Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

11 September 2016

The Eltingville Club

Collects: Stories from Instant Piano #1 and 3, Dork #3-4, 6, and 9-10, Wizard #99, Dark Horse Presents v. 2 #12, and Eltingville Club #1-2 (1994-2015)

Released: February 2016 (Dark Horse)

Format: 144 pages / mostly black and white / $19.99 / ISBN: 9781616554156

What is this?: Four devoted, terrible fanboys form a club —probably because no one else will associate with them, as they are horrible human beings.

The culprits: Evan Dorkin


The Eltingville Club is another book I’m reviewing months after it came out — to be clear, many months after it came out, not a few months, as is my custom — because Diamond evidently hates the comic shop I patronize. After giving up on Diamond, I bought Eltingville online.

The Eltingville Club follows the four members of the Eltingville Comic Book, Science-Fiction, Fantasy, Horror, and Role-Playing Club. Bill, Josh, Tony, and Jerry (well, maybe not Jerry) give fandom a bad name. They are thoroughly repugnant people — again, excepting Jerry — who are violent, foul-mouthed, unempathetic, misogynistic, selfish, and probably a few other reprehensible things I can’t think of at the moment. Readers who have spent any time around fandom, online or in person, will find something uncomfortably familiar here.

The Eltingville Club coverIn many ways, the Eltingville stories, which began in the mid-’90s, anticipated the Internet trolls and Internet / fan controversies of the 21st century, and I’m not sure whether that adds an intriguing element to the collection or if it’s just depressing.

Writer / artist Evan Dorkin is a true fan; the depth and breadth of the references made by his characters proves that. But he hasn’t mythologized any of the aspects of fanaticism. Dorkin is unflinching in his examination of all the stupid things fans do: obsess about minutiae, exclude others (especially “cultural immigrants,” as Bill calls them), buy all manner of collectibles, and waste tons of money. It takes a fan to recognize and out such cankers on the face of fandom, and Dorkin finds every hyperconservative flaw and brings them out for examination.

Although the Eltingville Club’s interests largely intersect with those of the book’s readers, we do not sympathize with these jerks, nor are we supposed to. Dorkin does not give us any reason we should like the club members, no redeeming features whatsoever; as a character implies in the final story, it’s hard to believe they even like each other. The more time we spend with them, the more we are sure they are irredeemable. Dorkin’s art — usually black and white, although one story (“They’re Dead, They’re All Messed Up” from Wizard #99) is colored by Dorkin’s wife and collaborator, Sarah Dyer — does not spare the characters either. At times, they seem to be made up entirely of flaws: they are sweaty, pimpled, fat, squinty-eyed, have unruly hair … The simple panels in the book’s first half are dominated by oppressively dark backgrounds. Later, the art lightens up a little, but the overwhelming feeling of darkness remains.

Perhaps the most depressing part of the book is the truly trivial things the club members collect: fast-food toys (and associated licensed soda cups), trading cards sold in Wonder Bread bags, licensed canned food, QVC tchotchkes, crappy toys that can only be acquired with upmty-ump mailed-in UPCs from packaged foods … These aren’t even primary collectibles. They are secondary merchandise, issued by corporations who don’t care about the characters or source material, created only to get people to buy other stuff they don’t need. Yet the Eltingville Club eats it up — literally, in Josh’s case.

Fortunately, the stories themselves are funny; if they weren’t, Eltingville would be insufferable. Fortunately, the characters’ loathsomeness means the physical comedy (usually in the form of assaults) is even funnier than it would be if readers liked the club members. That each character deserves the humiliation and insults they endure gives a pleasing edge of schadenfreude to the cutting remarks, and Bill, Pete, Jerry, and Josh deserve the consequences of their actions: the hallucinations that result when they take Josh’s mother’s medication to stay up to watch the entire Twilight Zone marathon, the destruction of a 12-inch mint-in-package Boba Fett at the end of “Bring Me the Head of Boba Fett,” Josh’s arrest after ripping open bread wrappers to find the Batman Forever card he wants, etc. Sometimes the fat jokes directed at Josh get a little uncomfortable (albeit not as uncomfortable as the casual misogyny), but they are realistic.

