, Stephen Mooney, and Alec Morgan


I really wanted to be able to recommend Midnighter, v. 1: Out, but I just can’t do it.

Before I read Out, all I knew about Midnighter is that he was, essentially, a gay Batman, originally from the Wildstorm Universe, whose lover was Apollo, a gay Superman. In Out, I quickly learned that second part is out-of-date, as Midnighter dates a string of men. In the second story, I found out Midnighter has a computer in his brain that allows him to see all possible outcomes of a fight, which allows him to choose the path that will lead to victory.

Midnighter, v. 1: Out coverBy the end, other than the reason Midnighter and Apollo broke up, that’s still all I know about Midnighter.

Out’s plot kicks off (in the book’s second story) with the theft of a super-arsenal from the Gardener, who also created Midnighter. Between dates, Midnighter follows the trail of the weapons, trying to find the thief. Writer Steve Orlando and penciler Aco (#1, #3, #6-7, and the story from Convergence) are trying to tell a complex, nuanced story, but their attempts come across as needlessly complex rather than interesting.

The text is littered with plenty of Warren Ellis sci-fi items, which I’m guessing is a relic of Ellis’s role in co-creating the Authority and Midnighter. Some of these terms and descriptions don’t have any logic behind them; for instance, a terrorist group from Modora (which I’m assuming is a country and not an insurance conglomerate or medical NGO) has blasters that kill people with their own anger. The rest could mean anything; the Gardener threatens her attacker with “doubt darts” and “manticore drones,” and items taken from her include the “six killing sounds,” which are rendered in Chinese, and “Holt-Griffin skin,” which is “invisible to technology.” Such vague, sci-fi items are meant to intrigue, but they annoy me instead. If a writer is going to use them, though, he needs to double down and make the text thick with them. Instead, they pop up as the next item to check off on Midnighter’s quest, and that’s not enough to justify their use.

Aco’s style makes it easy to figure out which stories are his and which are fill-ins: all of Aco’s issues have fiddly little blow-up boxes littering the page. The boxes don’t help the reader understand what’s going on, and their tiny size doesn’t actually magnify anything, but they are all over the place, so readers will have to get used to them. Aco’s art is tight and almost admirably miniaturized, but his ability to get a lot of art on a page doesn’t increase the amount of information that is conveyed, as Midnighter’s super-brain allows him to do things the art has trouble showing.

Admittedly, Aco isn’t aided by Orlando’s occasional forays into non-linear storytelling — the transition from #2 to #3, which goes from “now” to “hours earlier” to “later” to “back to now” ten pages later, is needlessly confusing and would be regardless of who was drawing #3. The switch from Alec Morgan (#2) to Aco doesn’t help things, either.

(Also: Would it kill DC to label each issue? I mean, even leaving a small number in one corner of the cover art would help me immensely; it also would have let me understand why what looked like Midnighter #1 was so short. It turns out the story was actually Convergence: Nightwing / Oracle #2, which is listed as part of the contents in the indicia’s tiny print but not on the cover.)

Confusing storytelling and high-sounding but disappointing Macguffins can be forgiven if the character at the center of the story is interesting. Unfortunately, we barely know him. What is it that drives Midnighter? He tells Apollo he’s leaving their relationship to find out who he is, but the reader never discovers what that is, other than a Batman copy with a computer in his brain. What other abilities does he have? He can teleport. Maybe he has superstrength? Maybe not. Maybe he’s just Batman with a fight computer in a brain but fewer detective skills.

Midnighter says he enjoys employing violence against bad people, and he specifically chooses the villains in this book because they robbed his … mentor? of a cache of superweapons. He seems to be irritated by criminals more than outraged. He has a small coterie of friends and a hangout; is this different than his status quo when he was dating Apollo? Midnighter seems to lack complexity; he’s a blank slate that likes to punch people.

What a lot of heterosexual men mean when they leave a relationship to “find themselves” is that they want to sleep with a lot of different women. Midnighter certainly succeeds in the homosexual version of that, sleeping with numerous men in Out. Morally, I don’t have any problem with that, but I am unconvinced that Midnighter’s dating pattern is a wise idea, from a security standpoint — and as it turns out, I’m right. It’s hard to respect Midnighter’s intelligence by the end … or maybe this is just another example of a man thinking too much with his little brain rather than the one in his skull.

The choice of the villain in Out is perfect: Prometheus, a villain who can download (and use) the knowledge and fighting skills of the world’s greatest martial artists. The battle between someone with these skills and someone who can calculate the future, like Midnighter, should be epic, as much a chess match as a physical encounter. Instead, Aco and Orlando give readers a straight slugfest, with two fighters trading bloody punches. The most innovative move shown is Midnighter smacking Prometheus with a poker. What a waste.

Dick Grayson, the original Robin and Nightwing who is now a secret agent, guest stars in #4 and 5. Contrasting Midnighter and Batman would be interesting, but other than Midnighter’s crack that Grayson must be “used to taking orders from a man in black,” the comparisons are all in the reader’s mind. Grayson seems almost to be humoring the ersatz Dark Knight by accompanying Midnighter on his mission; Midnighter handcuffs himself to Grayson because he claims a fight is boring him, but I find it hard to believe the protégée of Batman would remain handcuffed to Midnighter during a fight for any reason other than pity.

I enjoyed a few elements of Out. Midnighter’s glee at discovering he would be fighting Multiplex, a criminal who makes copies of himself, because it would give him so many bodies to beat up was a great character moment, and it’s amusing as well. The same goes for his approval of a fake vampire using insects and rats to fight him (“The vermin thing. Old school. Your respect for obscene tradition does not go unnoticed”). Midnighter’s final words to Apollo in their last argument — “I already know how this fight ends” — echoes his boasting from his physical fights. Those touches show up too seldom to save the book, though.

I have some sympathy with the assertion that a sex-positive comic book has value in and of itself; I also understand the idea that it’s good to show a gay hero who actually dates multiple men. And I admire that the creators of Out had ambitions; aiming high and missing is often better than aiming low and connecting. But the book itself isn’t interesting, and its misses aren’t that entertaining.

Rating: Batman symbol Batman symbol (2 of 5)

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30 April 2016

Showcase Presents Batman, v. 6

Collects: Detective Comics #408-26 and Batman #229-44 (1971-2)

Released: January 2016 (DC)

Format: 584 pages / black and white / $19.99 / ISBN: 9781401251536

What is this?: A chunk of early ‘70s Batman stories, mixing the first appearance of Ra’s al-Ghul and the League of Assassins with forgettable stories.

The culprits: Writers Dennis O’Neil, Frank Robbins, and others and pencilers Neal Adams, Bob Brown, Irv Novick, and others


When I reviewed Showcase Presents Batman, v. 5, I said the Bat-titles of the era were on the brink of something exciting. Batman and Detective Comics had shaken off the lingering funk of the Silver Age and were heading toward something much greater. So I was eager to read DC Showcase Presents Batman, v. 6 — well, as eager as a person can get for a book after four years when you thought the book line was cancelled.

And — good news! — v. 6 is better than v. 5. But it’s only an incremental improvement, and the Bat-titles reprinted in this volume still feel like they are poised to become something different, something greater. They just aren’t quite there yet.

Showcase Presents Batman, v. 6 coverYes, the Ra's al Ghul / Legion of Assassins story is sprinkled throughout the volume, but few other members of Batman’s rogue’s gallery appear in the thirty-plus issues. Man-Bat and Two-Face each appear in one issue — with Two-Face beautifully drawn by Neal Adams — but each gets only as many issues as the embarrassing Ten-Eyed Man. Most of the stories are single-issue mysteries, often with a supernatural tinge, that go nowhere.

