Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

31 January 2011

Fantastic Four: The Beginning of the End

Collects: Fantastic Four #525-6 and 551-3 (2005, 2008)

Released: April 2008 (Marvel)

Format: 120 pages / color / $12.99 / ISBN: 9780785125549

What is this?: Dr. Doom comes back from the future to tell Reed he’s screwed up the future; Diablo annoys the team with alchemy and dreams.

The culprits: Writers Dwayne McDuffie and Karl Kesel and artists Paul Pelletier and Tom Grummett

Fantastic Four: The Beginning of the End is a substantial improvement on Fantastic Four: The New Fantastic Four. Well, at least writer Dwayne McDuffie’s contribution to the TPB is.

Whereas New Fantastic Four is full of unneeded bombast and incessant events of cosmic import, McDuffie chooses a more quiet plot for the finale of his short run on Fantastic Four. Dr. Doom travels back in time to escape a Reed Richards-dominated future. Of course his objective is to avert that future, but are the things he’s saying about Reed true? Is he really a monster who loses sight of the human costs in his efforts to improve the world?

Fantastic Four: The Beginning of the End coverAt the time Beginning was written, that wasn’t such a far-fetched idea. After the nonsense of Civil War and the Superhuman Registration Act, Reed looked like a borderline Fascist (and we know how much regard Fascists generally have for borders) who believed he had all the answers. His arrogance had split the team, and The New Fantastic Four had only begun the healing. And of course, if a Doom from the future was looking for a time to prey upon the other members’ uncertainty, this was it. It’s a fantastic, intriguing idea for a story, and McDuffie exploits it to its fullest.

Unfortunately, there are a few flaws to the story. The story takes three issues for an argument with occasional punches, and it feels padded. The arrival of the Fantastic Four from the future, while a logical part of the story, puts the kibosh on the story before it has ended; when they arrive, you know all debate is truly finished. I also did not need more dickering about the nature of time travel. A recap would be fine, but I never need to hear that the generally held model of Marvel temporal mechanics is wrong or even more than mildly flawed.

None of these objections take away from my enjoyment of the story, though. That might have been influenced by my desire to believe Doom was correct and Reed was so incredibly wrong.

Writer Karl Kesel’s two-issue “Dream Fever” story from #525-6, which features Diablo as the villain, seems an odd fit here. It’s included, presumably, because they had extra room to fill at the end of McDuffie’s run and it had been collected nowhere else (it originally fit between Mark Waid’s three-year run, ending with #524, and J. Michael Straczynski’s year and a half, which lasted from #527 to Civil War). “It has to fit somewhere” and “We have extra space” makes sense if you’re collecting the issues, but it doesn’t mean I have to like it. It doesn’t fit with McDuffie’s work in tone or continuity; where “The Beginning of the End” is a story that can only take place after the events of Civil War, “Dream Fever” is set well before, with a cheerier team in a story that actually follows up on character development from the Waid run (which I suspect we’ll never hear about again).

“Dream Fever” is a fill-in story that never claims to be more than a fill-in story. It tries to get some mileage out of using dreams to reveal character elements that were rarely or never discussed, and to be fair, Kesel does have some success there. But using dreams in that manner is a frequent prop for real character development, and worse, saying that all the team’s dreams are nightmares, and that having other people’s nightmares rather than your own will kill you … it seems a bit silly. Again, it’s a fill-in two-parter, so wasting effort trying to convince the reader of something that could be glossed over wouldn’t be a wise use of space, but it took away from the peril of the story. Diablo as the villain … well, in this story, he seems more like an opportunist than a credible threat or someone with a strong plan.

What is unusual is that the two essentially randomly packaged together stories both have excellent art. I praised Paul Pelletier’s work from The New Fantastic Four, and his work on “Beginning of the End” is every bit as good. His depiction of Reed’s secret workroom, with notes and equations on every surface, is my favorite visual of the book. Pelletier also gets to design future versions of the team, the Black Panther, and Namor, and although I’m not exactly fond of the changes in facial hair and / or hair length school of aging, I did like his Ben Grimm. Tom Grummett gives the fill-in art for “Dream Fever” and does a likewise impressive job. Although there’s nothing as visually arresting in his work as what Pelletier is given, his artwork is clear and bright, with a good grasp of storytelling.

I find it strange that I would prefer this hodgepodge Fantastic Four book to one that McDuffie wrote by himself. Still, it’s true. I also find it interesting that a Dr. Doom / time travel story would feel less an assertion of self-importance than The New Fantastic Four, but again — true. In any event, it allows McDuffie to end his short run on a high note.

Rating: Fantastic Four symbol Fantastic Four symbol Fantastic Four symbol Half Fantastic Four symbol (3.5 of 5)

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21 January 2011

Fantastic Four: The New Fantastic Four

Collects: Fantastic Four #544-50 (2007)

Released: May 2008 (Marvel)

Format: 168 pages / color / $15.99 / ISBN: 9780785124832

What is this?: Reed and Sue take off for a honeymoon, so Storm and the Black Panther fill in for a couple of adventures.