As I said, Dorkin is a fan, and Eltingville is filled with nods and references to everything the club follows. The trivia contest in the second story, “Bring Me the Head of Boba Fett,” is filled with a dizzying amount of obscure info, and the characters make frequent (and impressive, to be honest) references to the hobbies they love. The stories themselves echo classic comics; in “This Fan … This Monster,” the first full-page panel of the story copies the first page of Fantastic Four #51, from which the story takes its name. Later in the story, Dorkin’s homage to Amazing Spider-Man #33, complete with Ditko fingers when Bill finally escapes from under a bunch of comics longboxes, is a thing of beauty.

Strangely, the overall storyline is satisfying, and the longer pieces, the ones that are allowed to go beyond a single joke or theme, are the best, going beyond mere jokes and unpleasantness. In those issues, Dorkin piles on more and more awfulness, taking the characters and events beyond reality into a kind of fannish hyperreality. The stories have some continuity, and in keeping with the comics the club enjoys so much, it has a sliding time scale (the kids are teens in stories from 1994 and 2014). The epilogue — appropriately titled “Lo, There Shall Be an Epilogue” — wraps up Eltingville, showing how each turned out as an adult, ten years after the group dissolved. Encouragingly, being in the Eltingville Club does not sentence its members to lifelong misogyny or misanthropy, and some of its members become functional adults. On the other hand, the epilogue shows how hard it is to wash the stink of being such an asshole off; you have to work at it.

And for those of you who wondered what the deal was with the Welcome to Eltingville pilot that aired on Adult Swim: Dorkin has an afterword that gives the entire story.

I thoroughly recommend The Eltingville Club, but some readers might find it less enjoyable than I did — it can be rough reading about such awful people, especially if you have run into them during your trip through fandom. And it’s even worse if you realize you have something in common with them.

Rating: Eltingville symbol Eltingville symbol Eltingville symbol Eltingville symbol Half Eltingville symbol (4.5 of 5)

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06 August 2016

Bizarro

Collects: Bizarro #1-6 (2015-6)

Released: February 2016 (DC)

Format: 144 pages / color / $14.99 / ISBN: 9781401259716

What is this?: Jimmy Olsen takes Bizarro on a road trip so he can abandon Bizarro in Bizarro America (Canada) and write a coffee-table book about the experience.

The culprits: Writer Heath Corson and artist Gustavo Duarte


Despite this being a review of Bizarro, I am not going to write any jokes in Bizarro-speak.

You’re welcome.

Bizarro coverIn Bizarro, Clark Kent prevails upon Jimmy Olsen to take Bizarro from Metropolis to Canada, where Jimmy will abandon him. The road trip, Clark says, could be turned into a nice book — a bestseller, even …

So Jimmy and Bizarro visit a variety of places — Smallville, a ghost town, Branson, Area 51, Las Vegas — on an aimless journey across America. The book starts slowly, seemingly spinning its wheels for the first three issues. Part of the inertia can be traced to the difficulty in getting used Bizarro-speak, and it doesn’t help that not everything can be expressed in a negative and that writer Heath Corson occasionally fumbles Bizarro’s dialogue. (He also gets English wrong occasionally; Zatanna talks about a “mystic portico,” meaning a “shortcut between dimensions,” but a portico is a porch, not a portal.) But the plot, such as it is, isn’t as strong as it could be either.

The first two issues are somewhat aimless, despite a digression in which Jimmy and Bizarro confront a mind-controlling used-car dealer. After picking up a classic car in the aftermath, cities and heroes across DC America make cameos. (The order of these appearances suggests neither Corson nor artist Gustavo Duarte is much bothered by geography.) Issue #3, set in a ghost town — with literal ghosts — introduces major supporting character Chastity Hex, and that story, which takes the entire issue to complete, is a step in the right direction.

It isn’t until #4, when Jimmy becomes a Bizarro and Bizarro turns human after a Zatanna show in Branson goes wrong, that Corson does anything interesting with the characters — anything that couldn’t be done with a generic dumb, strong character and a smarter, powerless sidekick. That issue forces the story to supplement the “wacky” things that happen to the characters with actual character development; even though Jimmy, for instance, doesn’t stop making fun of Bizarro’s intelligence and planning to commercially exploit their time together, he does gain some sympathy for what it must be like to be Bizarro.