Those mysteries, whether they have a supernatural element or not, are v. 6’s biggest problem. Some of them (mostly those with occult touches) are set in exotic locations, like Waynemoor Castle in northern England; some of them are set in the gritty streets of Gotham. Unfortunately, whether Batman is taking on circus freaks, hicks, or Shakespearean actors in Gotham or elsewhere, these stories become monotonous. Despite being solidly constructed mysteries, their flaws become more readily apparent than their virtues after the third or fourth in a row. All the ghosts and haunted castles Batman investigates have as much real supernatural content as the average Scooby-Doo episode, which takes some of the suspense out of the story. Issues that try to be socially relevant, dealing with youth gangs and urban crime, devolve into over-the-top action sequences, like when a group of teenagers threaten to blow up an apartment tower to get their demands listened to.

As a side note, O’Neil’s frequent asides asking readers whether they picked up on whatever clues Batman used to solve the crime annoyed me — not because of the device itself but because the clues are so rarely available to the reader. If your mysteries aren’t fair play, you don’t get to taunt readers that they aren’t as smart as the detective.

That being said, the Ra's al Ghul stories are classics for a reason. Beautifully drawn by Adams and full of menace, Ra's is the one villain who seems to worry Batman, the only adversary who requires the World’s Greatest Detective to have long-term plans. Adding a new dimension to the stories is Talia al-Ghul, Ra's’s daughter, a love interest who presents a puzzle Batman can’t solve; despite his undeniable attraction to her, she is the daughter of the Demon as well as being ruthless and a remorseless killer herself. Additionally, these stories knock the Batman canon of this era out of its unmoving, unchanging placidity. Although the League of Assassins stories don’t affect the continuity of the rest of the book, the storyline’s progression gives the book a sense of passing time the stories don’t have otherwise.

Of course, it would be helpful if the cliffhangers in the League of Assassins storyline were followed immediately by their conclusions, but those issues are usually followed by unrelated issues from the other Batman title. I understand chronological order is important, but in a book like this, story coherence is more vital.

The art in v. 6 is outstanding. Adams provides covers for almost all the issues, and he draws about a quarter of the stories. This is Adams’s work at its finest: perhaps not as explosive as his work on X-Men a few years earlier, but each panel is beautiful, fully adapted to Batman’s world of shadows. The concessions he makes to Batman’s more grounded world makes his artwork tighter, more focused. Most of the remaining issues are drawn by Bob Brown and Irv Novick, both of whom worked with Adams on the previous volume. Neither is Adams’s equal, but both are solid artists with outstanding storytelling and an ability to fit the story into a many panel layout.

 coverScattered among the work by Adams, Brown, and Novick, the three issues drawn by writer Frank Robbins stand out, and not in a good way. Robbins is a good artist for a writer, but that’s as far as I’m willing to go. (Robbins was primarily an artist in his career, but he splits the writing chores in v. 6 with O’Neil.) His style has a thick line and lacks the fluidity of the rest of the artists; even if he were a better artist, his work wouldn’t fit in v. 6.

One warning about this book: although it says it contains sixteen issues of Batman, that’s misleading. Two of the issues, #233 and #238, have only the cover reprinted because their contents are reprints. The covers of other issues of Batman and Detective promise back-up stories featuring Batgirl, Robin, or some other hero, but those aren’t included even though at least some of them are original stories.

On average, v. 6’s quality is only incrementally greater than v. 5. However, it contains so many iconic and important moments that it feels a great deal better at times. Nothing in v. 5 compares to shirtless Batman dueling Ra's al-Ghul, the first appearances of Ra's and his daughter, the first time Ra's is resurrected by the Lazarus Pit. I’ve read these issues before, in color, in Batman: Tales of the Demon, which was superior to v. 6 — and not just because Tales of the Demon was in color. Learning the context in which those Ra's stories initially appeared makes them more impressive, since the League of Assassins stories are nothing like the rest of the era. But actually reading those non-Assassin stories makes reading v. 6 feel like a chore at times, a bit of self-education that is unnecessary.

Still: shirtless Batman vs. Ra's al-Ghul. That fight was pretty awesome.

Rating: Batman symbol Batman symbol Batman symbol Batman symbol (4 of 5)

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25 March 2016

Secret Six, v. 1: Friends in Low Places

Collects: Secret Six v. 3 #1-6 and DC Sneak Peek: Secret Six #1 (2014-5)

Released: February 2016 (DC)

Format: 144 pages / color / $14.99 / ISBN: 9781401254858

What is this?: A new Secret Six! Five criminals and a PI are hunted by the mysterious Mockingbird, who wants some information from him. Who is he, and what does he want?

The culprits: Writer Gail Simone and artists Ken Lashley, Dale Eaglesham, and Tom Derenick


It has to be natural to make comparisons when you’re reading a title that has been recently rebooted, like Secret Six, v. 1: Friends in Low Places.

I’ve read most of writer Gail Simone’s run on Secret Six — the final volume, Caution to the Wind, will come out next month — and it’s hard not to compare Friends to that run. Frankly, it was hard for me not to mix-up the two different versions of the team. I’m not sure whether the source of that disorientation is the reboot or the book itself — but I’m leaning toward Friends.

Secret Six, v. 1: Friends in Low Places coverIn Friends, four villains (Catman; the newest Ventriloquist; Strix, a Talon from the Court of Owls; and new character Porcelain), a superpowered teenager (Black Alice), and a private investigator (Big Shot) are tormented and hunted by Mockingbird. Why? Mockingbird is coy about the reason, imprisoning them and asking, “What is the Secret?” They escape (without answering) and form a team of sorts.

Mockingbird claims to be an arch-criminal, but his plans are haphazard at best. He’s looking for a stolen diamond, but he doesn’t ask about the gem. He’s trying to protect his identity, sure, but he’s dealing with criminals, a teenager, and a private investigator; he’s asking for “the Secret,” yet it’s hard to imagine a more secretive yet stubborn group. Everything is a secret with them. Mockingbird sends a team, led by Scandal Savage, to track and fight the new Six, although it’s unclear what he hopes to achieve. He and Scandal hope the Six will be re-imprisoned, but Mockingbird has a mole in the group, which he uses almost immediately after the fight to draw the team into a … trap, of sorts. (The trap is he threatens to blow everybody up, including his putative fiancée and himself, if he doesn’t get what he wants. I’m not sure why it’s effective.)

It doesn’t help that Scandal’s team doesn’t seem interested in fighting the Six, despite Mockingbird threatening to use hostages against the Scandal. Nor does it help that the team — Scandal, Silver Banshee, and Ragdoll — were all members of the pre-reboot incarnation of the Secret Six. During the entire fight, part of me was bothered that those three were fighting against Catman.

The fight scenes don’t raise the stakes; instead, they seem to lower them. The scrap between the Six and Scandal’s team is frequently amusing, but no one’s heart seems to be in it, and Scandal unilaterally ends the fight by walking away. (She also doesn’t seem interested in the obvious next move of joining forces against Mockingbird.) The final fight between the Six and Mockingbird’s forces is desultory at best; Strix takes out Mockingbird’s men in a few panels, and the rest of the fight is the team reluctantly turning on Mockingbird’s mole despite having more effective options other than fighting among themselves. Perhaps this is intentional; the Six have no tactician, and they’re mostly people whose first and last recourse is fighting. It doesn’t make the book entertaining to read, though.

The art doesn’t help the fight scenes. Ken Lashley’s work on the Six’s escape from Mockingbird in the second issue is a few chaotic panels followed by a declaration of victory, while Tom Derenick’s art for the final fight lacks dynamism. Derenick tries to give a demonstration of Strix’s fighting style on a single page, but the horizontal layout makes the fight into a sidescroller, with that old video-game logic: antagonists come out of nowhere, they could possibly spawn forever, a character might not be something you can fight, and the fight ends arbitrarily. The battle in #3, which takes place in Big Shot’s suburban home, is much better, but it’s played for laughs, and there’s always a sense everything is being held back.

