Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

30 April 2016

Showcase Presents Batman, v. 6

Collects: Detective Comics #408-26 and Batman #229-44 (1971-2)

Released: January 2016 (DC)

Format: 584 pages / black and white / $19.99 / ISBN: 9781401251536

What is this?: A chunk of early ‘70s Batman stories, mixing the first appearance of Ra’s al-Ghul and the League of Assassins with forgettable stories.

The culprits: Writers Dennis O’Neil, Frank Robbins, and others and pencilers Neal Adams, Bob Brown, Irv Novick, and others


When I reviewed Showcase Presents Batman, v. 5, I said the Bat-titles of the era were on the brink of something exciting. Batman and Detective Comics had shaken off the lingering funk of the Silver Age and were heading toward something much greater. So I was eager to read DC Showcase Presents Batman, v. 6 — well, as eager as a person can get for a book after four years when you thought the book line was cancelled.

And — good news! — v. 6 is better than v. 5. But it’s only an incremental improvement, and the Bat-titles reprinted in this volume still feel like they are poised to become something different, something greater. They just aren’t quite there yet.

Showcase Presents Batman, v. 6 coverYes, the Ra's al Ghul / Legion of Assassins story is sprinkled throughout the volume, but few other members of Batman’s rogue’s gallery appear in the thirty-plus issues. Man-Bat and Two-Face each appear in one issue — with Two-Face beautifully drawn by Neal Adams — but each gets only as many issues as the embarrassing Ten-Eyed Man. Most of the stories are single-issue mysteries, often with a supernatural tinge, that go nowhere.

Those mysteries, whether they have a supernatural element or not, are v. 6’s biggest problem. Some of them (mostly those with occult touches) are set in exotic locations, like Waynemoor Castle in northern England; some of them are set in the gritty streets of Gotham. Unfortunately, whether Batman is taking on circus freaks, hicks, or Shakespearean actors in Gotham or elsewhere, these stories become monotonous. Despite being solidly constructed mysteries, their flaws become more readily apparent than their virtues after the third or fourth in a row. All the ghosts and haunted castles Batman investigates have as much real supernatural content as the average Scooby-Doo episode, which takes some of the suspense out of the story. Issues that try to be socially relevant, dealing with youth gangs and urban crime, devolve into over-the-top action sequences, like when a group of teenagers threaten to blow up an apartment tower to get their demands listened to.

As a side note, O’Neil’s frequent asides asking readers whether they picked up on whatever clues Batman used to solve the crime annoyed me — not because of the device itself but because the clues are so rarely available to the reader. If your mysteries aren’t fair play, you don’t get to taunt readers that they aren’t as smart as the detective.

That being said, the Ra's al Ghul stories are classics for a reason. Beautifully drawn by Adams and full of menace, Ra's is the one villain who seems to worry Batman, the only adversary who requires the World’s Greatest Detective to have long-term plans. Adding a new dimension to the stories is Talia al-Ghul, Ra's’s daughter, a love interest who presents a puzzle Batman can’t solve; despite his undeniable attraction to her, she is the daughter of the Demon as well as being ruthless and a remorseless killer herself. Additionally, these stories knock the Batman canon of this era out of its unmoving, unchanging placidity. Although the League of Assassins stories don’t affect the continuity of the rest of the book, the storyline’s progression gives the book a sense of passing time the stories don’t have otherwise.

Of course, it would be helpful if the cliffhangers in the League of Assassins storyline were followed immediately by their conclusions, but those issues are usually followed by unrelated issues from the other Batman title. I understand chronological order is important, but in a book like this, story coherence is more vital.

The art in v. 6 is outstanding. Adams provides covers for almost all the issues, and he draws about a quarter of the stories. This is Adams’s work at its finest: perhaps not as explosive as his work on X-Men a few years earlier, but each panel is beautiful, fully adapted to Batman’s world of shadows. The concessions he makes to Batman’s more grounded world makes his artwork tighter, more focused. Most of the remaining issues are drawn by Bob Brown and Irv Novick, both of whom worked with Adams on the previous volume. Neither is Adams’s equal, but both are solid artists with outstanding storytelling and an ability to fit the story into a many panel layout.

 coverScattered among the work by Adams, Brown, and Novick, the three issues drawn by writer Frank Robbins stand out, and not in a good way. Robbins is a good artist for a writer, but that’s as far as I’m willing to go. (Robbins was primarily an artist in his career, but he splits the writing chores in v. 6 with O’Neil.) His style has a thick line and lacks the fluidity of the rest of the artists; even if he were a better artist, his work wouldn’t fit in v. 6.