The humor in Bizarro is hit and miss, unfortunately. Bizarro, once past Bizarro-speak, is usually funny; I admit I’m a sucker for malapropisms. Jimmy’s irritation at Bizarro’s incompetence also made me laugh, although as a fan of Green Acres and NewsRadio, I have long had a fondness for the one sane person in the middle of an insane cast. And Bizarro wearing a “You have failed this city” shirt in Starling City is hilarious. Other jokes fall flat, though, over and over again. I think the “Best by” date for X-Files references is long past, especially when the jokes don’t go beyond making alien-hunting government agents look like Mulder and Scully. And I’m not sure who is supposed to be amused by calling one of the agents “Chicken Stew” (real name: Stuart Paillard) over the agent’s protests.

Unfortunately, Corson puts a lot of stock in that humor. As I mentioned, characterization languishes for the first half of the book, and although Jimmy bats his eyes at a couple of women, one of which seems to reciprocate, he never gets farther than that. The eventual villain, who pops up unexpectedly in #6, became the villain through an inexplicable heel turn. Colin the Chupacabra, Bizarro’s pet / other sidekick, has a single personality characteristic — irritated hissing — and the revelation of his true identity comes out of nowhere. (To be fair, Colin doesn’t make an especially convincing chupacabra, though.)

The ending, which you can probably guess from what little of the plot I’ve mentioned, boils down to “Friendship is magic.” Jimmy learns not to financially exploit or mock Bizarro, whom he has grown fond of, and Superman teaches Bizarro that leaving Jimmy to die in the desert wasn’t a proportional response to Jimmy being a bad friend. Bizarro and everyone he and Jimmy came across in the series team up to save Jimmy from the subpar villain. The end.

(Sorry to spoil the ending, but if you’re reading Bizarro for the plot … well, you don’t deserve the ending spoiled, but perhaps you could take this as a lesson to realign priorities.)

Duarte’s artwork works well for this story. His artwork is well matched to a comedy, with his cartoony style using broad expressions and movements to get more than a few laughs, but his action scenes are surprisingly well done. Humor and action are hard for artists to pull off simultaneously, but Duarte does it. He also plants a few background jokes into the art.

I’m not fond of the title’s use of guest artists, who contribute a large panel or page to each issue. Some of their styles are jarring compared to Duarte’s work; some of them fit in so well that it’s only rereading the book that I noticed they weren’t by Duarte. These guest artists don’t add much to the story; instead, I think I was supposed to laud the editor for his ability to get artists like Paul Dini, Gabriel Ba and Fabio Moon, and Rafael Albuquerque to contribute to this miniseries.

Which brings me to a final note, this one about the reproduction of the book. The Bizarro TPB includes the comic covers, but they aren’t marked as such. You would think, as full-page illustrations, they would be easy to pick out, but some of the guest art pages look exactly like covers, and a few of them fit into the flow of the story as well as a cover illustration does. Would it kill you, DC, to explicitly label the covers as such?

On the other hand, I enjoyed the trade dress on the spine going in the opposite direction than normal DC trades. It’s not as important as the cover thing, but, well, it’s something. (The credits pages also count down the story — issue #1 is labeled as Part 6, #2 as Part 5, etc. This is nice, but again, it’s not so nice as to make me forget it’s hard to tell exactly where those parts begin and end, especially as those title pages come a variable amount of pages after the covers … I think.)

Bizarro is exactly the kind of book you should borrow from the library or a friend … or pick up cheap, if you’re looking for a light read steeped in the DC Universe. Unfortunately, when I read this book, I thought of how it could be better, and I ended up cursing the flaws rather than enjoying its strengths. That’s my fault, but I can’t unsee those flaws now.

Rating: Bizarro symbol Bizarro symbol Half Bizarro symbol (2.5 of 5)

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10 June 2016

Midnighter, v. 1: Out

Collects: Midnighter #1-7 and Convergence: Nightwing / Oracle #2 (2015-6)

Released: February 2016 (DC)

Format: 160 pages / color / $14.99 / ISBN: 9781401259785

What is this?: Midnighter, the gay Batman, has split up from his lover and is trying to find himself. Unfortunately, someone has stolen a bunch of superweapons, and Midnighter has to find them and the culprit.

The culprits: Writer Steve Orlando and artists Aco, Stephen Mooney, and Alec Morgan


I really wanted to be able to recommend Midnighter, v. 1: Out, but I just can’t do it.

