Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

20 February 2007

Champions Classic, v. 2

Collects: Champions #12-7, Iron Man Annual #4, Avengers #163, Super-Villain Team-Up #14, Spectacular Spider-Man #17-8 (1977-8)

Released: January 2006 (Marvel)

Format: 214 pages / color / $19.99 / ISBN: 078512098X

My wife will often point out that many titles in Marvel’s Essential line are not, by any means of the imagination, essential. Essential Ghost Rider, v. 1, is her prime example, at least until she sees me reading v. 2.

Another line of Marvel TPBs that generates the occasional misnomer is the Classics line, which reprints older Marvel titles in full color. While some might argue the forthcoming Alpha Flight Classic is a prime example of misleading advertising, I must protest on two counts: one, that Alpha Flight is a prime example of Marvel being the shizzle in the ‘80s, and two, the worst example of “Classic” is clearly the Champions (Classic). Which is, surprisingly, on its second volume.

Champions Classic v. 2 cover The first volume of Champions (Classic!) ended with the Stilt-Man fighting Black Goliath. Where I’m from, that spells awesome, but unfortunately, the Stilt-Man can’t even last one issue in the second volume. He’s barely even a distraction, and the Champions can’t even be bothered to take him out — he’s beaten up by third-stringer Black Goliath. (Such is Stilt-Man’s lot in life.)

The Champions aren’t that impressive a team. Sure, they have Hercules and Ghost Rider, but they have a pair of castoff X-Men (Iceman and Angel) and are led by the non-powered Black Widow. Yes, I know there are some Avengers teams these guys could have taken, but once the villain has tricked Hercules, there’s not much opposition there. Plus there’s little reason for them to stay together; what do the five of them have in common? They are as far away from the common man they are supposed to protect as Hercules is from sobriety or Iceman is from being interesting. (If you think I’m being harsh, let me remind you Iceman’s an accountant when he isn’t a hero.)

Although the first volume of Champions (Classic?) was plagued by the original run’s tendency to switch creators, the second has at least half the problem solved. The underrated Bill Mantlo is the writer for most of v. 2, even writing the crossover issues (except for Avengers #163, which was written by Jim Shooter). The art gets off to a roaring start as well, with John Byrne drawing #12-15. This won’t work won’t be featured in his obituary, but it’s solid enough, drawn back when Byrne was working second-string titles like Champions and Iron Fist and turning in work far exceeding the title’s worth. There’s something about his Darkstar that seems to epitomize this — she’s a minor character marked indelibly with his style, which elevates her just a little.

The rest of the art is provided by industry stalwarts: George Tuska pencils the Iron Man Annual and Avengers as well as the final issue of the Champions, Bob Hall does the Supervillain Team-Up / Champions crossover, and one of my favorites, Sal Buscema finishes the team off in a two parter in Spectacular Spider-Man.

Yet despite some very solid talent, this book never clicks. You can’t blame the crossovers because of the continuity of the creators. I hate to blame Mantlo, but you look at the book, and all the bad ink seems to lead back to him. The two-part story against Swarm, the sentient communal bee colony merged with a Nazi war criminal, is the only effective story in the book. The Iron Man Annual is a bland battle against faceless thugs, despite the presence of MODOK. (If you can’t make MODOK creepy and / or memorable, you’re doing something wrong.) The Dr. Doom / Magneto battle in Supervillain Team-Up and Champions #16 is fondly remembered in some quarters, but it is superceded by the better Emperor Doom graphic novel, and in any event, the ending doesn’t make sense. (Not to mention it has very little to do with the Champions, who are mind controlled while they’re in the story.)

The rest of the stories are forgettable. Not bad … just forgettable. The team doesn’t even get a decent sendoff; they disband off-panel after Champions #17, so Angel has to tell Peter Parker how it happens in Spectacular Spider-Man. Was cancellation a surprise? It certainly seems that way, but you’d think the writing would be on the wall. On the other hand, there was certainly a lot of guest appearances late in the title’s run, so maybe the creative team hoped that would float the title along a little farther.

