Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

18 January 2013

Chronicles of Conan, v. 22: Reavers in the Borderland and Other Stories

Collects: Conan the Barbarian Annual #8-9 and Conan the Barbarian #168-73 (1983-4, 1985)

Released: June 2012 (Dark Horse)

Format: 224 pages / color / $18.99 / ISBN: 9781595828125

What is this?: Conan joylessly wenches and kills his way through more of the Hyborian Age.

The culprits: Writers Michael Fleisher and Jim Owsley and artists John Buscema, Ernie Chan, and Val Mayerik


Writer Michael Fleisher’s work in Chronicles of Conan, v. 21: Blood of the Titan and Other Stories left me optimistic the quality of the Chronicles of Conan would improve from its consistently forgettable levels. And then The Chronicles of Conan, v. 22: Reavers in the Borderland and Other Stories jammed a broadsword through that optimism.

I wasn’t expecting a return to Roy Thomas levels of quality but something memorable about the stories in Reavers in the Borderland — about any story in Reavers, actually. Introducing Fafnir, a sidekick / partner for the title barbarian, distinguished Blood of the Titan from other books in the series. The rivalry and friendship of the two added a new dimension to Conan’s character, and for once, there was a character in Conan (other than Conan) I gave a damn about.

 cover But Fafnir is dropped from the stories in Reavers, and the series returns to random hack-and-slash action, full of gaudily colored thugs, wizards, and bravos trying to cut Conan down. Fleisher, who wrapped up his two-year run with #171, writes largely forgettable pieces, studded with violence and lady flesh. Fleisher’s stories show little wit and feature no memorable characters. The images parade in front of the eyes and then vanish, leaving as much of an impression upon Conan as they do the reader — that is, none.

In Reavers, Conan saves an old ally from a carnival (?!) sideshow. Conan protects a wench from some of his old enemies, only to find she is more than she seems. A wizard needs help with a demon and a cursed sword; that takes two issues to resolve. Conan appears to die; the reader yawns, not particularly caring how he survives. (Poison coma, if you’re interested. You shouldn’t be, though.)

I almost called Fleisher’s stories continuity-free, but that’s not true; he reuses characters from his run in two of his stories. In #168, Conan chances across Alhambra, the winged woman from #153-4 (The Chronicles of Conan, v. 20: Night of the Wolf and Other Stories), and saves her from the sideshow and her old enemies, the Batmen of Ur-Xanarrh. (He almost burns her and everyone in the carnival to death first, though.) In #171, he fails to protect a girl from the Brotherhood of the Falcon, which he fought in #162 (Blood of the Titan). But Alhambra is just a pretty face (and pair of wings) who doesn’t stick around, and despite “killing” Conan, the Brotherhood of the Falcon is just another group of faceless goons, with little to distinguish them from a random wizard’s henchmen or a corrupt duke’s soldiers. Fafnir, the saving grace of the last volume, does come back briefly in #170, although it’s only to say goodbye.

What Conan needs is a supporting cast, people who stay with him. They don’t have to stay forever; three or four issues would be fine. But Conan needs a contrast in the story, someone to express himself to (even if it’s by not saying anything), or else the book becomes the story of a guy with a sword killing random stuff, with as much character as a video game avatar. Not becomes, I guess — became, and that happened a long time ago.

Jim Owsley (known today as Christopher Priest) starts with #172, and things change for the better. The remaining two stories are to parts of a larger storyline set in the Pictish wilderness. Conan gains a sidekick, a pretty girl — giving artist John Buscema just what he needs: even more opportunities to draw pretty girls — and still has a hapless victim to protect. Owsley writes a more brutish Conan than Fleisher, who has Conan give his horse to a woman who just tried to steal his sword. Owsley’s Conan is plainspeaking and rude, saying hurtful things to people who might not deserve it. It’s a refreshing change; Conan should have some teeth. Issues #182-3 augur well for the future, and many people really like Owsley’s work on Conan.