Before I read Out, all I knew about Midnighter is that he was, essentially, a gay Batman, originally from the Wildstorm Universe, whose lover was Apollo, a gay Superman. In Out, I quickly learned that second part is out-of-date, as Midnighter dates a string of men. In the second story, I found out Midnighter has a computer in his brain that allows him to see all possible outcomes of a fight, which allows him to choose the path that will lead to victory.

Midnighter, v. 1: Out coverBy the end, other than the reason Midnighter and Apollo broke up, that’s still all I know about Midnighter.

Out’s plot kicks off (in the book’s second story) with the theft of a super-arsenal from the Gardener, who also created Midnighter. Between dates, Midnighter follows the trail of the weapons, trying to find the thief. Writer Steve Orlando and penciler Aco (#1, #3, #6-7, and the story from Convergence) are trying to tell a complex, nuanced story, but their attempts come across as needlessly complex rather than interesting.

The text is littered with plenty of Warren Ellis sci-fi items, which I’m guessing is a relic of Ellis’s role in co-creating the Authority and Midnighter. Some of these terms and descriptions don’t have any logic behind them; for instance, a terrorist group from Modora (which I’m assuming is a country and not an insurance conglomerate or medical NGO) has blasters that kill people with their own anger. The rest could mean anything; the Gardener threatens her attacker with “doubt darts” and “manticore drones,” and items taken from her include the “six killing sounds,” which are rendered in Chinese, and “Holt-Griffin skin,” which is “invisible to technology.” Such vague, sci-fi items are meant to intrigue, but they annoy me instead. If a writer is going to use them, though, he needs to double down and make the text thick with them. Instead, they pop up as the next item to check off on Midnighter’s quest, and that’s not enough to justify their use.

Aco’s style makes it easy to figure out which stories are his and which are fill-ins: all of Aco’s issues have fiddly little blow-up boxes littering the page. The boxes don’t help the reader understand what’s going on, and their tiny size doesn’t actually magnify anything, but they are all over the place, so readers will have to get used to them. Aco’s art is tight and almost admirably miniaturized, but his ability to get a lot of art on a page doesn’t increase the amount of information that is conveyed, as Midnighter’s super-brain allows him to do things the art has trouble showing.

Admittedly, Aco isn’t aided by Orlando’s occasional forays into non-linear storytelling — the transition from #2 to #3, which goes from “now” to “hours earlier” to “later” to “back to now” ten pages later, is needlessly confusing and would be regardless of who was drawing #3. The switch from Alec Morgan (#2) to Aco doesn’t help things, either.

(Also: Would it kill DC to label each issue? I mean, even leaving a small number in one corner of the cover art would help me immensely; it also would have let me understand why what looked like Midnighter #1 was so short. It turns out the story was actually Convergence: Nightwing / Oracle #2, which is listed as part of the contents in the indicia’s tiny print but not on the cover.)

Confusing storytelling and high-sounding but disappointing Macguffins can be forgiven if the character at the center of the story is interesting. Unfortunately, we barely know him. What is it that drives Midnighter? He tells Apollo he’s leaving their relationship to find out who he is, but the reader never discovers what that is, other than a Batman copy with a computer in his brain. What other abilities does he have? He can teleport. Maybe he has superstrength? Maybe not. Maybe he’s just Batman with a fight computer in a brain but fewer detective skills.

Midnighter says he enjoys employing violence against bad people, and he specifically chooses the villains in this book because they robbed his … mentor? of a cache of superweapons. He seems to be irritated by criminals more than outraged. He has a small coterie of friends and a hangout; is this different than his status quo when he was dating Apollo? Midnighter seems to lack complexity; he’s a blank slate that likes to punch people.

What a lot of heterosexual men mean when they leave a relationship to “find themselves” is that they want to sleep with a lot of different women. Midnighter certainly succeeds in the homosexual version of that, sleeping with numerous men in Out. Morally, I don’t have any problem with that, but I am unconvinced that Midnighter’s dating pattern is a wise idea, from a security standpoint — and as it turns out, I’m right. It’s hard to respect Midnighter’s intelligence by the end … or maybe this is just another example of a man thinking too much with his little brain rather than the one in his skull.