Maybe it isn’t really Mantlo’s fault. Maybe it’s just time catching up with a very bad idea.

The Champions were anything but classic. The stories in Champions (Classic*) are anything but memorable.

Rating: (2 of 5)

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01 August 2006

Champions Classic, v. 1

Collects: Champions #1-11 (1975-7)

Released: June 2006 (Marvel)

Because you didn’t demand it, Marvel released the Champions in the 1970s. It was sort of the rock supergroup concept applied to superheroes: recognizeable heroes at loose ends tossed together to see what happens.

Just like with supergroups, the musicians aren’t usually the best, but they are credible. So in Champions Classic, v. 1, we get the Angel and Iceman at loose ends (they don’t like the All-New, All-Different X-Men all that much), occasional active Avengers Black Widow and Hercules, and relatively new hero Ghost Rider. I know what you’re saying to yourself: They put those people on a team? Yes. Yes, they did, and it worked about as well as you might expect.

The character concepts are almost completely incompatible, and all the characters have in common is that they are in Los Angeles. Ghost Rider fits with supernatural tales, Angel and Iceman to mutant rights, the Widow to espionage, and Hercules … well, he’s just larger than life. Despite the writers’ attempts, only Hercules strengths come across. The Widow doesn’t get to spy much, nor does she lead well; Angel doesn’t seem a very good business and is unable to keep the team focused on the raison d’etre he established; Ghost Rider is about as otherworldly as a club to the face; and Iceman doesn’t do much but complain that he’s leaving (until a pretty face comes along).

These problems aren’t insurmountable; they can be used as excellent plot devices. But by the time you get to #11, it’s difficult to think these are plots rather than just inherent difficulties with the team.

Just look at the cover: Herc in his gaudy leather and loincloth ensemble, Angel in his gaudy and Godawful costume, Iceman in his ice form, Ghost Rider in his leathers and motorcycle, and the Black Widow in her slinky black stealth suit. You can find two of these heroes that visually go together with no problem, but linking three is difficult, and five is impossible.

Tony Isabella and Bill Mantlo try their best, heaven knows. They give each hero a plot suited to their expertise: an Olympian plot for Herc in #1-3, a businessman goes bad in #5-6, a Russian four-parter for the Widow and her handler / trainer / sidekick Ivan in #7-10, and Wild West action vs. shadows for Ghost Rider in #11. But the rest of the Champions seem out of place in Herc’s and the Widow’s stories, and no one shines in the other two. It just doesn’t work.

The best storyline is that of Rampage, a genius inventor whose business is about to go bankrupt. The inventor dons the Rampage armor and tries to steal the money to get his business out of hock: sort of an evil Tony Stark. The team works well, the villain has a simple motivation and a reason for fighting the team as a whole, and his arc comes to an end satisfactorily. But there’s little satisfaction to be found elsewhere.

The writing seems to get a spark when Mantlo takes over for Isabella in #8. There seems to be an energy and a plan that had been absent in the first issues, but that could be just because I don’t see what’s coming up. Don Heck draws the first six issues, but it’s not his best work — too scratchy and shadowed for the brightly lit tales, and his line looks a little ragged compared to his best work. That could be the inker’s fault, and in any event Heck is still strong in storytelling and action, but it was a slight relief to my line when George Tuska (#7) and Bob Hall (#8-10). John Byrne, at the top of his game, is a treat in #11.

I’m not sure it’s the artists’ faults, but the costumes are pure ‘70s. The Olympian gods seem colorblind. The Black Widow wears a purple checked skirt over her suit in #1, an ensemble I have never seen before and hope never to see again. And then there’s the Angel’s monstrosity; Rampage destroys it in #8, earning my gratitude. (Also, there’s a scene where Hercules runs through the defense of UCLA’s football team, colored by someone who has never seen their uniforms.)

Now, I have to admit: If there’s a second volume, I will probably pick it up. The final page of v. 1 has the Stilt-Man announcing he’s about to become the Master of the World. If that ain’t a hook, I don’t know what is. (Besides, the team falls apart in v. 2, and that’s believable.)

Rating: (2 of 5)

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