But I’ve been burned before. The potentially explosive cliffhangers in Blood resolve as damp squibs in Reavers. I thought I had a handle on how the story in #167 would be resolved. I was wrong; I didn’t expect Fleisher to make the bold choice of ignoring the dangling plot altogether. The cliffhanger in Annual #7 seems similarly forgotten, although it was resolved eventually. Not in Conan the Barbarian or a Conan Annual or even Savage Sword of Conan, but in the Conan of the Isles graphic novel, which came out six years after Annual #7. I’m not going to change my rating of Blood, but the lack of payoff in Reavers does devalue the story in Blood.

There are many roles I rarely discuss in my reviews: colorists, editors, letterers … Reavers made me consider the reprint editor, which in this case is Chris Warner. Unfortunately, my attention is not to his benefit. Warner leads off the book with two Conan the Barbarian Annuals (#8 and 9). They were published before the Conan the Barbarian issues in this collection, but since I was looking forward to the continuation of Fafnir’s story, the beginning of this book seemed a poor place to put the annuals. (The wait also made the weak payoff even more disappointing.) Between Fleisher’s and Owsley’s runs would have been a better place, and it’s not like anyone was paying attention to Conan’s chronology at this point.

As for art: Buscema’s in fine form. His work looks better with inks from Bob Camp (#169-70, 172-3) than from Armando Gil (#171) or Buscema himself (#168), though. The final two issues are especially superb and sharp, even if I wish Bucema would get rid of Conan’s blue-sleeveless-tee-and-fur-underwear combo. Ernie Chan draws an action-packed Annual #9, although he can’t quite measure up to Buscema. Val Mayerik supplies the art for Annual #8, and I was too distracted by his tentative inking to say anything about his pencils. (This book is a warning against self-inking, really.)

Maybe my optimism isn’t dead; maybe it will survive the bloody attack that is Reavers in the Borderland. But even if it can survive this crummy book, you should skip Reavers. Reavers has little to recommend it, other than Buscema’s art, and Buscema’s work is in so many better Chronicles. Oh, there might be something to the Owsley run, and if there is, it’s going to annoying to miss the first two issues. Still: do not be tempted to buy this waste of time. It’s not worth it.

Rating: Half Conan symbol (0.5 of 5)

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21 December 2012

Batman: Detective Comics, v. 1: Faces of Death

Collects: Detective Comics #1-7 (2011-2)

Released: June 2012 (DC)

Format: 176 pages / color / $22.99 / ISBN: 9781401234669

What is this?: The Joker makes his New 52 debut, Batman battles the Dollmaker, and a Gotham heist shockingly has twists and double crosses.

The culprits: Tony S. Daniel


Continuing my brief tour through the New 52 is Batman: Detective Comics, v. 1: Faces of Death. Faces of Death contains two stories, both written and penciled by Tony S. Daniel: four-issue story featuring Joker and the Dollmaker, who cuts up and stitches together pieces of people to make masks and augment thugs, and a three-issue tale involving the Penguin, Batman’s girlfriend (or one of them), and a pair of lovers trying to make the criminal big time.

Of the two, the latter is superior. It’s a heist plot, not overly complicated; the Penguin opens his Iceberg Casino on the same night he cajoles new Gotham villains to deposit their money in his impenetrable vaults, and of course someone tries to rob that vault. As a crime tale, the story works well and has many elements that give it a noir shading without seeming clichéd: desperate criminal lovers in over their heads, a colorful cast, and a villainous plan that makes sense on its first read-through but fits together even better on a second read-through. It’s admirably short — three issues — and although I think it could have been wrapped up in two, the extra issue did allow Daniel to insert subplots and introduce other characters who may be important later.

Batman: Detective Comics, v. 1: Faces of Death coverOn the other hand, the story has extra complications that water down the story, all of them connected with Bruce’s girlfriend, television reporter Charlotte Rivers. Bruce says, “I like this one” in issue #1, which is intended to convey to readers that Charlotte is special but translates as “She’s my girlfriend in this storyline” to anyone who has read more than a handful of Batman stories. And of course liking her didn’t stop him from having sex with Catwoman on a rooftop in Catwoman #1. By the end of #6, though, Batman is willing to jeopardize his secret identity by crying out her name in front of a villain after she has been stabbed. Do I believe Batman cares so much about a woman he has been dating for a short time that he loses his professionalism and jeopardizes his mission? No. No, I don’t.

