Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

03 June 2016

Batgirl, v. 1: Silent Knight

Collects: Batgirl #1-12, Annual #1 (2000-1)

Released: January 2016 (DC)

Format: 328 pages / color / $19.99 / ISBN: 9780785199571

What is this?: Coming out of No Man’s Land, a new Batgirl, able to predict the movement of others, joins Batman’s fight against crime.

The culprits: Writers Kelley Puckett and Scott Peterson and artist Damion Scott (and others)


My interest in the Batman titles waxes and wanes, but I rarely read the second-tier Bat books. For some reason, I made an exception with Batgirl, v. 1: Silent Night, and I’m glad I did.

The Batgirl in this book is Cassandra Cain, a character who debuted in 1999’s No Man’s Land event. Cassandra is the daughter of assassin David Cain, who trained her to fight from nearly birth but neglected language of any kind; as a consequence, the language centers of Cassandra’s brain were entirely dedicated to interpreting body language, which allows her to foresee her opponents’ moves but leaves her with little language ability.

Batgirl coverIn Silent Knight, Batgirl doesn’t have a ready-made archenemy, nor does she acquire one. She beats up on Gotham’s mooks and killers, usually experiencing little trouble. She’s not perfect, however; sometimes, she is injured while fighting crime, and sometimes people she wants to save die.

The lack of an overarching story is for the best, really, as it allows the story to concentrate on Cassandra herself, who is more interesting than a recurring supervillains. The book’s plot is driven by Cassandra’s personal evolution, with Cassandra having to fit into the Bat-family while she changes as a person. Her identity is wrapped up in her fighting ability, and anything that threatens her greatness at that has to be overcome at any cost. She has lived a life insulated from so many things that normal people take for granted; her only real human contact has been the father who expressed his feelings for her through violence. Because of this, she responds to male authority figures, obeying Batman’s commands and even showing concern for him.

The Batman / Batgirl relationship is touching in its way, but it’s also disturbing, given Cassandra’s relationship with her father. Cassandra rejected Cain long before the series, just after he sent her on her first assassination, but she still has feelings for the man who forced her to become a fighting machine. Batman is absurdly concerned that Cassandra might have killed a man when she was a little girl — she wasn’t legally or morally culpable, and she’s certainly repented — and as her surrogate father, he beats the tar out of her biological father because Cain “made her like us.”

(I have to admit: I like Cain, even though he’s despicable. He taunts Batman over his inability to accept Cassandra’s origins, and even hobbled by injuries, he’s resourceful and hard to defeat. His lingering affection over Cassandra — or what he created — is a nice Achilles heel for him as well.)

Cassandra lives with Oracle (Barbara Gordon), the first Batgirl, but despite sharing living space and a codename, Cassandra doesn’t show Barbara the sort of tenderness she does Batman. I’m not sure why this is. The generation gap isn't to blame, since Cassandra doesn’t interact with anyone her age. Is Cassandra rejecting the emotions Barbara exudes when she offers Cassandra help? Or does Barbara’s paralysis distance and reliance on communication her from someone who defines herself by motion? I think it has more to do with the latter than the former, but it’s hard to say.

Silent Knight is a great value: thirteen issues, one of them an annual, for $20. DC has always been better at getting older series like Batgirl reprinted for a reasonable price, but that has sometimes come at the cost of the quality of the physical book. Silent Knight has a higher quality paper and better binding than previous DC offerings, like the reprint of Chase from four years ago. A Marvel trade of this size … well, because I like picking on it, Cage: Second Chances, v. 1 is eight pages shorter and costs $15 more. Also: It’s filled with reprints of issues of Cage, so Silent Knight could have been 300 blank pages and still come out ahead.

On the other hand, the book does have some dead space. The issue that’s part of the Officer Down crossover (#11) feels like it’s acknowledging the event while giving Cassandra something to do with no real consequences; because it doesn’t engage with Barbara’s connection to Commissioner Gordon other than to mention it, the issue seems like a waste. The annual at the end of Silent Knight is filler — Batman and Batgirl in India — although it does show Cassandra watching a movie for the first time.