One warning about this book: although it says it contains sixteen issues of Batman, that’s misleading. Two of the issues, #233 and #238, have only the cover reprinted because their contents are reprints. The covers of other issues of Batman and Detective promise back-up stories featuring Batgirl, Robin, or some other hero, but those aren’t included even though at least some of them are original stories.

On average, v. 6’s quality is only incrementally greater than v. 5. However, it contains so many iconic and important moments that it feels a great deal better at times. Nothing in v. 5 compares to shirtless Batman dueling Ra's al-Ghul, the first appearances of Ra's and his daughter, the first time Ra's is resurrected by the Lazarus Pit. I’ve read these issues before, in color, in Batman: Tales of the Demon, which was superior to v. 6 — and not just because Tales of the Demon was in color. Learning the context in which those Ra's stories initially appeared makes them more impressive, since the League of Assassins stories are nothing like the rest of the era. But actually reading those non-Assassin stories makes reading v. 6 feel like a chore at times, a bit of self-education that is unnecessary.

Still: shirtless Batman vs. Ra's al-Ghul. That fight was pretty awesome.

Rating: Batman symbol Batman symbol Batman symbol Batman symbol (4 of 5)

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11 May 2012

Showcase Presents Batman, v. 5

Collects: Detective Comics #391-407 and Batman #216-227 (1969-70)

Released: December 2011 (DC)

Format: 448 pages / black and white / $19.99 / ISBN: 9781401232368

What is this?: Batman starts swinging into the Bronze Age, packing his sidekick off to college and hitting the mean streets of downtown Gotham.

The culprits: Writers Frank Robbins, Denny O’Neil, and Mike Friedrich and artists Bob Brown, Neal Adams, and Irv Novick


I read Showcase Presents Batman v. 1 and v. 2, but I had to give up reading the series. Unlike some, I have little tolerance for Silver Age stories from the DC Universe; I don’t care that the original writers and artists knew they were creating comics for kids or that the stories were unapologetically goofy. The stories are still goofy, and that does not amuse or entertain me.

So I decided to hop back on bard the Showcase train only when it hit Denny O’Neil Station, which it did in Showcase Presents Batman, v. 5. Not all of these issues are written by O’Neil (his first is Detective Comics #395), and Frank Robbins wrote more, by a 2-to-1 margin. (Mike Friedrich contributed three back-ups.) O’Neil does pen the most lasting contribution to Bat-lore in this volume — the creation of the League of Assassins in Detective Comics #405 — but I was surprised to discover Robbins co-created the Man-Bat (in Detective #400).

Showcase Presents Batman, v. 5 coverO’Neil’s writing … it’s hard to call it “realistic,” but his stories are less prone to the Silver Age flourishes that characterize the previous volumes in the series. O’Neil’s writing will occasionally indulge in asides to the reader, asking if she has spotted the key clue to a mystery, but his stories feel more modern. On the other hand, Robbins opens the volume with “The Girl Most Likely to Be — Batman’s Widow” (Detective #391) and “I Died … a Thousand Deaths!” (Detective #392). Those titles would have fit right into Showcase Presents Batman, v. 1, although the stories aren’t as hokey as their titles (or their punctuation) would lead you to believe. By the end of the volume, O’Neil and Robbins aren’t aping each other’s style, but there isn’t a tonal clash between their stories either — Robbins drifts toward the science-fictional, O’Neil toward the supernatural, but they generally restrict themselves to one major speculative element per issue.