The choice of the villain in Out is perfect: Prometheus, a villain who can download (and use) the knowledge and fighting skills of the world’s greatest martial artists. The battle between someone with these skills and someone who can calculate the future, like Midnighter, should be epic, as much a chess match as a physical encounter. Instead, Aco and Orlando give readers a straight slugfest, with two fighters trading bloody punches. The most innovative move shown is Midnighter smacking Prometheus with a poker. What a waste.

Dick Grayson, the original Robin and Nightwing who is now a secret agent, guest stars in #4 and 5. Contrasting Midnighter and Batman would be interesting, but other than Midnighter’s crack that Grayson must be “used to taking orders from a man in black,” the comparisons are all in the reader’s mind. Grayson seems almost to be humoring the ersatz Dark Knight by accompanying Midnighter on his mission; Midnighter handcuffs himself to Grayson because he claims a fight is boring him, but I find it hard to believe the protégée of Batman would remain handcuffed to Midnighter during a fight for any reason other than pity.

I enjoyed a few elements of Out. Midnighter’s glee at discovering he would be fighting Multiplex, a criminal who makes copies of himself, because it would give him so many bodies to beat up was a great character moment, and it’s amusing as well. The same goes for his approval of a fake vampire using insects and rats to fight him (“The vermin thing. Old school. Your respect for obscene tradition does not go unnoticed”). Midnighter’s final words to Apollo in their last argument — “I already know how this fight ends” — echoes his boasting from his physical fights. Those touches show up too seldom to save the book, though.

I have some sympathy with the assertion that a sex-positive comic book has value in and of itself; I also understand the idea that it’s good to show a gay hero who actually dates multiple men. And I admire that the creators of Out had ambitions; aiming high and missing is often better than aiming low and connecting. But the book itself isn’t interesting, and its misses aren’t that entertaining.

Rating: Batman symbol Batman symbol (2 of 5)

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25 March 2016

Secret Six, v. 1: Friends in Low Places

Collects: Secret Six v. 3 #1-6 and DC Sneak Peek: Secret Six #1 (2014-5)

Released: February 2016 (DC)

Format: 144 pages / color / $14.99 / ISBN: 9781401254858

What is this?: A new Secret Six! Five criminals and a PI are hunted by the mysterious Mockingbird, who wants some information from him. Who is he, and what does he want?

The culprits: Writer Gail Simone and artists Ken Lashley, Dale Eaglesham, and Tom Derenick


It has to be natural to make comparisons when you’re reading a title that has been recently rebooted, like Secret Six, v. 1: Friends in Low Places.

I’ve read most of writer Gail Simone’s run on Secret Six — the final volume, Caution to the Wind, will come out next month — and it’s hard not to compare Friends to that run. Frankly, it was hard for me not to mix-up the two different versions of the team. I’m not sure whether the source of that disorientation is the reboot or the book itself — but I’m leaning toward Friends.

Secret Six, v. 1: Friends in Low Places coverIn Friends, four villains (Catman; the newest Ventriloquist; Strix, a Talon from the Court of Owls; and new character Porcelain), a superpowered teenager (Black Alice), and a private investigator (Big Shot) are tormented and hunted by Mockingbird. Why? Mockingbird is coy about the reason, imprisoning them and asking, “What is the Secret?” They escape (without answering) and form a team of sorts.

Mockingbird claims to be an arch-criminal, but his plans are haphazard at best. He’s looking for a stolen diamond, but he doesn’t ask about the gem. He’s trying to protect his identity, sure, but he’s dealing with criminals, a teenager, and a private investigator; he’s asking for “the Secret,” yet it’s hard to imagine a more secretive yet stubborn group. Everything is a secret with them. Mockingbird sends a team, led by Scandal Savage, to track and fight the new Six, although it’s unclear what he hopes to achieve. He and Scandal hope the Six will be re-imprisoned, but Mockingbird has a mole in the group, which he uses almost immediately after the fight to draw the team into a … trap, of sorts. (The trap is he threatens to blow everybody up, including his putative fiancée and himself, if he doesn’t get what he wants. I’m not sure why it’s effective.)

It doesn’t help that Scandal’s team doesn’t seem interested in fighting the Six, despite Mockingbird threatening to use hostages against the Scandal. Nor does it help that the team — Scandal, Silver Banshee, and Ragdoll — were all members of the pre-reboot incarnation of the Secret Six. During the entire fight, part of me was bothered that those three were fighting against Catman.

