Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

30 December 2010

Birds of Prey, v. 7: Dead of Winter

Collects: Birds of Prey #104-8 (2007)

Released: February 2008 (DC)

Format: 128 pages / color / $17.99 / ISBN: 9781401216412

What is this?: Gail Simone wraps up her run on the title with one final mission and a battle for the team’s leadership.

The culprits: Writer Gail Simone and penciler Nicola Scott

For reasons I can’t quite recall, it’s taken me almost two years to get to the end of writer Gail Simone’s four-year run on Birds of Prey. But with Birds of Prey, v. 7: Dead of Winter, Simone reaches the end, and I catch up with her there.

You would think that in modern comics, which both hallows and cannot sustain long runs, that there would be a great deal of attention paid to the ending of a long string of consecutive issues by a writer — throwing everything the book has on the page or trying to make this an “end of an era” sort of book, with a knowing wink (“Here we go again!”) thrown at the reader or at least a heart-felt “Thanks!” from the writer. But there’s none of that, just a simple “The End!” to mark the passing of Simone’s 53 issues. I appreciate that, and either DC does as well or they mandated it; after all, they’re trying to convince readers that the writers who follow, Tony Bedard and Sean McKeever, supply either the same or higher quality stories, and signaling that something big has passed is never the way to do that. On the other hand, the non-comics part of #108 could have been filled with all sorts of weepy goodbyes and eulogies, for all I know.

Birds of Prey: Dead of Winter coverBut I wouldn’t have begrudged Simone the chance to go out with a big bang; it is a comics tradition, after all. It used to be said of Spider-Man in the Bronze Age that you could tell when a writer was leaving the title because he’d wheel out his Green Goblin story. But the only green I see in this story is on the costumes of Spy Smasher and Knockout.

In Dead of Winter, Simone gives the team its biggest shakeup of her tenure, sending a squad out on another mission as team founder Oracle’s authority is being usurped by Spy Smasher, the revival of a Golden Age hero’s identity. Spy Smasher gained control of the Birds by revealing she knew Oracle’s real identity and threatening Oracle’s father’s reputation and career. She’s the only person to crack Oracle’s ID after so many have tried, so this should be a giant showdown, one that unspools in every issue of the book and in the background of every scene — or, if not in every scene, then at least a few of them. This should be epic, a huge stone carved with letters that say, “I made these minor characters into something that actually matters.”

But it’s not.

It’s another mission, albeit one with a little tension. The mission itself isn’t even morally dubious, even though we’re told Spy Smasher is a bad egg: Spy Smasher leads the team on a rescue of a hero who has been missing for years.

The conflict between Spy Smasher and Oracle is resolved by half of a fight between the two, followed by a little intimidation by all the living Birds of Prey. It’s just 12 pages, four of them taken up by two double-page spreads that involve people standing around and looking at Spy Smasher (or the reader, depending on your point of view). It doesn’t even address the power over Oracle’s dad that allowed Spy Smasher to take over the Birds in the first place. It’s a letdown, to say the least.

And that’s a shame, because it diverts attention from a very good Simone story. The plot itself is relatively simple, but Dead of Winter matches Simone’s previous work on Birds for character moments, quick wit, and plot twists. Matching the Birds against the other team Simone has had success with — the Secret Six — gives Simone a chance to write villains who are as witty as the protagonists. She seems to have a lot of fun with Big Barda as well, from her casual disregard of oozing bullet wounds to her joyful decision to start a fight. Zinda, Lady Blackhawk, gets her moment to show that she knows a thing or two about what you do with “tightass tinpots.” Even Spy Smasher is appropriately ambiguous while getting a decent share of the good lines.

Continuing from where she started in #100, Nicola Scott provides the art for this volume. Scott’s work shows how things have improved since the beginning of Simone’s run; Scott’s characters are attractive people, but unlike those in the work of, say, Ed Benes, they don’t look like they’re being posed for a series of cheesecake pinups. She doesn’t overplay the comedy, matching the understated humor in the dialogue. As I mentioned in Birds of Prey, v. 6: Blood and Circuits, I do dig her clean pencils, and she’s excellent at drawing fight scenes. Sometimes her faces are a little too similar; without costumes, for instance, it would be difficult to tell who is who in the fight between Scandal Savage and Hawkgirl. Still, she is probably the best of the artists Simone has worked with.

Dead of Winter delivers the consistently high quality that readers have come to expect from Simone and her Birds of Prey, and I’m glad I’ve read the entire run. However, it doesn’t transcend that level of quality — it isn’t greater than what came before, and it doesn’t seem like it fully capitalizes on the title’s past. Perhaps I shouldn’t expect it; it isn’t an obligation, but I still mark the book down a little for it. Still, instead of giving the book a big sendoff, Simone gives readers just another volume.