I’m not overly thrilled about the appearance of Lady Shiva either, but that’s mostly because she and Cassandra are hinted to have a connection because their skin colors are near each other on the color wheel and they have a similar ability. I’m not sure what my feelings will be as their connection is explored, though.

Damion Scott’s art is very, very ‘90s, even though these issues were coming out at the beginning of the 2000s. Scott’s work is sometimes described as being influenced by hip-hop and graffiti, which is fair, but comics readers who remember the ‘90s will see similarities to Joe Madureira’s work, full of thick lines and jutting angles. Scott is from the school of thought that a character’s mask should represent their emotions, so Batgirl’s (and Batman’s) mask have widened eyes, and the sewed-shut mouth of Batgirl’s costume widens and twists as necessary. (That sewed-shut mouth is delightfully creepy, I have to say.) I can’t say I am fond of Scott’s style, but it took no time before I became accustomed to it as the style of Batgirl, just as a quirky authorial voice often becomes part of the background — or even beloved — after you’ve been exposed to it long enough.

What never becomes part of the background is the way Batgirl is sexualized. When drawn in street clothes, Cassandra is a teenage girl of normal proportions, or as close as a comic-book female generally gets. As Batgirl … Batgirl is absurdly busty, and I can’t think of a reason why. Nothing about Cassandra in either persona justifies such objectification, and Scott’s depiction of Cassandra shows he understands normal female proportions. Is it a problem with the prominence of the costume’s logo? I dunno. Whatever the reason, it’s distracting.

Silent Knight is a solid superhero book that doesn’t rely on stunts or cheap traumas to shock readers. It develops a character with an interesting hook by putting her into situations readers are familiar with and seeing what happens. I liked this book so much, in fact, that I’m disappointed now that I didn’t preorder the second volume, To the Death. Guess I’ll have to pick it up after it comes out.

Rating: Batgirl symbol Batgirl symbol Batgirl symbol Batgirl symbol (4 of 5)

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30 April 2016

Showcase Presents Batman, v. 6

Collects: Detective Comics #408-26 and Batman #229-44 (1971-2)

Released: January 2016 (DC)

Format: 584 pages / black and white / $19.99 / ISBN: 9781401251536

What is this?: A chunk of early ‘70s Batman stories, mixing the first appearance of Ra’s al-Ghul and the League of Assassins with forgettable stories.

The culprits: Writers Dennis O’Neil, Frank Robbins, and others and pencilers Neal Adams, Bob Brown, Irv Novick, and others


When I reviewed Showcase Presents Batman, v. 5, I said the Bat-titles of the era were on the brink of something exciting. Batman and Detective Comics had shaken off the lingering funk of the Silver Age and were heading toward something much greater. So I was eager to read DC Showcase Presents Batman, v. 6 — well, as eager as a person can get for a book after four years when you thought the book line was cancelled.

And — good news! — v. 6 is better than v. 5. But it’s only an incremental improvement, and the Bat-titles reprinted in this volume still feel like they are poised to become something different, something greater. They just aren’t quite there yet.

Showcase Presents Batman, v. 6 coverYes, the Ra's al Ghul / Legion of Assassins story is sprinkled throughout the volume, but few other members of Batman’s rogue’s gallery appear in the thirty-plus issues. Man-Bat and Two-Face each appear in one issue — with Two-Face beautifully drawn by Neal Adams — but each gets only as many issues as the embarrassing Ten-Eyed Man. Most of the stories are single-issue mysteries, often with a supernatural tinge, that go nowhere.

Those mysteries, whether they have a supernatural element or not, are v. 6’s biggest problem. Some of them (mostly those with occult touches) are set in exotic locations, like Waynemoor Castle in northern England; some of them are set in the gritty streets of Gotham. Unfortunately, whether Batman is taking on circus freaks, hicks, or Shakespearean actors in Gotham or elsewhere, these stories become monotonous. Despite being solidly constructed mysteries, their flaws become more readily apparent than their virtues after the third or fourth in a row. All the ghosts and haunted castles Batman investigates have as much real supernatural content as the average Scooby-Doo episode, which takes some of the suspense out of the story. Issues that try to be socially relevant, dealing with youth gangs and urban crime, devolve into over-the-top action sequences, like when a group of teenagers threaten to blow up an apartment tower to get their demands listened to.

