Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

12 March 2010

G-Man, v. 1: Learning to Fly

Collects: G-Man #1, Image Holiday Special 2005, and various “Comic Bits” comics from Savage Dragon (2004-5 and whenever those Comic Bits came out)

Released: June 2009 (Image)

Format: 96 pages / color digest / $9.99 / ISBN: 9781607060871

What is this?: G-Man, a grade-school hero, written and drawn in the style of Mini-Marvels.

The culprits: Chris Giarrusso

Go buy G-Man, v. 1: Learning to Fly.

Usually I go through the song and dance of considering the writing of a book, deciding if the positives outweigh the negatives, and then add my opinion of the art. I’m going to dispense with that this time: You need to read this book. If you can’t buy it, borrow it from someone who has it.

G-Man, v. 1: Learning to Fly coverLearning to Fly resembles writer / artist Chris Giarrusso’s best-known work, Mini-Marvels. However, instead of using child-sized versions of Marvel’s iconic heroes, Giarrusso creates his own characters and settings. In many ways, this frees Giarrusso from the expectations and constraints of even a scaled-down version of the Marvel Universe. G-Man is just a normal kid who can fly. He has to deal with a bully of a brother, playground bullies, school, and the normal disappointments and problems of childhood. He has friends, such as Billy Dragon and Sparks, and an acquaintance, Skullboy, whom G-Man doesn’t realize is evil. Just as G-Man gives Giarrusso a chance to explore childhood, it also allows him to invoke more comics tropes, including one singularly DC one.

On the other hand, moving from the Marvel Universe takes away some of the comfortable background Mini-Marvels worked against. There was no need, in Mini-Marvels, to explain the Hulk or Wolverine; fans were already familiar with the facets of their quirky characters. That lack of inherent weirdness deprives Giarrusso of some of his humor even as it opens up other avenues. I think it’s part of why there’s no standout character like the Hulk in Learning to Fly: it’s very difficult to set up a character whose outlook is so scene-stealingly different from the other characters in the very short scenes Giarrusso has available.

Most of the stories are one- or two-page gags that originally appeared in Savage Dragon’s “Comic Bits” (think Marvel’s “Bullpen Bits,” only expanded). Impressively, this short format doesn’t prevent Giarrusso from weaving together continuing stories while keeping up the jokes. Other features include “Mean Brother / Idiot Brother,” in which G-Man and his brother tell stories about the same events, highlighting the other’s shortcomings, and crossovers with Jacob Chabot’s Mighty Skullboy Army. The former are throwaway jokes, and the latter feel different than Giarrusso’s normal humor — not necessarily less funny, just different.

Giarrusso’s absurdist sense of humor shines through in all of these, but especially on the longer features from G-Man #1, which shows the character’s “secret” origin, and a Christmas story from Image Holiday Special 2005. His supporting characters’ viewpoints allow no alteration by those around them, leaving G-Man to despair over their lack of logic. Giarrusso’s setups are often bizarre (the sentient Christmas tree is the best). I have a hard time figuring out whether Giarrusso or Michael Kupperman is funnier; I enjoy Giarrusso’s gentler humor more, but I can’t say who is makes me laugh harder.

Giarrusso’s art style is deceptively simple, but it makes me laugh. It’s very reminiscent of the simpler comic-strips’ art — you can still occasionally see the influence of Charles Schulz in a panel or three — but it’s rarely overexpressive. You’re never in doubt of people’s emotions or what’s happening in the story, and the backgrounds are often filled with jokes I didn’t pick up on until the second time around.

The only thing holding Learning to Fly back from a perfect rating is the price: $9.99 for a 96-page digest is a little higher than I think it should be, although I realize there are minimums when it comes to publishing. That being said, the price is only a drawback when you’re looking at the price per number of pages. When you look at the amount of enjoyment you get for the money — well, it’s a bargain.

So go ahead and buy it already.

Rating: G-Man symbol G-Man symbol G-Man symbol G-Man symbol Half G-Man symbol (4.5 of 5)

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28 August 2009

Essential Dr. Strange, v. 4

Collects: Dr. Strange (v. 2) #30-56 (1978-82)

Released: June 2009 (Marvel)

Format: 584 pages / black and white / $19.99 / ISBN: 9780785130628

What is this?: Dr. Strange battles foes old and new and deals with Clea actually getting a personality

The culprits: Writers Roger Stern, Chris Claremont, and others; artists Gene Colan, Marshall Rogers, and others

I expected to be underwhelmed by Essential Doctor Strange, v. 4. I usually am underwhelmed by Dr. Strange stories, despite being a fan of the character. I think most Marvel fans are underwhelmed by Strange; it’s why everyone thinks a Dr. Strange series is a good idea but no one buys them .