In the first two issues we should ideally be meeting the team and seeing how the members relate to one another. However, those issues feel disorganized; the first issue is mostly about Catman, how he was captured by Mockingbird and how poorly he fares in captivity. (His actions when he meets the rest of the Six in #1 have little to do with how he relates to them later on.) Issue #2 has many flashbacks to Catman’s captivity — no, not this captivity, but the captivity before that, the one we didn’t know had occurred. The double captivity is confusing, and the lack of issue labels doesn’t help; since the book includes a “Sneak Peek” issue, and I assumed one of the first two issues was that issue — something loosely connected to the regular series but that might not match up well to its continuity. Getting captured twice by Mockingbird makes Catman look like a chump, but the focus on Catman in these issues gives the impression Secret Six will be Catman and the Kitties Five, something the rest of Friends doesn’t dispel.

The book does have a lot of things going for it. Simone’s sense of humor is still appealing, and with a few less faults, that humor might have won me over. The other characters are types, but entertaining ones. Big Shot is the straitlaced suburbanite, unwilling to curse (or to have others curse) around ladies. The Ventriloquist is a Norma Desmond-type, believing the spotlight will find her and her dummy, the seemingly sentient Ferdie. Strix is silent, phonetically writing all her communications on a pad of paper and completely unable to guess what is socially acceptable. The “writing on paper” gag becomes impractical many times — who would let her write during combat? — but I’m willing to accept it for now. More concerning is that Strix is identified as a Talon for the Court of Owls, but neither “Talon” nor “Court of Owls” is explained. I know what they are, but a footnote would have been nice. I don’t think DC does footnotes any more, though.

Big Shot’s relationship toward Black Alice quickly becomes paternal. It’s reminiscent of the relationship between Scandal Savage and Bane in the previous volume of Secret Six, but that’s all it is: an echo, a parallel, an allusion. The relationship differs in many important ways: Big Shot and Alice are relatively nice people, which Scandal and Bane were not; Alice is young enough and Big Shot not so controlling that the relationship doesn’t have any creepy overtones; and most importantly, Alice enjoys Big Shot’s protectiveness. Their scenes together are sweet.

Porcelain is an afterthought. We learn the character’s basic powers — making hard matter brittle — and we’re told the character is trans to some degree, shifting from presenting a female to male persona to the world. We never discover if that’s a normal, real-world transition or if it is something in Porcelain’s powers. It hardly matters, since we see Porcelain as male only for a brief moment in issue #3. Unlike the others, we learn little of Porcelain’s personality. In the big fight scene, Porcelain is knocked out between issues #5 and 6, as if either Simone or Derenick had forgotten Porcelain was unaccounted for at the end of #5 but didn’t want to spend the necessary time showing what happened.

As revealed by my comments above, I’m not enamored of the art. Lashley draws the first two issues plus a few pages of the third. His work is atmospheric, but it lacks the detail needed to plant long-term hints; it’s hard to tell, for instance, that the singer on the first page of #1 is the same character who hits Catman with a taser a few pages later. Derenick (parts of #3 and #5, and #6) and Dale Eaglesham (Sneak Peek, #4, and part of #5) have much clearer styles. Their work is complementary, similar enough that I sometimes miss the handoff between them. I enjoy the clear lines and clear action both of them supply, but as I noted before, their fight scenes lack a certain vitality. I can’t decide whether that’s because the fights are written as pro forma, or if the art is the reason the fights seem so lackluster.

Friends is a disappointing book, but it’s not without promise. I’ll probably pick up the next volume, but I may not pre-order it. (I’m assuming the DC Universe didn’t re-reboot before the next six issues were released.)

Rating: Secret Six skull symbol Secret Six skull symbol (2 of 5)

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29 June 2013

Demon Knights, v. 2: The Avalon Trap

Collects: Demon Knights #0 and 8-12 (2012)

Released: May 2013 (DC)

Format: 144 pages / color / $14.99 / ISBN: 9781401240394

What is this?: Medieval heroes head to Camelot. Camelot? Camelot? Camelot! (It’s only an alternate version.)

The culprits: Writer Paul Cornell and artists Diogenes Neves and Bernard Chang


Following the fantasy protagonists’ defeat of an army in Demon Knights, v. 1: Seven against the Dark, the book’s seven heroes head to Alba Sarum to receive their reward in Demon Knights, v. 2: The Avalon Trap. Well, “reward”: it’s not so much compensation or perquisites as it is another mission. This time, the group is sent to Avalon to rescue the spirit of Merlin, who has been murdered in Alba Sarum.

So: fantasy quest. Writer Paul Cornell gives us Fantasy Quest #28b, the one with a crumbling castle, a trap, and a double cross; the “b” denotes the variant where the characters are given their fondest desires, but it come with a price. In truth, the quest is not as cookie cutter as I’m making it seem, but it does lack heft. The trap is set by the obvious culprit, and the trap itself lacks any subtlety or hint that it is anything but what it is. The double-cross comes from the person Cornell has already told readers is a double-crosser.

Demon Knights, v. 2: The Avalon Trap coverThe plot’s predictability isn’t Avalon Trap’s only weakness, however, and it isn’t even the plot’s only weakness. It story is also slow, with the quest creeping through a landscape filled with giant, distorted animals that are eventually shown to have little relevance to the villain's plan. And then there’s the question of Camelot and King Arthur …

Three of Demon Knights’s protagonists were at Camelot when it fell: Jason Blood (who shares his body with Etrigan the Demon), Madame Xanadu, and Shining Knight. Jason and Xanadu were sweethearts, but they and Shining Knight have no knowledge of each other. To rectify that apparent contradiction, Cornell posits a multiplicity of Camelots and Arthurs. It solves the problem with the Shining Knight neatly, but it robs the fall of Camelot and the death of Arthur — the heart of the Arthurian legend — of some of its narrative heft. What does it matter that those characters’ Camelot fell? Camelot is always falling, Arthur is always dying and returning. Camelot is significant to the world of Demon Knights, but Camelot’s devastation and Arthur’s transformation in issues #9-12 aren’t a tragedy or even especially sad; each fallen Camelot is just a set with different dressing, starring a different actor as Arthur with a slightly different costume.

The ensemble approach to character development Cornell used in Seven Against the Dark is put aside in Avalon Trap in favor of an emphasis on Xanadu and Etrigan. Issue #8 goes into the history of their love triangle with Jason Blood, and #0 follows Etrigan’s rise through the demonic ranks. Given the large cast, concentrating on a few characters seems wise; Xanadu and Jason Blood / Etrigan are the book’s most recognizable characters, so starting with them makes sense. The other characters get only a few chances to shine; Al Jabr is distrustful of Vandal Savage, who gets the best lines (“I will not die so a woman with no face can gain different genitalia!”), and Shining Knight displays some impressive swordwork. Those moments do not dispel the “Etrigan, Madame Xanadu, and Friends” vibe Avalon Trap has, though.

A few notes strike me as false, even after suspending my disbelief. First, the characters use the British insult “swivers” a few times; the word is roughly from the right time, dating back to at least 1440, according to the Oxford English Dictionary. It means “someone given to sexual indulgence.” That doesn’t seem like much of an insult to characters like Etrigan or Vandal Savage, and the term looks self-consciously strange to Americans. Secondly, Alba Sarum is ruled by a pair of princesses who hope to marry each other. While royal lesbians surely existed, by the laws of averages at the very least, the medieval protagonists’ and townsfolk’s acceptance is strange. Stranger still is Xanadu’s thinly veiled plug for gay marriage.

Diogenes Neves provides most of the art, although on more than half his five issues he has to have an assist. Neves differentiates the characters well, and his storytelling is good. He draws some excellent monsters as well. However, the extent of the characters’ transformations in #11 is a bit unclear. Bernard Chang draws #0 and does a very good job as well. If only Marvel had demons as fearsome as the ones Chang draws!

The visuals aren’t enough to save Avalon Trap, though. The setting is disposable, the plot is slight, and most of the cast is underused. The promise of Demon Knight has faded; I don’t know if I’m going to pick up v. 3.