The fight scenes don’t raise the stakes; instead, they seem to lower them. The scrap between the Six and Scandal’s team is frequently amusing, but no one’s heart seems to be in it, and Scandal unilaterally ends the fight by walking away. (She also doesn’t seem interested in the obvious next move of joining forces against Mockingbird.) The final fight between the Six and Mockingbird’s forces is desultory at best; Strix takes out Mockingbird’s men in a few panels, and the rest of the fight is the team reluctantly turning on Mockingbird’s mole despite having more effective options other than fighting among themselves. Perhaps this is intentional; the Six have no tactician, and they’re mostly people whose first and last recourse is fighting. It doesn’t make the book entertaining to read, though.

The art doesn’t help the fight scenes. Ken Lashley’s work on the Six’s escape from Mockingbird in the second issue is a few chaotic panels followed by a declaration of victory, while Tom Derenick’s art for the final fight lacks dynamism. Derenick tries to give a demonstration of Strix’s fighting style on a single page, but the horizontal layout makes the fight into a sidescroller, with that old video-game logic: antagonists come out of nowhere, they could possibly spawn forever, a character might not be something you can fight, and the fight ends arbitrarily. The battle in #3, which takes place in Big Shot’s suburban home, is much better, but it’s played for laughs, and there’s always a sense everything is being held back.

In the first two issues we should ideally be meeting the team and seeing how the members relate to one another. However, those issues feel disorganized; the first issue is mostly about Catman, how he was captured by Mockingbird and how poorly he fares in captivity. (His actions when he meets the rest of the Six in #1 have little to do with how he relates to them later on.) Issue #2 has many flashbacks to Catman’s captivity — no, not this captivity, but the captivity before that, the one we didn’t know had occurred. The double captivity is confusing, and the lack of issue labels doesn’t help; since the book includes a “Sneak Peek” issue, and I assumed one of the first two issues was that issue — something loosely connected to the regular series but that might not match up well to its continuity. Getting captured twice by Mockingbird makes Catman look like a chump, but the focus on Catman in these issues gives the impression Secret Six will be Catman and the Kitties Five, something the rest of Friends doesn’t dispel.

The book does have a lot of things going for it. Simone’s sense of humor is still appealing, and with a few less faults, that humor might have won me over. The other characters are types, but entertaining ones. Big Shot is the straitlaced suburbanite, unwilling to curse (or to have others curse) around ladies. The Ventriloquist is a Norma Desmond-type, believing the spotlight will find her and her dummy, the seemingly sentient Ferdie. Strix is silent, phonetically writing all her communications on a pad of paper and completely unable to guess what is socially acceptable. The “writing on paper” gag becomes impractical many times — who would let her write during combat? — but I’m willing to accept it for now. More concerning is that Strix is identified as a Talon for the Court of Owls, but neither “Talon” nor “Court of Owls” is explained. I know what they are, but a footnote would have been nice. I don’t think DC does footnotes any more, though.

Big Shot’s relationship toward Black Alice quickly becomes paternal. It’s reminiscent of the relationship between Scandal Savage and Bane in the previous volume of Secret Six, but that’s all it is: an echo, a parallel, an allusion. The relationship differs in many important ways: Big Shot and Alice are relatively nice people, which Scandal and Bane were not; Alice is young enough and Big Shot not so controlling that the relationship doesn’t have any creepy overtones; and most importantly, Alice enjoys Big Shot’s protectiveness. Their scenes together are sweet.

Porcelain is an afterthought. We learn the character’s basic powers — making hard matter brittle — and we’re told the character is trans to some degree, shifting from presenting a female to male persona to the world. We never discover if that’s a normal, real-world transition or if it is something in Porcelain’s powers. It hardly matters, since we see Porcelain as male only for a brief moment in issue #3. Unlike the others, we learn little of Porcelain’s personality. In the big fight scene, Porcelain is knocked out between issues #5 and 6, as if either Simone or Derenick had forgotten Porcelain was unaccounted for at the end of #5 but didn’t want to spend the necessary time showing what happened.