But v. 4 surprised me, after a rough start. The book certainly has the pedigree to succeed; Roger Stern, who was at his peak with early ‘80s Marvel, writes most of the book, while Chris Claremont writes eight stories (#38-45) and the included Man-Thing story. Stern feels like the better fit. He’s remembered for writing Spider-Man, who’s a solo hero, like Strange. Claremont is known for his legendary X-Men run, which doesn’t seem to have much in common with Dr. Strange at all. But it’s Claremont, who wrote #38-45, who really gets things going in v. 4.

Essential Dr. Strange, v. 4 coverIt’s through a typical Claremontian concern for female characters. Under Claremont’s pen, Clea, Strange’s lover and disciple, realizes she has learned somewhere between jack and squat from Strange, despite being raised in a more magical dimension. She draws the wrong conclusion from this — that she’s a bad student, rather than Strange being an indifferent-to-incompetent teacher — but at least it breaks the status quo and gives us a reason for Clea’s relative insignificance in magical battles. Claremont also develops Wong a little — well, mainly his forebears, but it’s something.

Claremont also introduces new magical enemies who look like Native Americans and gives Strange a business manager, Sara Wolfe, who’s both a woman AND a Native American. This reminds us that even when Claremont was at the height of his powers, not all his ideas were winners.

Stern gets the beginning (#30-7) and end (#47-56) of the book. His first run is a running battle between Strange and the Dweller in Darkness’s goons, and Strange never does figure out who is behind his assailants. The story ends abruptly, with the Dweller making a unilateral declaration of a nebulous, non-physical victory, as Stern leaves. His exit was probably the reason for the sudden stop — Stern had already switched to plotter (Ralph Macchio scripts) with #33 — but frankly, it had become dull even before then. Stern’s exit was a mercy killing. The only interesting bit is Stern reusing a character from a minor story from an issue of Chamber of Chills, but even that was done haphazardly.

When Stern returns, though, he picks up with Claremont’s disaffected Clea (and drops almost everything else). He introduces a romantic rival for Clea, which finally gives movement to Strange’s static personal life. He also brings back Mordo, one of the go-to villains for strange. Really, Mordo’s just there for credibility; the magician could have been anyone. But Mordo (and eventually Dormammu) lead Strange back through time on a great series of stories (#50-3) that brings in Sgt. Fury and his commandos, Nazis, the Fantastic Four, and Rama-Tut and ends with Clea leaving Strange. Another story has D’Spayre trying to convince Strange he’s a fictional character, even introducing him to Stan Lee and Steve Ditko analogues. In the final issue, Strange plays with former minions of Mordo who thought they were being clever. It’s a strong finish to the book, and it makes me eager for v. 5.

On the other hand, having such expectations of consistent quality is a recipe for disappointment. On the other other hand, the Unofficial Handbook of the Marvel Universe says the next 20 or so issues are Stern teamed up with artists Paul Smith (who did a great job on #54 and 56) and Dan Green with a few others.

Adding even more to the plus side, Stern also has Strange and Clea engage in a rather suggestive “tantric exercise,” which Clea describes as “wonderful” and one she wants to try “more often.” So points to Stern for that. On the other hand, Stern kills a cat. So no perfect score for him either.

The pencils are primarily from Gene Colan and Marshall Rogers. Both are excellent choices. Few artists in Marvel’s stable did shadowy and spooky like Colan, who excelled at it on Tomb of Dracula and Daredevil. (To be fair, Marvel’s bright spandex world didn’t need it so often.) But he does an excellent job here (#36-45, 47), atmospheric and moody and occasionally frightening. His Strange frequently looks a bit too much like his Dracula for my tastes, but they don’t cross over so there’s no confusion, and they’re both imposing, handsome figures, so that’s OK. He uses darkness effectively, so that the reader always suspects something horrible is about to come from the shadows. That expectation is frequently greater than any actual horror inspired by the creatures on the page, but I blame that on the rather plain demons and adversaries Stern and Claremont give him. The black-and-white reproduction doesn’t help him either; with no color to help the shading, his work occasionally looks blotchy.