As a side note, O’Neil’s frequent asides asking readers whether they picked up on whatever clues Batman used to solve the crime annoyed me — not because of the device itself but because the clues are so rarely available to the reader. If your mysteries aren’t fair play, you don’t get to taunt readers that they aren’t as smart as the detective.

That being said, the Ra's al Ghul stories are classics for a reason. Beautifully drawn by Adams and full of menace, Ra's is the one villain who seems to worry Batman, the only adversary who requires the World’s Greatest Detective to have long-term plans. Adding a new dimension to the stories is Talia al-Ghul, Ra's’s daughter, a love interest who presents a puzzle Batman can’t solve; despite his undeniable attraction to her, she is the daughter of the Demon as well as being ruthless and a remorseless killer herself. Additionally, these stories knock the Batman canon of this era out of its unmoving, unchanging placidity. Although the League of Assassins stories don’t affect the continuity of the rest of the book, the storyline’s progression gives the book a sense of passing time the stories don’t have otherwise.

Of course, it would be helpful if the cliffhangers in the League of Assassins storyline were followed immediately by their conclusions, but those issues are usually followed by unrelated issues from the other Batman title. I understand chronological order is important, but in a book like this, story coherence is more vital.

The art in v. 6 is outstanding. Adams provides covers for almost all the issues, and he draws about a quarter of the stories. This is Adams’s work at its finest: perhaps not as explosive as his work on X-Men a few years earlier, but each panel is beautiful, fully adapted to Batman’s world of shadows. The concessions he makes to Batman’s more grounded world makes his artwork tighter, more focused. Most of the remaining issues are drawn by Bob Brown and Irv Novick, both of whom worked with Adams on the previous volume. Neither is Adams’s equal, but both are solid artists with outstanding storytelling and an ability to fit the story into a many panel layout.

 coverScattered among the work by Adams, Brown, and Novick, the three issues drawn by writer Frank Robbins stand out, and not in a good way. Robbins is a good artist for a writer, but that’s as far as I’m willing to go. (Robbins was primarily an artist in his career, but he splits the writing chores in v. 6 with O’Neil.) His style has a thick line and lacks the fluidity of the rest of the artists; even if he were a better artist, his work wouldn’t fit in v. 6.

One warning about this book: although it says it contains sixteen issues of Batman, that’s misleading. Two of the issues, #233 and #238, have only the cover reprinted because their contents are reprints. The covers of other issues of Batman and Detective promise back-up stories featuring Batgirl, Robin, or some other hero, but those aren’t included even though at least some of them are original stories.

On average, v. 6’s quality is only incrementally greater than v. 5. However, it contains so many iconic and important moments that it feels a great deal better at times. Nothing in v. 5 compares to shirtless Batman dueling Ra's al-Ghul, the first appearances of Ra's and his daughter, the first time Ra's is resurrected by the Lazarus Pit. I’ve read these issues before, in color, in Batman: Tales of the Demon, which was superior to v. 6 — and not just because Tales of the Demon was in color. Learning the context in which those Ra's stories initially appeared makes them more impressive, since the League of Assassins stories are nothing like the rest of the era. But actually reading those non-Assassin stories makes reading v. 6 feel like a chore at times, a bit of self-education that is unnecessary.

Still: shirtless Batman vs. Ra's al-Ghul. That fight was pretty awesome.

Rating: Batman symbol Batman symbol Batman symbol Batman symbol (4 of 5)

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08 April 2016

Avengers West Coast: The Death of Mockingbird

Collects: Avengers West Coast #92-100, 102, Spider-Woman #1-4, and selections from Marvel Comics Presents #143-4 (1993-4)

Released: January 2016 (Marvel)

Format: 384 pages / color / $34.99 / ISBN: 9780785196891

What is this?: The Avengers West Coast fight Dr. Demonicus, the Lethal Legion, and the Power Platoon before disbanding; Spider-Woman learns the machinations behind her acquisition of powers.