Rating: DC logo DC logo (2 of 5)

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11 January 2013

Birds of Prey, v. 8: Club Kids

Collects: Birds of Prey #109-12, 118 (2007-8)

Released: January 2009 (DC)

Format: 128 pages / color / $17.99 / ISBN: 9781401221751

What is this?: The Birds of Prey adapt to a new writer and developments in the DC universe.

The culprits: Writer Tony Bedard and artists Nicola Scott, Jason Orfalas, and David Cole


I had avoided Birds of Prey, v. 8: Club Kids for quite a while, afraid new writer Tony Bedard would turn the title and its characters into a flavorless waste of time. Happily, I found that was not the case.

Club Kids has little overall plot, as Bedard eschews an overarching story for the beginning of his run. Instead, he favors character pieces that deal with developments outside the title. Bedard deals with Black Canary choosing to marry Green Arrow and an assassin attacking the New Gods in #109 and #112. He also uses past continuity to his advantage in two other stories: the aftermath of Oracle destroying her clocktower base in 2004-5’s War Games crossover facilitates a face-to-face confrontation between Calculator and Oracle in #111, and Misfit’s origins are looked at in #118.

Birds of Prey: Club Kids coverNone of these stories are award winners. On the other hand, most of them are solid comics in the old-school mold. Huntress foils mad bombers, who turn out to be less “mad” and more naïve. Black Alice and Misfit are put into a superhero gladiatorial ring, a plot straight out of New Mutants. Lady Blackhawk honors a fallen comrade. Oracle and Calculator scrap over data. Simple stories, and all the characters are true to the personalities previous writer Gail Simone gave them. I would not say Bedard is as good with the characters as Simone was — although they easily coexist with Simone’s conceptions, they lack a certain je ne sais quoi. But Simone had several years to mold the characters; Club Kids contains Bedard’s first five issues on the title.

However, letting other titles dictate stories occasionally robs Birds of Prey‘s stories of their impact. All of #109 is dedicated to either reacting to a development outside the title or adding heat to a subplot running through the DCU. Although Oracle arguing with Black Canary over her boyfriend’s fidelity issues is long overdue, the discussion was engendered by Green Arrow’s marriage proposal in another title (Green Arrow). Developing another title’s dangling plots does no favors to Birds of Prey‘s narrative flow, especially since Black Canary wasn’t a character at this point — she left the title in #100. The issue still might have worked, however, if the assassination of the New Gods story hadn’t been shoehorned into the same issue. Bedard tries to give Knockout a fitting last moment, but her part of the story feels rushed. And the death Lady Blackhawk memorializes in #112, that of a prominent supporting character, seemingly comes from nowhere (the Death of the New Gods miniseries); #112 starts with a half page of her memorial service before getting on with the action. Brevity is laudable, but it feels as if the dead character is being cheated of the respect she is due.

(Although not as cheated as Manhunter is; I know she barely appears in Club Kids, but her head shot in the intro / recap section of the book is actually a picture of Scandal Savage, a villain, from #109.)

Why couldn’t Simone have worked with artists like Bedard gets? Nicola Scott draws #109, 110, and 118 and does an excellent job — action-packed, expressive, exceedingly pretty, with a tight line I admire. She even puts Huntress in a more modest costume than the Jim Lee monstrosity (thank God), although Big Barda’s red bikini costume is awful. (I don’t think Scott designed it, but it’s still awful.) Jason Orfalas does a good job on the quieter #111, and David Cole‘s slightly cartoony, looser style is perfect for the free-spirited Lady Blackhawk’s story.

Club Kids is the perfect book for a title that is coming off a big storyline and a change of writers; Bedard uses the characters respectfully, putting them in appropriate situations, and reacts to what DC editorial sends him. But that’s Club Kids’s shortcoming, as well: it’s reactive, and Birds of Prey loses all its momentum from Simone’s run without establishing any clear new direction. Over the long run, that’s death for a title, but for one collection, it can be enjoyable — and in this case, it is.

Rating: DC logo DC logo DC logo DC logo (4 of 5)

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04 January 2013

Daytripper

Collects: Daytripper #1-10 (2010)

Released: February 2011 (DC / Vertigo)

Format: 256 pages / color / $19.99 / ISBN:

What is this?: A Brazilian man faces the pivotal days of his life — and dies every time.

The culprits: Fábio Moon and Gabriel Bá


I do not often read comics like Daytripper — that is, comics that aren’t superhero-based or heavily based on some sci-fi / fantasy concept. If I were a more reflective man, Daytripper’s status as the best trade paperback I read in 2012 might cause me to re-examine my reading choices. (It won’t, though.)

Still, Fábio Moon and Gabriel Bá’s Vertigo book is the most engrossing comic I’ve read in years. Daytripper chronicles the life of obituary writer Brás de Olivias Dominguez as he struggles to become a novelist, like his famous father. Moon and Bá show one important event in Brás’s life per issue; at the end of each, Brás dies.

Daytripper coverAnd in the next issue, it’s another day, either in Brás’s future or past, and he lives again.

Each death gives Bá and Moon a chance to show how Brás’s life would have been perceived had he died at that moment, through the medium of an obituary. Success, failure, artist, pretender — all those labels depend on flukes, accidents of time and place. Each story examines life and death with charming narration of surprising depth, and Brás’s deaths are never mined for cheap pathos or laughs. Despite the constant presence of death and the evaluation of a life, Daytripper isn’t depressing; in the end, the book is uplifting, hopeful.

Part of the reason Daytripper isn’t just a maundering journey through one man’s frequently interrupted life is the ending, a surprisingly sweet one. But a larger part of the reason is that Brás is always moving forward. Each issue features a pivotal moment for Brás, and when he hits that pivot, he’s always moving, never frozen by fear or lack of desire. Brás is easy to like because of his hope and desires; he may not be an unstoppable force or mighty hero, but he’s not a modern protagonists filled with angst and ambivalence, like one of novelist Charles Yu’s characters.

I don’t know who did the art; the book gives no specific credits to either Moon or Bá. Whoever held the pencils and pens, the art is wonderful — evocative, as capable of telling the story as the words (sometimes, more so). The characters’ expressions are detailed and subtle. The style is representative without being slavishly literal. The color palette is well chosen for each issue. Although I don’t necessarily want to read more comics in this literary vein, I need to seek out more of this art … although even this art won’t aid stories it isn’t suited for or I don’t care for (such as Casanova).

I can’t fully express how much I liked this book. The simplicity of its concept, explored through an almost lyrical pairing of art and words, make Daytripper an outstanding comic. I’m disappointed it took me two years to find Daytripper, even though I knew about the title from a review of #1 on House to Astonish. However, I’m happy I have read it.

Rating: Vertigo symbol Vertigo symbol Vertigo symbol Vertigo symbol Vertigo symbol (5 of 5)

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21 December 2012

Batman: Detective Comics, v. 1: Faces of Death

Collects: Detective Comics #1-7 (2011-2)

Released: June 2012 (DC)

Format: 176 pages / color / $22.99 / ISBN: 9781401234669

What is this?: The Joker makes his New 52 debut, Batman battles the Dollmaker, and a Gotham heist shockingly has twists and double crosses.

The culprits: Tony S. Daniel


Continuing my brief tour through the New 52 is Batman: Detective Comics, v. 1: Faces of Death. Faces of Death contains two stories, both written and penciled by Tony S. Daniel: four-issue story featuring Joker and the Dollmaker, who cuts up and stitches together pieces of people to make masks and augment thugs, and a three-issue tale involving the Penguin, Batman’s girlfriend (or one of them), and a pair of lovers trying to make the criminal big time.