As revealed by my comments above, I’m not enamored of the art. Lashley draws the first two issues plus a few pages of the third. His work is atmospheric, but it lacks the detail needed to plant long-term hints; it’s hard to tell, for instance, that the singer on the first page of #1 is the same character who hits Catman with a taser a few pages later. Derenick (parts of #3 and #5, and #6) and Dale Eaglesham (Sneak Peek, #4, and part of #5) have much clearer styles. Their work is complementary, similar enough that I sometimes miss the handoff between them. I enjoy the clear lines and clear action both of them supply, but as I noted before, their fight scenes lack a certain vitality. I can’t decide whether that’s because the fights are written as pro forma, or if the art is the reason the fights seem so lackluster.

Friends is a disappointing book, but it’s not without promise. I’ll probably pick up the next volume, but I may not pre-order it. (I’m assuming the DC Universe didn’t re-reboot before the next six issues were released.)

Rating: Secret Six skull symbol Secret Six skull symbol (2 of 5)

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11 March 2016

Spider-Man Epic Collection, v. 21: The Return of the Sinister Six

Collects: Amazing Spider-Man #334-50 and Spider-Man: Spirits of the Earth GN (1990-1)

Released: February 2016 (Marvel)

Format: 504 pages / color / $39.99 / ISBN: 9780785196914

What is this?: Spider-Man fights the Sinister Six, Chameleon, Dr. Doom, Venom, the Black Tarantula, Boomerang, Rhino, and Scorpion.

The culprits: Writer David Michelinie and artist Erik Larson


Although I would not say Amazing Spider-Man Epic Collection, v. 21: Return of the Sinister Six collects a classic run, I enjoyed reading it a great deal. I liked the book for simple reasons: the stories were relatively well told, from an era before the ‘90s comic-book madness shattered the way comics stories were told, and they were (mostly) new to me.

These stories seem custom-made to kindle the flame of nostalgia within the reader’s breast. Writer David Michelinie cozies up to the past over these issues; almost all the villains he uses are ones who have faced Spider-Man before, in one form or another. He reunites the Sinister Six for the first time since 1964, and he uses a parade of familiar Spidey foes: Chameleon, Scorpion, Rhino, Boomerang, the Black Tarantula … Even Mary Jane’s stalker has stalked her before.

Amazing Spider-Man Epic Collection, v. 21: Return of the Sinister Six coverErik Larsen’s art will make or break the book for most readers. Larsen’s style is reminiscent of Todd McFarlane’s, whom Larsen succeeded on Amazing Spider-Man. Larsen draws similar spaghetti-strand webbing and contorted-yet-graceful poses for Spider-Man. (Well, they contrive to be graceful, but in many of them, Spider-Man is folded up in ways that can’t be comfortable.) He doesn’t quite have McFarlane’s immense capes, although that’s mainly because Spider-Man doesn’t have a cape, and neither do most of his villains. (Dr. Doom has a voluminous cape, but it doesn’t figure into many panels, and besides, it’s Dr. Doom, who can get away with huge capes.)

Larsen’s style is often cartoonish. As I said, his Spider-Man is often contorted in his postures, but other characters get distorted for effect as well. Dr. Octopus’s arms seem to stretch for miles, the equal of Spider-Man’s web lines, although the arms get more tangled. The cartoonishness is a virtue when it comes to Venom, a character who was created by McFarlane to be frightening, not realistic; the strange proportions and distended jaws increase Venom’s alien, fearsome qualities. Usually, Larsen’s exaggerations are a visual quirk, something readers get used to in time. However, it’s always distracting with women, especially Mary Jane. She is a caricature of femininity: perpetually pouty lips, large breasts in tight dresses and tops, long legs in short skirts that accentuate her callipygian form. Making Mary Jane into a super pin-up accentuates the problem that so many editors and readers made about Spider-Man having a supermodel for a wife: If Peter has married a woman so attractive, then he’s less the everyman.

Larsen’s style is not an unusual look for women in comics, but his art emphasizes the negative aspects of the practice. Felicia Hardy, the Black Cat, is Mary Jane’s silver-haired twin, although her lips aren’t so pouty. Since the Black Cat has powers and is a superhero (of sorts), it’s arguable that she should be drawn on a larger-than-life scale — I don’t like the argument, in this case, since most of those exaggerated characteristics are large breasts, big hair, and a shapely lower half, but it is a line of thought. But women other than Mary Jane and Felicia — the Chameleon’s arm candy, Mary Jane’s co-stars on the soap opera she acts in — are drawn similarly, which makes them more dull than titillating.