The culprits: Writers Roy and Dann Thomas and artists David Ross, Andrew Currie, John Czop, Steven Ellis, and others


The first thing you need to know about Avengers: The Death of Mockingbird is that the title is a lie, a total lie, and Marvel knows it. Heck, by now, everyone knows it.

I suppose you can pull the Obi Wan route and say it’s true, from a certain point of view. But people who say that are, generally speaking, liars or weasels. It wasn’t Bobbi Morse, whom the Marvel Universe knew as Mockingbird, who died in Avengers West Coast #100; it was a Skrull taking her place. (As revealed years later, Bobbi was replaced during Avengers West Coast #91, which is reprinted in the Avengers: Ultron Unbound collection.)

Avengers: The Death of Mockingbird coverAnyway, that’s for the best, because Mockingbird’s death is unsatisfying. A long-time Marvel character who was getting back together with her husband, Hawkeye, Mockingbird was killed saving him from a stray spitball tossed by Mephisto. The death seems random, something in the “kill someone for shock value” line of superhero deaths — it was an anniversary issue, after all. Mockingbird had just saved Scarlet Witch and Hawkeye, but her death seems more random than heroic; Mephisto didn’t have any specific hatred for her, didn’t even seem to be aiming at her. Anyone could have died. It just turned out to be Mockingbird.

The whole book feels of random — no, “unsettled” is a better way of putting it. Death begins with U.S. Agent and Hawkeye (calling himself Goliath at the time — just another bit of evidence that something is off) squabbling among the ruins of their headquarters; Scarlet Witch and Spider-Woman each go off to find less destroyed housing, and the Living Lightning leaves the team. The AWC doesn’t even have a quinjet, having to beg one from Stark Industries a few issues later. Everything feels like it is falling apart; ten issues later, the West Coast HQ is still rubble, and team has been officially ended.

The stories in Death don’t help; they’re not very good, first off, and the team never seems to regroup. The Demonicus storyline takes a previous story, in which the not-at-all-suspiciously-named Dr. Demonicus created an island nation in the Pacific, and removes any sense of complexity from it. Demonicus and his super-followers are mind controlled by the demon Raksasa, start acting evil, import a population of foreign criminals, and even hijack a passenger plane while waiting for Raksasa to enter the world. If they hadn’t drawn attention to themselves with the hijacking or breaking Klaw out of jail, they might have gotten away with their plans (whatever they are), but instead Demonica is sunk. Literally.

The Spider-Woman issues are standard for a mid-’90s limited series: inconsequential and forgettable. The mini lasts only four issues, and one of those issues is devoted to retconning her origin story. The villains (Deathweb) are forgettable, even if they shouldn’t be, and the story combines ‘50s monster movie science with post-Watergate antigovernment paranoia in predictable ways.

In #98-100, Avengers West Coast reaches a nadir. The team is opposed by the Lethal Legion, four evil souls brought back from the dead to kill them. The AWC lose every time, which is bad enough, but the worst part is that writer Roy Thomas makes the members of the Lethal Legion real people — not based on real people, but actual historical personages. Axe of Violence, a woman with an axe for a hand, is Lizzie Borden; Cyana, who emits poison, is Lucretia Borgia; Coldsteel, a giant powerhouse all in steel, is Josef Stalin; and Zyklon, who flies in a suit of armor and emits poison, is Heinrich Himmler.

Yes, that’s right: the Avengers fight a real Nazi, named after the gas the Nazis used to kill a million people during the Holocaust. Making Stalin, a man who killed millions of his own countrymen, into a comic-book villain is questionable, although I admit comics do this with Hitler all the time. “Zyklon,” a name that evokes the Holocaust, goes over the line. Also, equating Stalin and Himmler with Borgia, who probably played politics a bit hard but probably didn’t engage in mass poisonings, and Borden, who may not have killed anyone and killed two people at most, is a tone-deaf mismatch.