Of the two, the latter is superior. It’s a heist plot, not overly complicated; the Penguin opens his Iceberg Casino on the same night he cajoles new Gotham villains to deposit their money in his impenetrable vaults, and of course someone tries to rob that vault. As a crime tale, the story works well and has many elements that give it a noir shading without seeming clichéd: desperate criminal lovers in over their heads, a colorful cast, and a villainous plan that makes sense on its first read-through but fits together even better on a second read-through. It’s admirably short — three issues — and although I think it could have been wrapped up in two, the extra issue did allow Daniel to insert subplots and introduce other characters who may be important later.

Batman: Detective Comics, v. 1: Faces of Death coverOn the other hand, the story has extra complications that water down the story, all of them connected with Bruce’s girlfriend, television reporter Charlotte Rivers. Bruce says, “I like this one” in issue #1, which is intended to convey to readers that Charlotte is special but translates as “She’s my girlfriend in this storyline” to anyone who has read more than a handful of Batman stories. And of course liking her didn’t stop him from having sex with Catwoman on a rooftop in Catwoman #1. By the end of #6, though, Batman is willing to jeopardize his secret identity by crying out her name in front of a villain after she has been stabbed. Do I believe Batman cares so much about a woman he has been dating for a short time that he loses his professionalism and jeopardizes his mission? No. No, I don’t.

Some characters are overcomplicated by details that don’t add any emotional weight to the story. Charlotte and one of the robbers are twins who were separated at birth, their father is Gotham’s mayor, and the sisters have a covert but long-running stand-off. It doesn’t add anything to Charlotte or the robber twin’s characters. If Charlotte had discovered the heist because she’s good at her job and hungry for a scoop, she would seem a more impressive reporter; Daniel could have added depth to the robber’s character by giving her some other reason not to kill Charlotte. Their parentage could have been worked into other spots in the story — certainly Bruce Wayne dating the daughter of the mayor is big news, or someone might think it would be a big story if the public knew (it’s not stated whether Mayor Hady’s paternity has been acknowledged). Instead, readers get a complication they’ve seen frequently before.

One odd touch to the villainous twin’s crime spree is the mutilation of one of the victims. All the ones murdered are marked in a signature way, but one in particular is chopped into pieces and stuffed into a trunk full of ice. It seems out of character for such a professional villain, but it does echo the gore seen in the first story …

Which starts as a Joker vs. Batman story but morphs into a horror story, one rather less successful than the heist tale. In issue #1, Batman pursues and ends the Joker’s murder spree, one owing more than a little to The Dark Knight. The issue ends with a new villain, Dollmaker, cutting off the Joker’s face and spiriting him out of Arkham, the implication being that the Joker is either dead (ha!) or has a new face. In #2-4, Batman tracks down the Dollmaker, who cuts people and bodies apart, then puts them back in different configurations. He also has a sideline as an organ harvester.

The problem with the story is that it seems a bit too derivative. Following the Joker’s terrorism in #1, the story has a dead cop used as a decoy, sloppy police work that places cops in the villain’s trap, and corrupt officers. The villain catches Batman but declines to kill him, claiming the villains he is selling Batman to need to see him in action. Jim Gordon is captured, used as bait, and also is not killed, even though there’s no reason to keep him alive. Tried and true tropes, yes, but not exactly a way to distinguish Batman in the New 52. (Daniel does have Batman shrug off an anesthetic’s effect without an antidote or comment — that’s new, but it’s not good.)

From what I can tell, Daniel is writing a slightly different Batman than the other New 52 titles I’ve read. Daniel’s Batman is a humorless dick who is isolated from everyone except Alfred and Gordon. (He’s mostly humorless in Batman and Batman and Robin, but his interactions make him more human.) His dialogue is flat and forgettable. A little violence is necessary when it comes to Batman stories, but Daniel’s Batman seems to relish it a more than other versions: he thrashes one of Dollmaker’s thugs he has captured, trying to beat information out of him, and as a threat, he claims he has “broken” men. He gives Raju, the Penguin’s underling, a swirly, which seems less like a high school prank and more of an unhygienic waterboarding. This Batman is very violent; he may be a torturer. He’s also a two-timer, as I said before, making time with Catwoman as Batman (in other titles) and Charlotte as Bruce. Not very admirable, and I think less of this Batman than other versions.

One of Daniel’s successes is setting up subplots that actually feel like subplots rather than loose ends. Hugh Marder, owner of a tech company Bruce is buying, will eventually be important. Charlotte Rivers obviously has more of a story. Olivia Carr, a girl abducted by / collaborating with the Dollmaker, should show up again, although she might be dropped. Batman learns someone is stealing Wayne technology in the first story, and even though he doesn’t investigate that mystery in the second, it does feel important. An interesting enough backup, drawn by Szymon Kudranski, introduces Hugo Strange and his son in a story about a Catwoman heist. This certainly isn’t the old style of simmering subplots, but it is better than a lot of modern comics.

Daniel’s pencils are a mixed bag. It’s strong in Jim Lee-fu, pretty and bold and big. On the other hand, sometimes it misses on the details: for instance, Raju adds 50 pounds of fat between appearances, Hugh Marder loses 50 pounds of muscle, and a character whom Batman claims has had his tongue removed is shown, mouth open, with his tongue visible. Raju I recognized because he’s the only brown person of note in the story, but I didn’t figure out who Hugh was until the second read-through. (I’m sure the tongue was supposed to be a stump, but it doesn’t come across in the art. Since Daniel is the writer and penciler, it’s not like there’s miscommunication.) There are other strange artistic moments — Alfred’s eyes opening wider than the lifeless, staring eyes of the corpse two panels before, for instance — but you get the point. His designs need work. He never settles on a theme for Dollmaker’s henchmen — Jack in the Box and the monkey with cymbals suggest a toy motif, the naughty nurse for a doctor theme, and the mismatched flesh golems suggest a mad scientist. His new villain designs in the second story are amusing but not that original (except Mr. Combustible, who has a light bulb for a head), but they are probably meant to be throwaways.

Oh, someone should tell colorist Tomeu Morey that not everyone's nose is always a different color than the rest of his or her face.

While Faces of Death is competent and — in the second story, at least — occasionally more, it feels like a joyless exercise in putting out more Batman every month. And I’m not interested in that.

Rating: Batman symbol Batman symbol (2 of 5)

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30 November 2012

Penguin: Pain and Prejudice

Collects: Penguin: Pain and Prejudice #1-5, Batman: Joker’s Asylum: Prejudice #1 (2008, 2011-2)

Released: September 2012 (DC)

Format: 144 pages / color / $14.99 / ISBN: 978-1401237325

What is this?: Gotham City crime lord Penguin battles with the law and Batman in his quest for riches, respect, and love.

The culprits: Writer Gregg Hurwitz and artist Szymon Kudranski, with a backup by Jason Aaron and Jason Pearson


I’m usually a fan of including backup material in collections — not just backup stories, but extra stories related to the main story. They give the buyer a little extra value, they get a forgotten story back in print, or they are interesting in some way: funny, illuminating, poignant. Perhaps it fills in a gap in a story or shows a creator’s early work.

Penguin: Pain and Prejudice collects the New 52’s first limited series; to fill out the collection, DC included Batman: Joker’s Asylum: Penguin #1 at the end (after even the rough sketches by Pain and Prejudice’s artist, Szymon Kudranski). I liked Batman: Joker’s Asylum: Penguin; the problem is that after reading it, it became obvious the main story, written by Gregg Hurwitz, is either too derivative or unconsciously imitative of Joker’s Asylum: Penguin, which was written by Jason Aaron.

Penguin: Pain and Prejudice coverAnd once the reader has made that conclusion, he or she can’t help but notice Aaron wraps up many of the same themes Hurwitz explores, except Aaron does it in a single issue rather than five.

I realize the two stories are not exactly the same. But both stories deal with the Penguin, in his modern form as a rich, powerful crime lord, seeking affection while being unable to restrain the evil impulses that make it impossible for him to be loved. Both stories feature the Penguin being tormented by childhood oppressors and his revenge on them; both stories show the Penguin ruining men completely, without physically harming them.