Some characters are overcomplicated by details that don’t add any emotional weight to the story. Charlotte and one of the robbers are twins who were separated at birth, their father is Gotham’s mayor, and the sisters have a covert but long-running stand-off. It doesn’t add anything to Charlotte or the robber twin’s characters. If Charlotte had discovered the heist because she’s good at her job and hungry for a scoop, she would seem a more impressive reporter; Daniel could have added depth to the robber’s character by giving her some other reason not to kill Charlotte. Their parentage could have been worked into other spots in the story — certainly Bruce Wayne dating the daughter of the mayor is big news, or someone might think it would be a big story if the public knew (it’s not stated whether Mayor Hady’s paternity has been acknowledged). Instead, readers get a complication they’ve seen frequently before.

One odd touch to the villainous twin’s crime spree is the mutilation of one of the victims. All the ones murdered are marked in a signature way, but one in particular is chopped into pieces and stuffed into a trunk full of ice. It seems out of character for such a professional villain, but it does echo the gore seen in the first story …

Which starts as a Joker vs. Batman story but morphs into a horror story, one rather less successful than the heist tale. In issue #1, Batman pursues and ends the Joker’s murder spree, one owing more than a little to The Dark Knight. The issue ends with a new villain, Dollmaker, cutting off the Joker’s face and spiriting him out of Arkham, the implication being that the Joker is either dead (ha!) or has a new face. In #2-4, Batman tracks down the Dollmaker, who cuts people and bodies apart, then puts them back in different configurations. He also has a sideline as an organ harvester.

The problem with the story is that it seems a bit too derivative. Following the Joker’s terrorism in #1, the story has a dead cop used as a decoy, sloppy police work that places cops in the villain’s trap, and corrupt officers. The villain catches Batman but declines to kill him, claiming the villains he is selling Batman to need to see him in action. Jim Gordon is captured, used as bait, and also is not killed, even though there’s no reason to keep him alive. Tried and true tropes, yes, but not exactly a way to distinguish Batman in the New 52. (Daniel does have Batman shrug off an anesthetic’s effect without an antidote or comment — that’s new, but it’s not good.)

From what I can tell, Daniel is writing a slightly different Batman than the other New 52 titles I’ve read. Daniel’s Batman is a humorless dick who is isolated from everyone except Alfred and Gordon. (He’s mostly humorless in Batman and Batman and Robin, but his interactions make him more human.) His dialogue is flat and forgettable. A little violence is necessary when it comes to Batman stories, but Daniel’s Batman seems to relish it a more than other versions: he thrashes one of Dollmaker’s thugs he has captured, trying to beat information out of him, and as a threat, he claims he has “broken” men. He gives Raju, the Penguin’s underling, a swirly, which seems less like a high school prank and more of an unhygienic waterboarding. This Batman is very violent; he may be a torturer. He’s also a two-timer, as I said before, making time with Catwoman as Batman (in other titles) and Charlotte as Bruce. Not very admirable, and I think less of this Batman than other versions.

One of Daniel’s successes is setting up subplots that actually feel like subplots rather than loose ends. Hugh Marder, owner of a tech company Bruce is buying, will eventually be important. Charlotte Rivers obviously has more of a story. Olivia Carr, a girl abducted by / collaborating with the Dollmaker, should show up again, although she might be dropped. Batman learns someone is stealing Wayne technology in the first story, and even though he doesn’t investigate that mystery in the second, it does feel important. An interesting enough backup, drawn by Szymon Kudranski, introduces Hugo Strange and his son in a story about a Catwoman heist. This certainly isn’t the old style of simmering subplots, but it is better than a lot of modern comics.