The plots themselves are simple superhero stories told satisfyingly, for the most part. I don’t fault Michelinie for unoriginality; when he gets his most original, with Dr. Octopus’s ultimate goal for getting the Sinister Six back together, the logic can become tenuous. (Lacing the atmosphere with a cure for cocaine addiction, then expecting addicts to pay to get addicted again? I dunno, man — why not just deal cocaine?) Michelinie seems to pull out the stops for Venom’s two-issue battle with Spider-Man (#346-7), with a fight that has actual tension that’s lacking in the rest of the book. Michelinie always shines with Venom, creating an adversary for Spider-Man who displays an extra level of viciousness and is more than a credible threat for the hero.

The lack of originality in the rest of the book is acceptable, given how badly originality can go awry. (See “Saga, Clone.”) Spider-Man — all superhero comics, really — have succeeded by using and reusing tried and true antagonists, and the villains in this collection are all used in serviceable ways — goons, mostly, giving Spider-Man credible sparring partners while he works out the larger moral implications or plots. There’s nothing earthshattering about these fights; they’re comfort food for a Spider-Man nostalgist.

The Sinister Six’s reunion unfortunately is underwhelming. I can hardly believe no writer had reunited the group since Amazing Spider-Man Annual #1, way back in 1964. (Given how often groups “sinister” groups have formed since 1990, the Sinister Six should have gotten together at least once in the quarter century between Annual #1 and Amazing Spider-Man #337.) The story should have been more momentous; instead, Dr. Octopus spends half the six-issue storyline gathering the team, then another issue prepping for his grand plan. The Six is in action together for only one issue before Dr. Octopus betrays them, and they all go in their separate directions.

Larsen and Michelinie aren’t entirely using old ideas. Cletus Kassidy, the serial killer who becomes Carnage, makes his first appearance here, and the symbiote’s later appearance is teased. Cardiac, a vigilante doctor with a grudge against a chemical company, also debuts in this book. After Michelinie left the book, he gets forgotten, and it’s not hard to see why. His costume and energy blast effect, with their cool blue color schemes and jagged lines reminiscent of a heart monitor, are nice bits of design, and his alter ego as a doctor has some potential. But it doesn’t come together into anything intriguing, here or anywhere else.

I mentioned that even Mary Jane’s stalker was reused, but giving Mary Jane an antagonist she faces by herself is remarkable. Spider-Man’s core supporting cast — Mary Jane; Aunt May and her fiancée, Nathan; Flash and his girlfriend, the Black Cat — each have things to do separate from Spider-Man himself. Michelinie can be faulted for paring down the supporting cast to those characters and those he works with in his grad student lab (those characters aren’t given much room to grow), but at least he doesn’t neglect the important characters.

Michelinie’s Mary Jane is a delight, especially when compared to the problems later writers had with her characterization. She gets her own battles to fight, she has her own career, and she is a supporting spouse to Peter. She argues with him when she thinks he’s wrong, but she’s not petulant about it. Perhaps she too easily gives in to Peter’s rationalizations, but it’s better than creating pointless drama by having her object to everything Peter does.

Charles Vess contributes an original graphic novel to this collection: Spirits of the Earth, which I didn't even know existed before this collection came out. After reading it, I can understand why; the story is slight, and Vess’s art, as pretty as it is at times, can’t compensate. It reads like story written to justify a vacation: an exotic location (the Scottish Highlands) that Spider-Man fits into badly and should blow his secret identity. (In actuality, Vess had visited Scotland frequently.) Tying the story into the wider Marvel Universe by placing the Hellfire Club behind the evil plot mitigates the incongruity of Spider-Man in the Highlands somewhat, but the small concession to the shared MU can’t compensate for the incongruous yet forgettable story.

Return of the Sinister Six is a book for fans of Spider-Man and Erik Larsen. But even general fans of other superhero comics will find parts of the book to enjoy. I doubt anyone would fall in love with Spider-Man or any other member of his cast from this book, but it’s good enough to spend a diverting few hours with.

Rating: Spider-Man symbol Spider-Man symbol Spider-Man symbol Half Spider-Man symbol (3.5 of 5)

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