The culprits: Writer Dwayne McDuffie and artist Paul Pelletier

In the comments for my review of Justice League of America, v. 3: The Injustice League, I mentioned that I would be reading more of writer Dwayne McDuffie’s work, specifically his Fantastic Four run. (Of course, I said I would be getting to it in a month or two, but it has been more like a year or two; maybe I was speaking in code like Spock and Kirk in Wrath of Khan?) Still, in fulfillment of that promise, we have Fantastic Four: The New Fantastic Four.

McDuffie is a long-time comic book veteran. I remember his work for Marvel in the late ‘80s / early ‘90s, and his work on DC’s Milestone imprint is well-regarded. Despite being one of the guiding forces of the animated Justice League / Justice League Unlimited series, I doubted he would get a chance to write a big comic book title. I was pleased to see I was wrong — and wrong pretty spectacularly, actually, since he wrote A-list titles for both Marvel and DC.

Fantastic Four: The New Fantastic Four coverI want to start out with the good things about the writing in New Fantastic Four. Bringing new characters onto the team is an excellent idea, especially if it’s only for a half year of issues or so, and Black Panther has been so closely tied with the team over the years that he makes a natural candidate. I adore McDuffie’s humor in this one: nice character interactions and self-deprecating humor about themselves and about the conventions of the genre. That’s just one sentence in the review, but it should weight a lot more in the evaluation: enjoyable humor goes a long way to smooth over whatever rough spots are in the plotting. And I especially like the use of the Frightful Four as opponents in the issues bridging the two halves of New Fantastic Four; the Wizard’s plan this time was uninspired, but a more grounded set of opponents (albeit in an exotic locale) was exactly what the plot needed between the two cosmic adventures.

The first half of the book was a sequel to McDuffie’s miniseries Beyond. I liked some parts of Beyond, but I didn’t think it needed a follow-up. Gravity is a fun new character, yes, and resurrecting him is a fine idea. But bringing the former Deathlok on the mission to retrieve Gravity was unnecessary — he doesn’t do much, if anything. And using Gravity in the second arc of the book made it seem as if McDuffie was apologizing for killing the character in the first place; when the heroes need someone wielding an elemental force, he’s the first guy the heroes think about? Really? And invoking the presence of the Watcher to make us believe the story was more important than it was is laughable, especially when the story later makes a joke about how everyone except Deathlok has been to the Watcher’s home, and a herd of Watchers show up in issue #549.

The Watchers, more than anything, serve as the epitome of why I feel ambivalence toward New Fantastic Four. On one hand, the book goes for the big stories, the ones with the traditional Fantastic Four cast of supporting characters in them: Galactus, his heralds (the Silver Surfer twice), the Watcher (twice, plus the aforementioned herd), the end of all life. And on the other hand, it does this with a repetition that distracts from the danger involved. McDuffie seems to be really hammering some ideas home — hammering them so hard, in fact, that they are driven about a foot into the plot. Gravity is important, as he briefly becomes Protector of the Universe, holds off Galactus, and helps Dr. Strange perform psychic surgery on Eternity. The Watchers make things important. The Black Panther has an intellect as great as Reed Richards and can defeat Galactus, the Silver Surfer, and Stardust (another herald) … essentially at the same time. Black Panther threatens the Watcher with the Ultimate Nullifier to get information instead of asking … because the Ultimate Nullifier shows up in important comics? (I don’t know.) Black Panther and Storm are in love (no one’s going to be able to convince me of that). Reed and Sue can be really scary — so scary they frighten their teammates, who feel as if they might do something uncharacteristic, even though they’ve known each other for more than a decade.

By using these big events, McDuffie looks like he’s trying to prove something — that he can write the big events, that Black Panther is an A-list character, that Fantastic Four should be about the cosmic challenges. I don’t know if that’s true, and I don’t need to be convinced of the first two. But the success of the issues with the Frightful Four shows that none of that is absolutely true, anyway; McDuffie and the Fantastic Four do well with grounded stories, and the Black Panther, although still pretty badass, can be humbled in battle. More importantly, Gravity and the Watcher doesn’t have to be involved. (By the way, does anyone know how the Trapster escaped the Wizard’s time loop from #519?)

I was worried about the art, looking at the cover by Michael Turner (look at Sue’s waist and how her torso is bent; that has to be painful), but I should have remembered Paul Pelletier’s work is wonderful. It’s attractive, it’s expressive, it’s kinetic, and it tells the story. Really, it’s everything you could want in comic book art without adding on the stylistic flair of, say, J.H. Williams III. Again, this is short praise — Pelletier’s work really does make New Fantastic Four so much better.