Daniel’s pencils are a mixed bag. It’s strong in Jim Lee-fu, pretty and bold and big. On the other hand, sometimes it misses on the details: for instance, Raju adds 50 pounds of fat between appearances, Hugh Marder loses 50 pounds of muscle, and a character whom Batman claims has had his tongue removed is shown, mouth open, with his tongue visible. Raju I recognized because he’s the only brown person of note in the story, but I didn’t figure out who Hugh was until the second read-through. (I’m sure the tongue was supposed to be a stump, but it doesn’t come across in the art. Since Daniel is the writer and penciler, it’s not like there’s miscommunication.) There are other strange artistic moments — Alfred’s eyes opening wider than the lifeless, staring eyes of the corpse two panels before, for instance — but you get the point. His designs need work. He never settles on a theme for Dollmaker’s henchmen — Jack in the Box and the monkey with cymbals suggest a toy motif, the naughty nurse for a doctor theme, and the mismatched flesh golems suggest a mad scientist. His new villain designs in the second story are amusing but not that original (except Mr. Combustible, who has a light bulb for a head), but they are probably meant to be throwaways.

Oh, someone should tell colorist Tomeu Morey that not everyone's nose is always a different color than the rest of his or her face.

While Faces of Death is competent and — in the second story, at least — occasionally more, it feels like a joyless exercise in putting out more Batman every month. And I’m not interested in that.

Rating: Batman symbol Batman symbol (2 of 5)

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28 September 2012

Spider-Man: Spider-Hunt

Collects: Amazing Spider-Man #432-3, Sensational Spider-Man #25-6, Peter Parker: Spider-Man #88-90, Spectacular Spider-Man #254-6 (1998)

Released: June 2012 (Marvel)

Format: 272 pages / color / $29.99 / ISBN: 9780785160519

What is this?: Spider-Man is hunted for a bounty after being accused of killing a man.

The culprits: Writers Howard Mackie, J.M. DeMatteis, Todd DeZago, and Tom DeFalco and artists John Romita, Jr., Joe Bennett, Tom Lyle, Todd Nauck, and Luke Ross


Spider-Man: Spider-Hunt — as well as Spider-Man: Identity Crisis — came at a strange time for Spider-Man. Between the end of the disastrous Clone Saga but before the almost / soft reboot of the Next Chapter / Chapter One, Marvel had to figure out what to do with Spider-Man. This could not have been an easy task.

For about a year, the Spider office laid low. Aunt May was dead — almost three years dead by the beginning of Spider-Hunt — but that didn’t stop anyone from plugging Mary Jane’s Aunt Anna into a similarly shaped hole. Norman Osborn was back from the dead; obviously, he became Spider-Man’s main adversary, pulling Peter’s strings in costume and at the Daily Bugle, which Osborn has bought into. And Spider-Man kept plugging along.

Spider-Man: Spider-Hunt coverSpider-Hunt was Spider-Man’s first big crossover after the Clone Saga. The idea is a good one: Osborn, at some point before Spider-Hunt begins, has put a bounty of $1 million on Spider-Man’s head, causing Spider-Man to become the target of amateur and professional bounty hunters. The police join in after Spider-Man is framed for killing a low-level street punk. To make sure Peter can’t stay off the streets, Osborn’s grandson is kidnapped by a non-Osborn Green Goblin. None of those three plots needlessly ratchet up the stakes — the bounty is a normal sort of villainous plot, the frame-up seems like something Osborn would try to increase the pressure on Spider-Man, and the kidnapping is an interesting complication. Dirtying Spider-Man’s reputation works because Osborn is trying to become the hero in their fight; he simultaneously works to salvage his own reputation, threatening Ben Urich to make Ben recant the book that accused Osborn of being the Green Goblin.

The execution of these ideas doesn’t deliver, for several reasons, ranging from the mundane to the intrinsic. Most damning is that Spider-Hunt does not contain a complete story. The bounty is issued before Spider-Hunt begins. I don’t have to see that, but some context or footnotes would be nice; from the dialogue of page #1 of the first issue, it sounds like the bounty — and the “spider hunt” — has been going on for some time. How long? I don’t know. I would rather see Osborn issuing the bounty than the second issue in Spider-Hunt, Spectacular Spider-Man #254; the issue has an awful “Spider-Man confronts his personal demons while under the control of the villain” A plot, but unfortunately it has too many important subplots to excise it from the collection.