The stories in v. 5 are obviously Batman stories, but they disdain a lot of the Batman trappings. Readers will probably be surprised that none of Batman’s impressive rogue’s gallery makes an appearance in this book. There’s no Joker, no Two-Face, Catwoman, Riddler … Even Robin leaves for college in the fourth story (Detective #393) after seemingly aging three years between issues. Batman abandons Wayne Manor for a downtown penthouse, the flashy Batmobile for a less noticeable muscle car. Bruce Wayne gets involved in victim services, helping those affected by crime with philanthropy and Bat-punches. The only freaks he encounters are Man-Bat (the scientist who turns himself into a man / bat hybrid) and the Man with Ten Eyes (a veteran whose ocular nerves are re-routed through his fingers). Both are good men driven toward bad deeds by madness or false information — very much in the Marvel vein of this time. Batman’s opponents are generally grandiose tugs, blackmailers, kidnappers, and thieves graduating to murder or attempted murder. All these gangsters give the book slight blandness, which makes the occasional note of goofiness a welcome bit of flavor. Had this been another, less-popular hero’s adventures, I doubt the stories here would have saved him from cancellation, let alone have supported two titles.

Still, there are some points of interest, even beyond assassins and Man-Bat appearances. O’Neil uses the ghostly Enemy Ace in Detective #404, which must have thrilled literally tens of readers. The Muertos, an immortal husband-and-wife team of villains, clearly presage O’Neil’s later (and much more important) Ra's al Ghul. Robbins’s most interesting story comes from his twist (ha!) on the “Paul is dead” hoax in Batman #322, in which Batman and Robin try to discover whether Saul Cartwright, a member of the Beatles stand-ins Oliver Twists, is an imposter.

The art in this book is top-notch. Bob Brown provides the art for early issues, and those stories have a stagy, first-generation Silver-Age style to them. But when pencilers Neal Adams and Irv Novick join the art rotation, his style gradually becomes more like theirs. And theirs … there are many valid complaints you can make about the Bronze Age — quality control for story content being foremost — but the emergence of the first generation of artists who were inspired by Kirby and other Silver Age greats make up for all of them. Adams is foremost among this group, and his art is wonderful: shadowy, evocative, action packed, pretty to look at. He also draws the majority of the covers in this book, and it’s jarring to see Silver Age copy on Adams’s more modern, hipper art. I was surprised how good Novick’s work was; not as graceful as Adams’s, but it’s an excellent complement: realistic while still allowing for some stylistic embellishments. He’s not someone who’s going to get much attention — today everyone remembers Adams, but no one talks about Novick — but his work is always enjoyable.

I enjoyed this far more than v. 1 or v. 2. Are these stories great? No; as I said, there is an unavoidable feeling of blandness throughout. Even Man-Bat, who alleviates this feeling in his appearances, is a somewhat bland (and obvious) idea. But given the art, the changes in the status quo, and O’Neil’s assassin stories, I get the feeling this series is on the brink of something exciting.

Rating: Batman symbol Batman symbol Batman symbol (3 of 5)

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10 June 2009

Essential Spider-Man, v. 9

Collects: Amazing Spider-Man #186-210, Amazing Spider-Man Annual #13-4, and Spectacular Spider-Man Annual #1 (1978-80)

Released: May 2009 (Marvel)

Format: 600 pages / black and white / $19.99 / ISBN: 9780785130741

What is this?: A slice of late ‘70s / early ‘80s Spider-Man that introduced the Black Cat and features the return of the Burglar who killed Uncle Ben.

The culprits: Writers Marv Wolfman and others and artists Keith Pollard, John Byrne, and others

Can you have nostalgia for something you never experienced?

Marvel sure wants you to. The Brand New Day continuity is a direct throwback to the Spider-Man you can find in Essential Spider-Man, v. 9, which reprints Amazing Spider-Man issues from 1978-80. Some readers will remember those days, and long for their return, but most of us only have second-hand evidence those days ever occurred.

The parallels between Brand New Day and v. 9 are striking. In each, there’s no MJ or other steady girlfriends, but there is poverty aplenty, Harry Osborn (and the rest of the supporting cast) hanging around, and a non-J. Jonah Jameson boss supporting Peter’s photography. Other than a healthier Aunt May and no Black Cat in BND, it almost feels like BND writer Dan Slott or editor Tom Brevoort gave pre-publication copies of Essential Spider-Man, v. 9, to the other writers and said, “This is what we’re looking for.”