That unsettled feeling that saturates Death was planned, I think. In a narrative sense, it leads to the main Avengers team trying to get rid of the West Coast branch. The East Coast branch’s dissatisfaction with the West Coasters isn’t foreshadowed at all, so the decision to shut down the West Coast branch comes out of nowhere. But the dissolution of the team is a natural consequence of the poor planning and shoddy superheroics that led up to it. In a corporate sense, Marvel used the closure as part of their push to cancel Avengers West Coast and replace it with Force Works. Unfortunately, Force Works was a downgrade, and about a year later, that title was still drawn into The Crossing, Marvel’s worst storyline ever. The title never recovered, sputtering to a halt a couple of issues later.

Death does have a few positive attributes. I enjoyed the Power Platoon, a group of solar-powered aliens who can’t speak any Earth language. They show up during the Infinity Crusade, when most of the team is off dealing with that crossover’s foolishness, and battle Hawkeye, Mockingbird, and War Machine. The eight members of the Power Platoon look similar, but each has a different power; their alien language allows them communication the heroes can’t understand, and their teamwork is excellent. The story ends with a sputter — the Power Platoon achieves its goal and then wanders off, while the Avengers decline to pursue — but it’s an enjoyable issue up until then.

RaksasaI also like the art of David Ross, who drew #93-5, 98-100, and 102. He shows excellent attention to detail, and action scenes are easy to follow. Unlike many of his contemporaries, his females aren’t gratuitous sex objects. Most impressively, he draws excellent demons; his Mephisto is nice, his Satannish is intimidating, and Raksasa — the only one of the three he designed — is truly impressive. In an era when Marvel’s demons tended toward Technicolor goblins of varying sizes, Raksasa is an alien, frightening, insectoid presence. With this facility for monsters, Ross would have been great on Conan, Marvel’s other Roy Thomas title. (He would have been wasted there, but he was wasted on AWC as well.)

The rest of the art — well, the less said, the better. You remember the ‘90s, and while none of this is as bad as the decade got, most of what is in Death looks like artists who weren’t quite ready for a big title. (To be fair, those artists drew a second-tier limited series, Marvel Comics Presents, backups, and fill-ins.) I’m sure they all did better work, in comics or out, and I’ll let it go at that.

Why reprint these issues? For completists. For those who want to see how a title that started so well finally ended, curling up on itself in a corner and dying. For those who like Ross’s art. But the resurrection of Mockingbird put an end to whatever emotional impact this book might have had, and it’s not recommended for non-Avengers fans.

And for Heimdall’s sake, don’t pick up the Force Works book. Death is the nadir of Avengers West Coast, but Force Works is even worse — and then it leads to The Crossing, which is the worst. Stop now. I beg you …

… although I admit if the price for a used copy drops low enough, I’ll eventually pick up Force Works. Completionism is my weakness, and I know it.

Rating: Avengers symbol (1 of 5)

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04 March 2016

Star Wars: Lando

Collects: Lando #1-5 (2015)

Released: January 2016 (Marvel)

Format: 112 pages / color / $16.99 / ISBN: 9780785193197

What is this?: Before The Empire Strikes Back, Lando Calrissian and a small crew steal a ship — and get much more than they bargain for.

The culprits: Writer Charles Soule and artist Alex Maleev


I’m not a fan of continuing a movie or TV series in a print medium, but I made an exception to buy / read Star Wars: Lando.

I have two reasons for picking up Lando: one, I’m a big fan of Lando Calrissian, Star Wars’s other loveable rogue, and b), I’ve enjoyed writer Charles Soule’s work before. But I discovered neither of those reasons were the book’s biggest attraction. Instead, my lasting impression of this book was an admiration for the art of Alex Maleev.

Star Wars: Lando coverMaleev’s work inhabits the Star Wars Universe without becoming subsumed in it. The characters are all recognizably his, drawn in a realistic yet somewhat scratchy technique that synthesizes two styles: Maleev’s and Star Wars. Despite the characters’ and trappings’ recognizability, Maleev’s work never looks like it’s copied or traced. Thankfully, Maleev contributes more than just a “look”; his storytelling and action scenes are graceful and clear.