More damningly, however, Spider-Hunt does not have a resolution for two of the three parts of the setup. The Spider-Hunt continues after the four-part “Spider-Hunt” storyline and ten-part collection ends: Little Normie is rescued by the end, but Spider-Man still has a price on his head and is still suspected of murder. Spider-Man makes almost no attempt to clear himself in Spider-Hunt, except to briefly consult with Arthur Stacy. He makes no attempt to discover who the murdered man was or to use his press contacts to find anything about the killing. Peter complains he’s “not the world’s greatest detective,” but Spider-Man usually blunders in the right direction with some convenient breaking and entering. I understand Spider-Man is being hunted, but there’s nothing preventing Peter from poking around. I understand that a murder mystery might seem a little complex, something to be avoided after the Byzantine twists of the Clone Saga, but Peter acts like an idiot in Spider-Hunt.

Presumably the murder and bounty plots will be wrapped up in Identity Crisis. The last four issues of Spider-Hunt are a trailer for Identity Crisis, with Spider-Man concealing his identity in some way or another in each issue, consulting with Prowler on new costumes, and unveiling two of the four identities he will use in Identity Crisis.

In any event, there’s not much time to wrap up these plots or any of the subplots, such as the identity of the new Green Goblin or how Punisher gets even with Norman Osborn; the subplots were mainly jettisoned by the time of the Howard Mackie-written relaunch that came later in 1998. (It’s hard to believe that many Spider-fans were optimistic about Howard Mackie writing the two surviving Spider-titles, but I remember it clearly on Usenet and the Web at the time. It took about two months for everything to turn to Spider-shit and for Mackie to forget what “simplified” and “not using past continuity” meant. But I digress.) For those of you wondering who Osborn’s successor as Green Goblin is, keep wondering; we’re meant to think it’s former Hobgoblin suspect Flash Thompson, but it’s never confirmed.

The actual Spider-Hunt is disappointing as well. Most of the people chasing Spider-Man are nitwits with guns — some high-tech guns, sure, but mostly just people who are good with guns. There are exceptions; I have a soft spot for husband-and-wife team Aura and Override, not the least because Aura has the sense to wear a wig to conceal her identity. And the three-way shootout at the end of Spider-Hunt, part 1 (Sensational Spider-Man #25), is kind of neat. But even though Joe Bennett isn’t bad, I wish a more action-adept, established artist had drawn that first double issue. (Which is odd, because in general I enjoy looking at Bennett’s clear, clean art more than John Romita, Jr.‘s grittier, faces-as-series-of-planes work.) And there should have been more of these yahoos getting in each other’s way; it happens once more in Peter Parker: Spider-Man #89 and Spectacular Spider-Man #255, but given that two of the parties are organized crime goons and Punisher, the resulting conflicts seem old hat. There should be mutants and old enemies trying for the reward, Spider Slayers and obscure characters from the past and … well, it’s $1 million. Think big. (No, bigger.)

It’s a crossover, so we get divergent art styles — not as variable as usual, though. Romita, who draws all of the Peter Parker: Spider-Man issues and Amazing Spider-Man #432, is as good as usual; I like Bennett, but his work lacks heft. Tom Lyle (Amazing Spider-Man #433) shows promise but has occasional lapses, especially in faces and women’s chestal regions. Todd Nauck’s style in Sensational Spider-Man #26 is off-putting, with occasional disturbing conceptions of human skeletal structure. Luke Ross has a steady and solid hand on Spectacular Spider-Man, but if I ever see Spider-man with his mask but no shirt again, it will be too soon.

There are moments that I really liked Spider-Hunt. Unfortunately, those moments can’t conceal that this is a half a story in many ways — lacking a payoff and lacking full commitment to hits concept. Paired with Identity Crisis, this might be a fine story, worth rescuing from a time I thought Marvel was trying to forget. Without having read Identity Crisis, though … well, my guess is that it’s skippable.

Rating: <Spider-Man symbol
Spider-Man symbol (2 of 5)

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