Essential Spider-Man, v. 9 coverAnd v. 9 is at a level of quality the Spider-titles haven’t seen for years, so that would be good, even though I just made that anecdote up. Marv Wolfman, who wrote #186-204, was in a sweet spot in Spider-Man lore here: after the doldrums following Gwen Stacy’s death and leading into the revitalizing run of Roger Stern (who wrote #206). Wolfman brings back the Burglar and gives him a reason to have killed Ben Parker. In an interesting story that shouldn’t work but does, Wolfman slips in an unnecessary retcon, uses Mysterio and the Kingpin as blocking figures, and still writes a story that hits all the important Spider-Man notes, managing to be moving while both using past continuity and advancing the characters.

This is not an empowering book for any female readers. (Any out there? And how can I tell if those chirping crickets are female or not?) Wolfman creates the Black Cat in this volume, which is a mixed blessing; she’s a big part of the ‘80s, but although she comes across as level headed and capable in her first arc, he and David Michelinie portray her as a crazy stalker in the second. Given the way Wolfman writes Betty Brant, as a clingy ex-girlfriend who has to have a man after leaving her husband, no one was going to be giving him any awards for positive portrayals of women. Denny O’Neil, who wrote #206-10 and Annual #14, balances things (a little) by introducing Madame Web, a criminally underused supporting character. But back on the other hand, Peter also treats Deb Whitman, departmental secretary at his graduate college and occasional date, like crap no matter who was writing him.

The villains are among Spider-Man’s best: Electro, Dr. Octopus, Kraven (with Calypso!), Chameleon, the last appearance of Alistair Smythe, Man-Wolf, and the aforementioned Kingpin and Mysterio. Smythe’s attempts to kill Spider-Man and Jameson are especially good; his final plan, which involves strapping both to a bomb, is one of the better Spider-Man stories, and his attempts to use John Jameson to do his dirty work show a man who’s thought about his revenge and decided to make it as cruel as possible. (The strapping Spider-Man and Jameson show a man who has not thought things through completely.)

The long-term subplots in this book lack a satisfying end. Betty Brant’s attempts to win back Peter were wrongheaded to begin with, and Peter’s attempt at getting her to go away was cruel and almost villainous. The resolution to Jameson’s long-running bout of insanity feels … well, stupid, really, but I’ll settle for “rushed.” And Peter’s entire employment at the Globe is contained in this volume; I thought his employment at the Bugle’s competition was cut too short, as his smarmy boss at the Globe offered a nice contrast to Jameson’s fury.

(One more thing: The linked annuals — Amazing #13 and Spectacular #1 — tell a story about Dr. Octopus’s plot to steal a nuclear sub. Wolfman wrote the first part in Amazing Annual, while Bill Mantlo wrote the second. God bless Mantlo — and he should, at least once more — but seeing the two parts juxtaposed like this reveals some … stylistic excesses in Mantlo’s approach.)

Keith Pollard isn’t going to be listed among the top Spider-artists of all time, but he takes the torch handed to him by the likes of Ditko, Romita, and Andru and carries it admirably. His work looks a little like a modified version of Ross Andru’s; if there were an early house style for Spider-Man, Pollard would be an excellent example of it. His Spider-Man is athletic and flexible without being distorted or overstylized, and his supporting characters are all distinct and recognizable. (Of course, most artists could do that in those days.) Pollard also created the Black Cat’s signature costume, which you can take as a criticism or compliment.

John Byrne does a few fill in and annuals, and his work is outstanding — although I enjoyed Pollard, I would have really enjoyed seeing Byrne on Amazing rather than on Marvel Team-Up, where he had worked a little earlier. Byrne’s work in v. 9 is everything his early work was — beautiful, imaginative, stylish. Sal Buscema, Frank Miller, and John Romita, Jr., also contribute excellent work to the volume, as do Jim Starlin, Al Milgrom, Alan Weiss and Richard Buckler. Really, if you weren’t one of the best, Marvel wasn’t going to let you near Amazing Spider-Man (although technically Buckler worked on the Spectacular Annual).

There’s a lot to like in Essential Spider-Man, v. 9. And there’s a decent amount that comes across as lacking. Although I enjoyed the book throughout, I couldn’t shake a nagging feeling that it just missed being great. So it has to settle for good.

Rating: Spider-Man symbol Spider-Man symbol Spider-Man symbol Half Spider symbol (3.5 of 5)

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24 April 2009

Essential Power Man and Iron Fist, v. 2

Collects: Power Man & Iron Fist #76-100 and Daredevil #178 (1981-3)

Released: March 2009 (Marvel)

Format: 624 pages / black and white / $19.99 / ISBN: 9780785130727

What is this?: A two-year slice of early ‘80s street-level Marvel superheroing, featuring the Heroes for Hire: Power Man and Iron Fist.

