Birds of Prey, v. 4: The Battle Within
Collects: Birds of Prey #76-85 (2005)
Released: October 2006 (DC)
Format: 240 pages / color / $17.99 / ISBN: 9781401210960
What is this?: The Birds go after violent femme vigilantes, and then everyone tries to stop the Singapore-to-Gotham drug pipeline.
The culprits: Writer Gail Simone
I have been meaning to write about Birds of Prey, v. 4: The Battle Within for a couple of months now, but something always gets in the way: a Snowpocalypse, a Human Target, something. And now, here I am, getting to write about it, and I can’t quite remember what I was going to say in the first place.
I remember being slightly disappointed by Battle when I first read it. Looking over it now, I can’t quite see why. Battle is a heck of a value: ten issues for $17.99. (I tend to say this with the DC books I review but rarely the Marvel books.) It really feels like you’re getting two books in one with this one — and I mean that literally: #76-80 makes up one book, and #81-5 is a completely different storyline. Although it gives the reader more for the dollar, it does take away from a dramatic departure at the end of the first storyline. (On the other hand, that character stays in the book, if not always with the team, so the departure isn’t that big of a cliffhanger.)
The plot seems a little thin in places. The first half of the book follows the Birds as they hunt down female vigilantes; as Oracle later notes, they get a win, a draw, and a loss, and I don’t know that that speaks all that well of the team. Although there are some chances to work some obvious parallels in those five issues, I feel those opportunities were missed. The second half involves stopping a Singaporean drug supplier and an attempt to infiltrate the Gotham mob. The stateside story works fine, but the Singapore side seems too steeped in “honor” stereotypes for me to get into. And I still don’t buy Oracle’s cyberinterface or its complications, which are resolved way too easily here.
Writer Gail Simone keeps the team humming along. The dialogue is excellent, especially when Simone stays away from the sappy moments. Zinda (Lady Blackhawk), who was introduced last volume, shows why she’s part of the team; Simone never forgets that Zinda is both from a different time and very good at what she does, and she manages to get those characteristics across to readers without banging them over the head with it. (I think Zinda is my favorite Bird now.) Simone keeps track of her loose ends and keeps the reader feeling like it’s the characters, not the team or the book’s gimmick, that matters. Simone also uses the DC Universe to her advantage, bringing in characters that advance the storyline without letting those characters overwhelm her story.
The good news: this is the end of Ed Benes’s run on the title. If you’ve read my previous reviews of Birds of Prey, you might remember my complaints about his cheesecake art. Nothing changes about that here: he’s a good artist who lets his predilection for certain parts of pretty ladies show through too much.
His job is taken over by Joe Bennett, who draws five of the remaining eight issues in Battle. He draws action scenes pretty well, which is good, because he gets to draw a lot of them in Battle. I never warmed to his style, however; his women lack well-defined noses, have slack, open mouths, and generally don’t have much expression on their faces. They look a little like blow-up dolls, to be frank. I really like the art from Joe Prado, who draws a slightly scratchy #76, featuring the Birds vs. a Goth teenage Wicca with real power, and Tom Derenick, who draws #77-8 in a style more than slightly reminiscent of Sal Buscema, whom I never get tired of.
I suppose that feeling of disappointment I remember comes from being slightly underwhelmed by the story. Simone’s characters and dialogue once again meet my high expectations, but I miss the feeling of a deeper plot. Huntress’s storyline is a move in the right direction, and it might be even better in the next volume, but it isn’t quite there yet. I suppose I also didn’t care for the heaviest artistic workloads being given to my least favorite of the four pencilers.
Although, if I had paid for Battle rather than checking it out of the library, I suppose getting so much story for so little might have mitigated those feelings.
Rating:
(2.5 of 5)
Labels: 2.5, 2006 October, Birds of Prey, Black Alice, Black Canary, DC, Ed Benes, Gail Simone, Gotham City, Huntress, Joe Bennett, Joe Prado, Metropolis, Oracle, Singapore, Tom Derenick, Wildcat



Neither of the plots worked. Despite having fun dialogue and the characters readers have come to enjoy, this was too by-the-numbers. First, showing a character interfacing between “cyberspace” and the real world is always a dicey proposition, and even though the explanation for Oracle’s infection makes sense, it still doesn’t feel right. It starts out interesting — Oracle seeing patterns in an unplugged screen is suitably creepy — but the more it becomes concrete, the less interesting it is, the less possible madness is for an explanation and the more it becomes a standard fight that Oracle shouldn’t win. She does win, of course, through the most hackneyed way possible: beating the logical machine with emotion.
The most interesting part of Sensei is Black Canary’s story. She heads to Hong Kong to see her dying sensei; while there, she meets the assassin Lady Shiva, who is also there to pay her respects. When the sensei is murdered before he can die, they team up to find the culprit; the trail leads to assassin / poisoner Cheshire, who insists she’s being set up.
But Injustice League seems a little backwards looking to me. (And not just because of Benes’s art; zing!) It’s a simple, old-school plot: villains team up to take on heroes, capture the heroes, then screw up by not killing them. There are the rivalries between villains and between heroes and villains. Worst of all, Injustice League seems to take great pride in copying their animated television library. The Hall of Doom, looking exactly like it did in the Superfriends cartoon, gets a double-page spread at one point: Nothing else on the page, just a drawing of building that looks vaguely like Darth Vader’s helmet sitting in a swamp, for no other reasons than to help fanboys who don’t have access to Viagra. The composition of the League is more like the Secret Society of Justice League Unlimited, a large consortium of supervillains joining up to have a chance against the heroes. And then there’s Amanda Waller, also prominently from JLU, showing up to unnerve the heroes and take the captured villains off for some nefarious purpose.
So we have Simone, who seems to be living the kind of life story every comics fan would like to experience. Gaining attention with