Rating: DC logo DC logo DC logo Half DC symbol (3.5 of 5)

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12 November 2010

Birds of Prey, v. 6: Blood and Circuits

Collects: Birds of Prey #96-103 (2006-7)

Released: August 2007 (DC)

Format: 208 pages / color / $17.99 / ISBN: 9781401213718

What is this?:

The culprits: Writer Gail Simone (with a small assist from Tony Bedard) and pencilers Paulo Siqueira, James Raiz, and Nicola Scott

Despite writer Gail Simone’s tricks and plots, it was hard for me to avoid feeling that the Birds of Prey lacked a great deal of stunning plot developments. Things evolve, change, slightly mutate, but the status quo the book began with issue #56 hadn’t changed through five volumes of trade paperbacks. But building on the momentum from v. 5, Perfect Pitch, Birds of Prey, v. 6: Blood and Circuits changes that impression, and for the better.

Birds of Prey: Blood and Circuits coverIt’s an expansion on the team’s concept: one member leaves, so Oracle calls in the services of other female heroes with the idea of eventually choosing one or more to become one of the Birds of Prey. After the new setup is introduced in #100 — odd to have the launching point for a new development in the middle of the book, but I suppose that’s the way the issues fall — the action doesn’t stop. Issues #100-103 are a high point on this series; issue by issue, Simone raises the stakes. It starts as a routine getting-to-know-you mission to a multi-front battle that spirals out of the heroes’ control to a war for the identity of the team and its founder. Throughout, Simone never relinquishes her strengths in characterization or dialogue — even bit player Judomaster gets a memorable moment of dialogue. Those four issues, by themselves, are more than enough reason to read this book, especially since they make a great jumping on place.

The first four issues — well, three and a half — are dedicated to tying up loose ends, or at least further developing past adversaries. In #96-7, the team tries to talk some sense into Black Alice, a teenager who can steal the magical abilities of other characters, just as the Secret Society makes a pitch to her. Simone introduced Black Alice in v. 4: The Battle Within as largely a one-off villain without any indication that she is important to the DC Universe at large. Here, though, we’re told she is immensely powerful, and Felix Faust tells the reader this every time he’s on the page. This is a technique that will grate on some readers — Faust’s “We’re attempting to bring a supernova to heel” could come off as Simone giving Black Alice some cheap heat — but Simone mostly gets away with it. Yes, Black Alice is powerful, but she’s also a teenager who is confused about what she wants, mitigating her power. It’s a setup that’s been seen before, and Simone’s heroes and villains, especially Faust and Talia al-Ghul, make it a pleasant reuse of the idea.

In #98-9, Huntress and Black Canary have to deal with Yasemin, a Turkish gunrunner the team put behind bars in v. 5. Obviously, she’s out for revenge, which doesn’t go so well for her. Other than humiliating some mob thugs, she’s a mainly distraction while the team figures out who the redhead impersonating Batgirl is. Although the new Batgirl, who quickly gets renamed Misfit, is charmingly wacky, she doesn’t really fit into the stories in which she’s inserted, and her power levels seem a bit too high, especially when she reveals she knows all the secret IDs of the Birds.

My only real complaint about the writing is part of #100, in which Tony Bedard and Simone recap Black Canary’s career and life. It’s … serviceable, but it’s an odd choice for a sendoff for the character. It’s an introduction to the character, and as an introduction, it feels clunky — Black Canary narrates her life to her new ward, Sin, and tries to justify her decision to leave the team. The story feels like something put into #100 to make it larger for an anniversary issue; like most stories meant to pad out annuals and double-sized issues, it’s missable and largely inconsequential without being offensive.

(I’m also not real fond of the volume’s title. Neither the literal interpretation nor the pun makes much sense for the stories within, and I can’t help but wonder if something about the story got lost somewhere — perhaps between the page and my brain.)

The art is provided by three different pencilers this time around. They’re all pretty good, and their styles are distinct yet similar enough to avoid style clash. Paolo Siqueira draws #96-7 and the backup in #100, James Raiz contributes #98-9, and Nicola Scott draws the rest. I prefer Scott’s work; it has a slightly smoother line, and I prefer Scott’s handling of action scenes. In fact, she’s part of what makes #100-3 so much fun. But Siqueira and Raiz are also good fits for the title, and none of them indulge in excessive cheesecake. Siqueira also seems to enjoy working with Black Alice, who gives him the chance to draw a character with many different looks, and the Secret Society.

I’ve been reading Birds of Prey because of its consistent quality; even when the art or the plots weren’t to my liking, Simone’s characters and dialogue kept me coming back. For the first time, I really feel excited about this title and really can’t wait for the next (and Simone’s last) volume, Birds of Prey, v. 7: Dead of Winter.

Rating: DC logo DC logo DC logo DC logo (4 of 5)

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