The culprits: Writers Mary Jo Duffy, Denny O’Neil, and Kurt Busiek and pencilers Denys Cowan, Ernie Chan, and Kerry Gammill, with many other writers and artists

When people get nostalgic for the early ‘80s, Jim Shooter-era Marvel, they don’t often wax nostalgic about Power Man & Iron Fist. (Not in my experience, anyway. I’m sure there are corners of the Internet where that is exactly what happens.) But in many ways, Essential Power Man & Iron Fist, v. 2, is part of the bedrock of that time.

Power Man & Iron Fist has its flaws, but it was a second-tier book that kept chugging along, month after month. Once past Cage’s “Sweet Christmas!” (not much in evidence here) and jive, there’s not much laughable about the title, unlike Dazzler or U.S. 1. Every month is a solid story — well short of unforgettable, usually, but rarely disappointing. There was a consistent supporting cast, well used. The villains … OK, these were mostly second-tier, and even with Sabretooth, you know no one had figured out quite what to do with him yet, other than use him as an Iron Fist villain. But these villains were appropriate to the heroes, they had a score to settle, and they frequently had an interesting hook or visual.

Essential Power Man & Iron Fist, v. 2 cover The writers all have solid credentials in similar low-powered superheroes, although Kurt Busiek found his success a little later than Denny O’Neil and Mary Jo Duffy’s best-known writing is probably Power Man & Iron Fist. The artists are nothing to sneer at either, although Ernie Chan is better known as the inker for Conan than a penciler and neither Kerry Gammill nor Denys Cowan are current superstars or objects of nostalgic veneration.

There is no overarching plot for the volume, of course; there never is in an Essential. So let’s talk about the writers. Duffy uses humor well, rarely letting it get in the way of the plot (except for #79, which is essentially a Doctor Who story, with a cut-rate non-licensed Doctor Who). Unsurprisingly, she’s also the most deft with the largely female supporting cast. O’Neil, who takes over with #85, does away with Duffy’s last shocking change — the scarring of Harmony, a fashion model and Cage’s girlfriend, as soon as it is safe — and … well, I’m not sure what to say about his run, which lasted until #89, except that it’s mainly forgettable: a couple of adventures outside New York, a rescue of Moon Knight, an anti-drugs story. Very ‘80s, in its way, I suppose.

Busiek takes it the rest of the way (except for #91, written by Steven Grant), but this isn’t the Busiek we know from Marvels or Astro City. He’s unpolished here, indulging in legacy characters by bringing back the ID and gimmick of Chemistro and picking up on hints from the O’Neil run that Luke might not be looked upon kindly by his Times Square neighbors. That’s an interesting idea, but he conflates the scum of Times Square, who might want to kick a hero out of their midst, with the African-Americans who think Cage is too white. (The word “Oreo” is used a lot.) Both those groups are wrapped up in the newest Chemistro, who is black and promises to keep the area safe for criminals — not like that Cage, who works with the po-lice. There’s a good story about the heroes escorting Hammerhead to a different prison (although why do they have to ride on the top of a truck to do it?), and Busiek does manage to keep a group of subplots moving forward quite ably, wrapping them up in the double-sized #100.

Gammill supplies the best art in the volume. His pencils are sharp, vivid, and kinetic, and for readers, it’s a shame he only stays on for only for only three issues, #77-9. In many ways, this style of art is underappreciated: without enough tics or exaggerations to be memorable, it has to settle for an understated excellence. Cowan’s style suffers from the black-and-white reproduction and a series of inkers; I remember his work being much better in color in the original issues. The inking of Carl Potts, who finished almost half Cowan’s work on the title (#80-4, 86-90, and 92-3), does him no favors, and that and the lack of color sometimes makes it difficult to make out details with his scratchy style. Chan works #94-100; his art starts off stiff, but it improves greatly when he stops inking his own pencils.