There are differences. Pain and Prejudice features a plot in which the Penguin battles his father and brother for the affection of his mother, the only person he feels has ever loved him. Hurwitz adds more childhood torments. Batman is a full-fledged antagonist, rather than a natural feature of Gotham appearing in the one-page cameo he receives in Joker’s Asylum: Penguin. Penguin is positioned as a master of robotics and mechanics. Pain and Prejudice’s length allows Hurwitz to show Penguin taking the apart the life of someone who was callous to his mother rather than just describing it.

But these features do not justify the four extra issues.

I understand Pain and Prejudice’s remit was to communicate Penguin’s status quo in the New 52, and elements from Joker’s Asylum: Penguin are part of the rebooted character’s personality. But Joker’s Asylum: Penguin shows these elements could have been shown much more quickly. Aaron doesn’t rely on “crappy childhood” as an excuse for villainy. And the lack of Batman as an antagonist works to Joker’s Asylum: Penguin’s advantage; we don’t have to wonder why Batman can’t stop Penguin (or why he won’t), and we’re allowed to view the Penguin’s actions against a more neutral background.

Hurwitz has Penguin, Batman, and Commissioner Gordon briefly discuss the law protecting certain morally suspect people because of their background or looks, but he doesn’t develop the idea. Although Batman does give some credence to the Penguin’s claims that appearances matter when it comes to who gets arrested, Penguin’s arguments ring hollow, considering how many murders he orders / commits in the book and who he and Batman compare him to: a spoiled pop star, an ecstasy dealer, and a philanthropic heiress getting rich off sweatshops. Penguin is a plague of crime; the other three are morally suspect but hardly Public Enemy #1, and none of them deserve what Penguin does to them.

Hurwitz seems to have trouble with the ending as well. He decides to have the Penguin go off the deep end, ordering more and more brazen robberies and launching robotic attacks; each course is completely out keeping with the rest of the book. This causes the Penguin’s undoing at the hands of Batman, of course. I can see how Hurwitz contrasts the fate of Penguin’s lover with those the Penguin destroyed earlier in the book, but the circular fate of his girlfriend in Joker’s Asylum: Penguin is much more satisfying and more in keeping with Penguin’s MO.

The art in both stories is excellent. Kudranksi’s shaded realism is excellent for a dark crime tale, painting a bleak world for a sadistic crime lord to work his violence upon. His work emphasizes the Penguin's short stature and his inferiority complex (or perhaps his infantilism); we never see his parents’ faces, nor do we see Batman’s. Occasionally the Penguin is depicted as a child when interacting with Batman. I was never quite sure what his robotic bombs were supposed to be doing, though — releasing attack birds? Causing wild birds to attack? It doesn’t help that both plans are stupid. Jason Pearson’s art on Joker’s Asylum: Penguin is much different — a cartoonier style, emphasizing Penguin’s deformities through exaggeration. The lighthearted tone fits most of the story, which focuses much more on romance than Pain and Prejudice. Pearson is still able to pull off the story’s darker parts, though.

So: go get the Batman: Joker’s Asylum: Penguin back issue rather than this collection. Pain and Prejudice is a bit overdramatic, a bit pop psychological — J.M. DeMatteis for the 21st century, perhaps — but it’s not a bad story … my favorite Bat title of the New 52, actually. But it can’t complete with the succinct story in Batman: Joker’s Asylum: Penguin.

Rating: Batman symbol Batman symbol Batman symbol (3 of 5)

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19 October 2012

Demon Knights, v. 1: Seven against the Dark

Collects: Demon Knights #1-7 (2011-2)

Released: July 2012 (DC)

Format: 160 pages / color / $14.99 / ISBN: 9781401234720

What is this?: DC throws together some of its medieval heroes to defend a town against a marauding army.

The culprits: Writer Paul Cornell and artist Diogenes Neves


When the New 52 started, I wasn’t that interested. I didn’t object to jettisoning continuity, although I wasn’t interested in figuring out what bits of old continuity were preserved and which weren’t. It was simply that DC’s characters and concepts hold little interest for me, and no reboot was going to make Superman or Wonder Woman interesting. But I did read one or two issues of a few titles with new concepts, lesser-known characters, or favorite creators: Mr. Terrific, Batgirl, All-Star Western, Firestorm. The only one that held my interest was Demon Knights; after two issues, I stopped buying the singles and waited for the trade paperback, Seven against the Dark.

Demon Knights is a fantasy adventure, set in medieval times and featuring some present-day DC characters whose character histories run through the Middle Ages. Writer Paul Cornell assembles Madame Xanadu, Jason Blood / Etrigan, Shining Knight, and Vandal Savage in a besieged town along with new characters Horsewoman, who is cursed to remain in her saddle at all times; Al Jabr, a Muslim inventor; and Exoristos, an Amazonian exile. They are opposed by Mordru and his Questing Queen, who sends a horde, dragons, and magic against the town.

Demon Knights, v. 1: Seven Against the Dark coverI enjoyed Seven very much at the beginning, when the character interactions and brief action scenes were Cornell’s top priority. Unfortunately, the book slowly grows less enjoyable, as Seven‘s main failing is its pacing. It’s a striking contrast with Conan the Barbarian; say what you will about Conan‘s repetitive plots and barely there characterizations, but the stories do not lag. There is no time to. Stories are done in one issue, or occasionally two; in contrast, Seven tells the story of the gathering of heroes and a siege in seven issues. It’s not decompression, exactly, just story choices that blunt Cornell’s and the story’s virtues.

Seven has a strong start; Cornell establishes the characters, and although some of them are close to villainous, they are all entertaining. (Vandal Savage’s brutish, straightforward amorality is a particular pleasure.) The first issue sets up the main conflict, and it throws in some action as a cliffhanger. And then the book settles in for a siege.

Even brief sieges are, by their nature, dull. They are battles of attrition in which attackers hope to overcome the natural advantages of the defender through superior numbers, wits, or supplies. If you want to stop action dead, throw in a siege. Cornell throws in a few attacks and action sequences, but given Cornell’s need to give each character something to do and some personality, the issues drag on. The heroes remain trapped. They’re going nowhere, and neither is the plot.

I know this sounds like a major flaw. It is, but it is only because I like everything else in this story that the pacing annoys me so much. As I said, all the protagonists are entertaining (with the possible exception of the enigmatic Horsewoman). They are flawed and human, and they do not always get along. Each has his or her own “powers” and motivations. The action, when it happens, ahs a real sense of jeopardy.

Cornell decided to make Merlin and the fall of Camelot loom large in the story’s background. It’s a strong thematic choice, tying Shining Knight, Jason Blood / Etrigan, and Madame Xanadu to Arthurian legend; those characters have previous links to those myths, but Cornell didn’t have to keep them. Arthurian myths have remained popular through the centuries because they strike a chord with readers still. Cornell does more than use Merlin as simply a thematic element, though, portraying him as someone with a plan who might actually appear in later stories. On the other hand, the very popularity of those legends has made them overfamiliar, and I am thoroughly sick of them.

Diogenes Neves provides most of the art in Seven. Since the characters are the main allure, Neves’s clear designs are important. Most of his designs are fine; he doesn’t have much latitude with Etrigan, and I don’t know how his Jason Blood differs from previous versions, but Madame Xanadu, Shining Knight, and Exoristos are all simple, good designs. (Madame Xanadu’s costume is a little immodest, but I like the subtle monogramming of her bodice.) Al Jabr and Vandal Savage have one-note costumes, proclaiming them as a Muslim and barbarian respectively. Horsewoman’s outfit is too superheroic — it looks like spandex — and the Knight’s helmet is a little too impractical, but at least each has his or her own distinctive look.

I like Neves’s style, and his storytelling skills are very good. When there is action on the page, it is relatively clear; the omnipresent flame does simplify background and positioning, though. The flow gets muddled in the magical duels, although that’s partially the script’s fault. I’m not convinced by the decision to make the dragons into dinosaurs and mechanical constructs, but at least I can tell that they are supposed to be dinosaurs and mechanical constructs.