I am shocked that I enjoy Rogers’s pencils, given how unimpressed I was with his work in Batman: Strange Apparitions. His run (#48-53) is shorter than Colan’s, which is a shame. His style is completely different than Colan’s; while Colan eschews clear lines and his characters look like they can find shadow in a desert at noon, Rogers’s work is clear and bright, even in black and white. His art looks more modern than his contemporaries’, and some of the panels in this look like something that could have been created in the ‘90s, except Marshall has a command of anatomy and exaggerates physical attributes only slightly. Rogers’s Mordo is impressive, full of menace. His work in #53, in which Strange breaks down after Clea announces she’s leaving, is heartbreaking.

I didn’t expect to enjoy Essential Dr. Strange, v. 4. After the first ten issues, I really didn’t, despite the beginning of Colan’s run. But the story grew on me, and the art, more than the writing, won me over. By the end, though, Stern was putting together an impressive run, and I’m looking forward to finding out if he continued it.

Rating: Dr. Strange symbol Dr. Strange symbol Dr. Strange symbol Half Strange symbol

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28 March 2009

June 2009 Solicitations

Every month they come out. Sometimes, I mention them. It’s the graphic novel solicitations for June 2009:

 cover The Most Exciting News from DC is that the final volume of 100 Bullets, v. 13: Wilt, will be released July 8. This will wrap up the 100-issue run of the title, and despite containing twelve issues of the series, will only cost $19.99. For fans of the absurd, DC has Superman and Batman vs. Vampires and Werewolves. No, really. There are two Showcase volumes for the month. The expected one is Batman, v. 4, which reprints Batman #202-15 and Detective Comics #376-90; this is still the ‘60s, so I’m not going to bother, but it’s coming closer to an era I’m interested in. The surprising title is Bat Lash, a 240-page volume for only $9.99. Still, that’s less than half a normal volume, for more than half the normal price; of course, if you’re a Bat Lash fan (honestly? huh), you’re not going to worry about the price. Those who have been waiting for the paperback of Astro City: The Dark Age, Book 1 will be able to stop waiting.

Marvel once again received the bulk of my attention. There are three Runaways volumes this month, not bad for a struggling title. The paperback of the beginning of Terry Moore’s run on the title, Dead Wrong, and a hardcover of his second arc, Rock Zombies, will be released, and those of you who have been waiting for the digest of Joss Whedon’s run, Dead End Kids, will find the wait over. I would argue that issuing the three titles in the same month would cause confusion or make readers choose one of the titles over the others because of budget reasons, but what do I know about marketing? Perhaps saturation is what the Runaways market calls for. The Essentials will be Dr. Strange, v. 4 (v. 2 #30-56), which I am eagerly awaiting, and Thor v. 4 (#167-95), which I am not. (Sorry, Stan Lee and Jack Kirby fans!) I’m also not excited about the price increase to $19.99, but there’s nothing to be done about that . For reasons I can’t understand, Irredeemable Ant-Man gets a complete-series compilation. Marvel’s take on Silver Age Superman, Sentry: The Age of the Sentry, will thrill fans of the stunning illogic of that era. The final TPB of Amazing Spider-Girl, v. 5: Maybreak, will give fans of the cancelled series something to absorb their tears. On a happier note, Marvel continues to put Walt Simonson’s Thor work back on the shelves with Thor Visionaries: Walt Simonson, v. 3.

Image: Nothing caught my eye.

Dark Horse has Gigantic, a cross of monster movies and reality TV. Despite this being the June solicits, the Dark Horse Web site says Gigantic will be coming out in September. The other titles aren’t much better; DarkHorse.com claims these will be August releases. Myspace Dark Horse Presents, v. 3, has Usagi Yojimbo, Firefly, and Buffy the Vampire Slayer stories, as well as a story by Mike Mignola in the Hellboy universe; interesting, if you like that stuff. Dark Horse is also re-issuing several Usagi Yojimbo trade paperbacks, as they had allowed them, for some nefarious purpose, to go out of print. Savage Sword of Conan is up to volume 6, covering #61-71 — the solicits helpfully add “for the complete Conan collector!” Well, yes.

That is it; anything catch your attention?

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