Some call it mediocrity, others consistency. But most of us who enjoy comics from that era can’t quite put our fingers on what to call it; we only recognize it has a familiar feel, comforting without being exciting. This isn’t probably the best way to spend your $20 — and don’t think I haven’t noticed that price increase, Marvel; you’re on notice — but most readers won’t regret the time or money spent with this volume.

Rating: Marvel symbol Marvel symbol Marvel symbol (3 of 5)

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20 June 2008

Batman: No Man's Land, v. 2 & 3

Collects: v. 2: Legends of the Dark Knight 117,119; Shadow of the Bat 85-7; Batman 565; Detective Comics 732-3 v. 3: Batman 566-9; Legends of the Dark Knight 120-1; Shadow of the Bat 88; Detective Comics 734-5 (1999)

Released: 2000 (DC)

Format: 200 pages / color / $14.95 / $12.95 / ISBN: ???

I was optimistic about the late ‘90s No Man’s Land crossover after I read Batman: No Man’s Land, v. 1. Volumes 2 and 3 show why that optimism should have been cautious.

All the hallmarks of the megacrossover are there: wildly varying art, inconsistent writing, characterization all over the place, and plot holes here and there. For instance, what is Two Face: devious gang leader or do-gooder who has almost shed his reliance on his coin? (Although it is Two-Face, so “both” is, I suppose, an acceptable answer.) Why does Superman get so easily discouraged from helping Gotham? Why did group editor Dennis O’Neil let Larry Hama write an issue?

Batman: No Man's Land, v. 2 coverIt’s not that bad, of course. The setup done, No Man’s Land becomes a story of wars over resources and turf. In v. 2, Batman steadily claims a large piece of Gotham with the help of the new Batgirl, who chafes under Batman’s strictures. The Blue Boys — remnants of the Gotham City Police Department — are also on the march, with the help of a mysterious and vicious benefactor.

V. 2 does what you would want — it forms a complete leg of the No Man’s Land journey, ending with an effective climax that changes the status quo for the next book. There are revelations, failures, and broken alliances. Overall, it’s satisfying.

There are nitpicks. The art styles vary wildly, and Phil Winslade’s big-eyed, cartoony style is horribly out of place in such a grim book, even if the story he draws is technically set before No Man’s Land. There is also the question of whether the two-part “Bread and Circuses” story that begins the volume is out of place — despite clashing with Batman in v. 1, Penguin acts as if it is the first time he has met Batman in No Man’s Land — or contains a whopping continuity error.

Batman: No Man's Land, v. 2 coverV. 3, on the other hand, starts weakly. Superman tries to restart Gotham but gives up in less than a day in “The Visitor” by Kelley Puckett and Jon Bogdanove. This is followed by “Power Play,” in which Hama writes Batman and Mr. Freeze as horribly overchatty. He also gives Mr. Freeze a working power plant (perhaps hijacked after “The Visitor”) and a giant ice castle.8 It’s not until the third story, “Mark of Cain,” that the story at the end of v. 2 is followed up on.

The Blue Boy’s benefactor hires Cain, an assassin, to kill Commissioner Gordon; Cassandra, the assassin’s daughter, is Oracle’s most trusted courier. Batman finally calls his allies to Gotham, and he boots out the new Batgirl — actually the Huntress — for her failure to protect his territory. Cassandra Cain becomes Batgirl and nearly succeeds in her first mission, making Batman proud. Batman and Robin deal with Clayface and Poison Ivy’s battle for the fruitful Robinson Park, in a story with some very nice art by Bill Sienkiewicz and Dan Jurgens. And the GCPD loses two prominent members.

Because of the slow start, v. 3 seemed weaker than the preceding two volumes. There also seemed less plot movement — despite the change in Batgirls, the volume begins with one Batgirl and ends with the same number — and “Huntress as Batgirl” doesn’t seem to make much sense. (No explanation was given for her temporary double ID.) Batman calls in his allies but doesn’t seem tot use them much. The GCPD has the most changes, and they’re barely in this volume; also, they’ve stopped being prominent dynamic forces and have retreated to being potential hostages.

The slide in quality seems ominous, but that doesn’t mean it can’t be corrected. V. 4 and 5 will tell the tale.

Ratings: v. 2: Batman symbol Batman symbol Batman symbol Half Batman symbol (3.5 of 5)

v. 3: Batman symbol Batman symbol Half Batman symbol (2.5 of 5)

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