I’m looking forward to v. 2, whenever it comes out. I’m not sure if I’ll read beyond it, though. I enjoy Vandal Savage’s antiheroism and Shining Knight’s horribly concealed “secret,” and the rest of the group all have their moments. But another actionless volume, and I’ll drop the series.

Rating: DC logo DC logo DC logo Half DC symbol (3.5 of 5)

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12 October 2012

Planetary, v. 1: All over the World and Other Stories

Collects: Planetary #1-6 (1998-9)

Released: March 2000 (DC / Wildstorm)

Format: 160 pages / color / $14.99 / ISBN: 9781563896484

What is this?: A trio of archaeologists of the unknown travel around the world, looking at weird stuff.

The culprits: Writer Warren Ellis and artist John Cassaday


Do you like action? Fast-paced plots? Interesting characters? Then Planetary, v. 1: All over the World and Other Stories is not for you.

Those questions aren’t important, though. You’re either interested when you hear the creators are Warren Ellis and John Cassaday, or you’re not. And make no mistake: this is very much a Warren Ellis book. It’s full of big, high concept ideas, investigated by hard-bitten, cynical people who smoke. Ellis has refined the style, but that’s the skeleton version of most of his work.

Planetary, v. 1: All over the World and Other Stories coverEllis’ stories are almost entirely built on fictional analogues and familiar genres. Recurring character Doc Brass is strongly reminiscent of pulp hero Doc Savage. Island Zero, in issue #2, reminds readers of Toho’s Monster Island. Issue #3 is a Hong-Kong action movie crossed with a ghost story, although it is nowhere near as cool as that sounds. Since Planetary started in the late ‘90s, Ellis is beginning to lash out at superheroes, and All around the World features superhero analogues that border on the antagonistic. In issue #6, Ellis sets up the Fantastic Four (Voyagers Four?) as major villains, and in the preview issues, reprinted as a bonus, Ellis rewrites the origin of the Hulk. (I personally prefer the massive cancer beast Ellis cast the Hulk as in Ruins to Planetary’s indestructible monster.) And Ellis ties Planetary in with his other Wildstorm work, The Authority.

There’s nothing wrong with using well-worn ideas, especially when having new ideas or new characters intersect with them. In All over the World, Ellis introduces the Planetary team, a trio of “archaeologists” of the fantastic who investigate the weird under the mandate of the mysterious and fabulously rich Fourth Man. But they refuse to do much of anything. In the first four issues, everything works itself out before they get a chance do anything — although Elijah Snow, the new guy, does promise to help someone at some future date. Issue #5 is a conversation between Snow and Doc Brass. Only in #6 does Planetary do anything that poses any danger or involves effort beyond boarding a plane. There are hints and whispers of a larger conspiracy, but there is nothing compelling about it. If you are not captivated by Ellis’s reconceptualization of those older ideas, then there is little in this book that will interest you.

Each “adventure” seems unconnected, with little to suggest the links between them that is the hallmark of serial comic book stories. Even the action in #6 — which should be a welcome relief — is connected to #5 only tenuously, almost as if there is an issue missing.

Planetary features the early art of John Cassaday. How early? The author bios at the end mention only his work on Union Jack, X-Men / Alpha Flight, and Desperadoes. I think it’s safe to say those works are mere footnotes in his career now. His designs for the protagonists and Doc Brass are memorable — except for Jakita Wagner, the leader of the Planetary team, I immediately recognized them, more than a decade after the last time I had read an issue of Planetary. His work with Hong Kong ghosts in #3 manages to balance the ethereal and the real impressively. His one-page illustrations of Doc Brass’s career in #5 are fabulous and easily the highlight of All over the World. However, either the script or Cassaday himself seems to lack confidence in the art. The layouts rarely seem to include the spreads that would allow an artist to cut loose on Ellis’s big ideas, and occasionally important reveals are minimized or kept off the page entirely: the Hulk analogue in the preview story, the monsters on Island Zero, the spaceship in #4. DC even replaced his vivid original cover of the trade with the drab one pictured above.

Planetary has a great reputation, but I didn’t see why in All over the World. There are a lot of ideas here, but faith in Ellis is the only way a reader would believe they would coalesce into anything.

Rating: Wildstorm symbol Wildstorm symbol Half Wildstorm symbol (2.5 of 5)

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05 October 2012

Batman and Robin, v. 1: Born to Kill

Collects: Batman and Robin v. 2 #1-8 (2011-2)

Released: July 2012 (DC)

Format: 192 pages / color / $24.99 / ISBN: 9781401234874

What is this?: The New 52 reboot of the adventures of Batman (Bruce Wayne) and Robin (his son, Damian) against a villain from Bruce’s past.

The culprits: Writer Peter J. Tomasi and artist Patrick Gleason


Oh, DC reboots … I never get tired of you. No, wait, that’s not true — I’m sick and tired of them. This is unfortunate, because at the current rate, I expect four or five full or partial reboots before I start collecting my meager Social Security checks.

But approaching senility, I think, will make the reboots more palatable because I will no longer wonder: what do I need to remember? What should I forget? Because rebooted titles never get rid of everything.

Batman and Robin, v. 1: Born to Kill coverTake the New 52’s Batman and Robin, v. 1: Born to Kill. I read Grant Morrison’s entire pre-reboot run on the title; what do I need to remember from it? Did that series even happen? Did Dick Grayson train Damian Wayne at any time? Or did Bruce Wayne’s son immediately begin training with Bruce? What is Bruce’s relationship with Talia, Damian’s mother? We haven’t seen Damian and Bruce interact much, but is Damian’s character the same?

Admittedly, most of those questions aren’t important or are only important when the writer chooses to address them. But their presence is distracting, and I have trouble dismissing them and others out of hand, especially when writer Peter J. Tomasi seems to have changed who Damian is.

Seems to have changed Damian. One can argue he is acting differently in different circumstances. In Morrison’s series, Damian was a brat, supremely confident in his abilities, and annoyingly dismissive of patience and Dick Grayson. In Tomasi’s series, Damian is unintentionally dangerous, cruel, impatient, petulant, and obsessed with Daddy. I do not like Tomasi’s Damian, either on his own or in comparison with Morrison’s Damian. But it may be fair to say I don’t care for Damian when he’s around Bruce Wayne rather than Dick.

The art doesn’t help Tomasi sell his version of Damian. There are a couple of moments in which Patrick Gleason‘s illustrations are supposed to convey some subtlety of Damian’s character, but the art does not do so. In Tomasi’s pitch for the series, included at the end of Born to Kill, it mentions Damian killing a “sick” bat. But in the actual issue, Damian snatches a seemingly healthy bat out of the air and crushes it. This transforms the act from “morally debatable” to “psychopathic.” When Bruce gives Damian a dog after this, it feels less like an act of therapy or socialization than a death sentence for the dog. (Of course it isn’t, which makes Damian’s bat-killing mystifying or irrelevant.)

In another scene, Bruce angrily scatters some of Damian’s drawings. What upsets Bruce is largely unseen — one drawing has Two-Face’s head split by an axe, but there’s no indication of who wielded the axe. (Seriously, the picture is more high-school doodling than disturbing.) The rest the pictures that are visible are innocuous, leaving the question of what upset Bruce so much: that a boy raised by the League of Assassins and sent into the streets every night to punish criminals and psychopaths would draw violent images? I would be shocked if he did not.

But Tomasi is hitting the father / son dynamic heavily. Bruce has been a father before, to Dick (and possibly Jason?), when Dick was about the age Damian is (probably.) Yet he totally mishandles Damian — his behavior would be a mishandling of any child or any Robin. But Bruce reacts differently when Damian is captured than when any other Robin was taken, threatening to kill his captor and losing his cool … I supposed blood really is thicker than formal adoption papers. It makes me think less of Bruce, though. His concern over Damian’s development if he were to disappear is touching, except that he was gone and presumed dead for quite a while, and Dick did a fine job.