Maleev’s art is not helped by the coloring, though. Colorist Paul Mounts’s attempts to show scenes lit by red light washes out many panels. The features of Pavol and Aleksin, two cat-like aliens with black fur / clothes, are always difficult to discern because their black coloring of their faces washes out the details, except for their eyes. Actually, no character fares well with the parade of dark backgrounds, and with red or purple backgrounds — neither of which are uncommon — Aleksin and Pavol (and Imperial Guards) almost disappear.

I was satisfied but not overwhelmed by Soule’s story. Lando is set some (undetermined) time before The Empire Strikes Back. Like Han Solo, Lando is a down-on-his-luck scoundrel, owing a lot of money to a scary person (Papa Toren). When a big theft doesn’t pay off his debt, Lando is forced to do one final job for Toren: steal a ship. Lando can have anything on board; Toren wants only the ship.

So it’s to be a heist, it seems: Lando, his buddy Lobot, hired muscle Aleksin and Pavol, and antiquities expert Korin Pers go to a shipyard to swipe the ship. Which goes off without a hitch, really: just a couple of pages, and they’re gone. The problem comes when the reader learns the ship was owned by Emperor Palpatine.

The title character is the Lando you remember from Empire: he’s got an angle, he’s smooth, he’s got a way with the ladies, he’s clever … but nothing seems to work quite right for him. Setting Lando as a prequel takes away some of the drama; Lando isn’t going to die regardless of whether the story is set before or after the original trilogy, but given that we know where he (and Lobot) are going to end up, bodily whole and otherwise intact, it takes away much of the tension. Besides, do we really want prequels?

The conflict Soule exploits for most of the series is between the conspirators, the conflicts they brought with them and what is unlocked by what they find on the ship. Unfortunately, large chunks of issue #2 are concerned with Lando and his new ship outmaneuvering Imperial star destroyers and giving a push to elite bounty hunter Chanath Cha. Neither of these things are important; if all of #2 except for the final page was excised from the collection, not much would be missing.

And that’s a problem for Lando, because it has only five issues (instead of the standard six for a miniseries). Soule has dropped a lot into the series: the five conspirators and their interactions, Chanath Cha pursuing them, the ship’s dangerous cargo. Cha has a history with Lando and Lobot, which promises some interesting interactions, but the fights on board ship and Cha’s pursuit take up most of the book; Cha speaks with them only in the final issue.

Maybe it just seems like the final three issues are too full. Looking back through the book, not much that happens. I mean, things do happen — the book has a plot — but if I explained the events, it wouldn’t take very long. The plot of the last three issues is something Stan Lee and Steve Ditko would have knocked out in a single story, with room left over for a couple of comic digressions; Roger Stern and his contemporaries may have taken two. I understand the Lee / Ditko issues often valued brevity over storytelling and that the rules of comic plots have changed over the years. But I can’t help but feel this story should have more to it.

On the other hand, that might be because of the story’s successes: I want more because I like what I’ve seen so much. If you’ve ever wondered who Lobot, that cyborg / droid looking dude behind Lando in Empire, was, Lando tells you. And it’s interesting: he’s Lando’s friend who has been mentally augmented by hardware, and he has to fight to prevent the implants from taking control of him. If he loses to the implants, he will most likely never regain control, so that fight is at the forefront of Lobot’s scenes. We get tantalizing glimpses at other characters, like Chanath Cha; I want to know about her past with Lando and Lobot. Aleksin, Pavol, and Korin Pers have just the right mix of backstory and intrigue. I’m even interested in Imperial Governor Ssaria, whom Lando is romancing in the cold open.

So is Lando’s only crime (other than the coloring) that it’s too interesting? No. I still believe Soule could have used his page count more efficiently, and Lando has a bit too much fat where it could have used a great deal of lean. But it’s still a worthwhile book for the Star Wars / Lando Calrissian fan.

Rating: 3 of 5

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