As for the plot, Tomasi installs one of perquisites of the reboot: the continuity implant. Bruce and Damian are menaced by Morgan Ducard, a.k.a. Nobody. Morgan is the son of bloodthirsty manhunter Henry Ducard, one of the men who trained Bruce to be Batman. Morgan’s got his own daddy issues, a grudge against Bruce, and a similar mission to Batman’s. Morgan is a vigilante as well, but he kills the criminals he captures, and he derides Batman for being soft on crime by merely imprisoning the punks. So Morgan goes about killing small-time criminals, trying to convince Damian to become his student, and attempting to kill Bruce. This is … so, so dull, especially spread over eight issues. Morgan knows Bruce is Batman, but he doesn’t do anything clever with this knowledge; he goes for the gloating kill after capturing Bruce, then he tries for a garden-variety seduction-by-darkness of Damian.

Tamosi’s dialogue is sometimes tin-eared, especially in battle scenes; when, for instance, Batman and Robin burst in on gunmen, one says, “What the hell?!,” and Batman responds, “Yes, that’s exactly where you are tonight!” That’s awful. Or sometimes the dialogue just feels wrong for the characters: when Nobody is about to kill a human trafficker in a vat of acid, Damian complains Nobody is “dunking him in acid!” (I don’t think the “dunking” is the sticking point.) But Tomasi does get a few moments right, most of them involving Alfred and his parenting suggestions. But Born to Kill doesn’t collect eight issues of Alfred & Robin or Butlering Comics, so that’s cold comfort.

Tomasi also missed on a few names. He uses Henri Ducard — the alias Ra’s al Ghul uses in the movie Batman Begins — for Morgan’s father and Bruce’s former mentor. 66 Is this to suggest Ducard is Ra’s or draw a parallel between them? Probably not, but that’s what I thought of. Morgan’s nom du revanche, Nobody, is clever if you’re Odysseus or an imaginary friend; otherwise, it’s a mistake, as Morgan has a strong sense of self and leaves an unignorable trail of dead and missing in his wake. And as for the Great Dane Bruce buys for Damian — OK, I can see avoiding Ace (the Bat Hound) as being too obvious. But if you’re going to name a Great Dane after a Shakespearean character, I can think of one involved with a bloodbath and having parental issues that fits. Or, if “Hamlet” is too on the nose, why not “Horatio,” which makes a great name for a sounding board? Either is better than “Titus,” which Damian ultimately chooses.

Other than my previous complaints about Gleason, I have few objections to his art. I liked his design of the Russian Batman, even though he is only briefly in the book. Nobody’s design, though, is a generic mishmash: insectoid (apparent multiple eyes) and black, with glove blasters. Perhaps that fits a character “Nobody” better than a truly distinctive design. Gleason’s action scenes are chaotic without devolving into incoherence; although there are some confusing bits, I never lost the thread of the narrative.

Still Gleason’s art isn’t enough to pull Kill past “acceptable.” Is there anything wrong with Kill? No, not in the long run. I’m a little confused why DC started the reboot in this title with such weak fare, and I’m downright bewildered by the positive blurbs on the cover. It’s a slow story and not a very interesting one.

Rating: Batman symbol Batman symbol (2 of 5)

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21 September 2012

Gotham City Sirens, v. 1: Union

Collects: Gotham City Sirens #1-7 (2009-10)

Released: April 2010 (DC)

Format: 176 pages / color / $19.99 / ISBN: 9781401225704

What is this?: Villainesses Harley Quinn and Poison Ivy move in with Catwoman; wackiness ensues.

The culprits: Writer Paul Dini (and Scott Lobdell) and artist Guillem March (and penciler David Lopez)


Writers and artists are not automatons. Their output varies in quality, quantity, and style, even when conditions seemed close to the ideal. For instance, sometimes when Paul Didn writes about Batman villains Harley Quinn and Poison Ivy, you get Batman: Mad Love, which many readers and critics love. And sometimes you get Gotham City Sirens, v. 1: Union.

Gotham City Sirens is ostensibly a comedy with wacky roommates — Batman villainesses Harley, Ivy, and Catwoman — or perhaps it’s a reality show without cameras. In any event, the three criminals move in together for almost nonexistent reasons and try to live noncriminal lives. Dini’s stories are action-oriented, with very little character development … or motivation, really.

Gotham City Sirens, v. 1: Union coverThere are three interesting moments in Union:

1) The girlfriends of Batman, Catwoman and Talia al-Ghul, once met to figure out how to protect Batman’s secret ID.
2) Harley visits her dysfunctional family.
3) The Riddler, as a private investigator, takes a case.

The last is the best part of Union, taking up most of issue #3. That shouldn’t be a surprise; sometimes, when a creator revisits a character he or she had success with, you do get the same level of quality, and Riddler as a PI was my favorite part of Dini’s Batman: Detective. (Also my favorite thing done with the Riddler ever and my favorite little Batman idea.) Unfortunately for that theory, though, the writer for #3 is Scott Lobdell, but Lobdell does do a good job with Dini’s idea. In #3, Riddler teams up with the replacement Batman to solve some faked suicides; with Dick Grayson as Batman, it’s possible Riddler will outthink him. (Not likely, but possible.) Riddler narrates #3 with good but edged humor, and his rivalry with Batman adds a little spice to the team-up.

But it’s unsurprising that switching to a number of the book’s secondary cast is necessary to get a good story, as Dini seems unable to get much entertainment out of the relatively amiable main trio. Harley and Ivy try to drag Batman’s identity out of Catwoman early on, but after that, the three untrustworthy women are pretty chummy — somehow without even showing a spark of friendship that would make them interesting.

So unless you were hoping to see the return of Gagsworth A. Gagsworthy, the Joker’s Silver Age sidekick, or more of Hush forced to impersonate Bruce Wayne, there’s nothing here … and I wasn’t wanting to see either. I admit, there’s something to be said about contrasting Silver Age Joker with the more modern, psychotic version, but spreading “Gaggy’s” story over two issues is a waste of pages. As for Hush, I found it hard to discern his motivation, other than a near-pathological need to murder. If there was a hint he wanted to use Harley to escape his Bat captors, there might be something interesting.

Pander, young man, panderI wanted to start this review by saying something about breasts and (women’s) butts, but glancing through Union again, I decided artist Guillem March’s work wasn’t as full of cheesecake as I had originally thought. Oh, make no mistake: there’s a lot of art showing how shapely and well endowed Harley Quinn, Poison Ivy, and Catwoman are. But almost all artists draw them like that, and despite some questionable choices (Harley Quinn in Daisy Dukes? Really?), March saves his over-the-top work for Gotham City Sirens covers and one character in #3, an issue in which the three main pin-ups — sorry, characters — are mainly absent; March draws a bookstore clerk in a see-through mesh top, pleated microskirt, visible panties, and torn fishnets. Yes, the bookstore is The Heart of Poe — possibly more Goth-friendly than most — but I know pandering when I see it.

Other than how he draws women’s bodies — not to brush the topic aside — I liked March’s style. I can see the manga influence, especially in certain characters’ faces, but March has a heavier line and less androgyny than most manga I’ve read. The little manga-esque touches — the giant sweat droplets on Hush when he things Harley has found him out or the flower petals drifting past Harley and Hush in an intimate moment — are nicely matched with the book’s light tone. I also liked David Lopez’s fill-in work on #7: it had strong, expressive character work (although sometimes the expressions are a bit broad) and much less exploitative female drawings.

The book’s main appeal is the female form, and Dini doesn’t give a reason for Gotham City Sirens to exist beyond that. I’d buy a Riddler solo book, but given that his PI work seems to have been scrubbed by the New 52, there’s little chance of that. Union is Supervillain Team-Up with T&A, and that’s not worth reading.

Rating: Batman symbol (1 of 5)

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