I want to like New Fantastic Four, and there are many moments I did like, as I read it. But taken overall, it’s hard to enjoy the repetition and the constant demand for the story to be considered important. If you don’t take it seriously, I think you can really enjoy New Fantastic Four; if you do, however, it may grate.

Rating: Fantastic Four symbol Fantastic Four symbol Fantastic Four symbol (3 of 5)

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26 May 2009

Guardians of the Galaxy, v. 1: Legacy

Collects: Guardians of the Galaxy v. 2 #1-6 (2008)

Released: March 2009 (Marvel)

Format: 152 pages / color / $16.99 / ISBN: 9780785133384

What is this?: In the wake of the Annihilation events, Star-Lord puts together a “proactive” team to fight cosmic menaces and repair damage.

The culprits: Writers Dan Abnett and Andy Lanning and penciler Paul Pelletier

I’ve always felt Marvel should do more with their cosmic characters. I wasn’t sure what, exactly, but there was a great big universe out there in which tell stories — any kind of story you wanted, really, with at least a dozen characters Marvel fans were familiar with. But for a decade after Jim Starlin’s Infinity series, there wasn’t much — no Silver Surfer, very little Thanos, few (if any) events.

Then Marvel released their Annihilation crossovers, and I was happy they seemed well received, both critically and commercially. I didn’t particularly want to read long, involved space crossovers, but if they renewed interest in Marvel’s deep space program, then more power to them.

Guardians of the Galaxy, v. 1: Legacy coverBut when Marvel released Guardians of the Galaxy, v. 1: Legacy, I was intrigued. Playing off those crossovers, with characters who had been among their protagonists, Guardians was telling a new story going forward — more manageable, it seemed, than a sprawling crossover. I decided to get on board, and I’m glad I did.

First of all, the characters as written by Dan Abnett and Andy Lanning are fantastic. Rocket Raccoon is the most fun — how can a talking raccoon who blows up stuff not be? I enjoyed the bluntness / simplicity of Drax, and the telepathic Russian space dog Cosmo is a hoot as well. The other characters are also distinct: Star-Lord is a leader who may be over his head and might like the action a little too much, Gamora is deadly and sensual, the new Quasar is a new hero trying to connect with the father of her former girlfriend. (OK, they are well-worn character tropes — except for Quasar. Still, the old tropes can still work in the right situation.) I’m not sure about Warlock and Mantis, who don’t remind me of what I’ve seen of them in the past, but I’ll chalk that up to the Annihilation crossovers I haven’t read.

The idea of the team is a logical one — a proactive team to fight threats like the Annihilation wave and the Phalanx before they can commit genocide and to repair the damage those attacks did. Still, proactive teams never work in comics — well, rarely work. The Guardians’ standard heroic missions and fights against the Universal Church of Truth are entertaining, and although Skrulls are overexposed, the Skrull / Secret Invasion storyline that makes up the second half of Legacy succeeds; I especially like Drax’s method of rooting out Skrulls.

On the other hand, I am less enthused about Major Victory and Starhawk / One Who Knows (from the original Guardians) and Mantis’s heavy foreshadowing (if you can call blatant prophecy “foreshadowing”). I don’t care for playing with timelines — go read Exiles, if that’s your thing — and prophecies rarely turn out well, either for characters or writers. I am extremely uninterested in Star-Lord’s method of recruiting and a potential breakup of the team; the sooner the next volume is past that, the better.

Paul Pelletier’s pencils are great. The character designs are excellent, and their similarities show the team’s connections rather than being confusing or boring. Pelletier’s storytelling is great, and his art is sharp and beautiful. His aliens are imaginative, vibrant; he even makes each tentacled space beasts distinct.

My misgivings about the long-term plot threatened to lower my enthusiasm about the initial concept, but Pelletier’s art saves Legacy, pushing it past good into very good territory. I’m looking forward to the next volume of Guardians when it comes out in paperback (presumably in the fall; the hardback is already out out this week).

Rating: Marvel symbol Marvel symbol Marvel symbol Marvel symbol (4 of 5)

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06 June 2008

She-Hulk, v. 3: Time Trials

Collects: She-Hulk v. 2 #1-5 (2005-6)

Released: June 2006 (Marvel)

Format: 136 pages / color / $14.99 / ISBN: 0785117954

You can bet that any She-Hulk book with Dan Slott’s name on it will be gold.

Slott is the writer of She-Hulk, v. 3: Time Trials, the first TPB in the series’s new lease on life after cancellation. In Time Trials, She-Hulk deals with the changes caused by the big battle at the end of her previous series and repairing the damage Avengers writers Chuck Austen and Brian Michael Bendis inflicted upon the character.

She-Hulk, v. 3: Time Trials coverFor that reason alone, Time Trials should appeal to Marvel traditionalists. But also there’s not a hint of decompression here; each issue is packed with story, characterization, continuity, and gags.

The art for issues #1, 2, 5, and part of #3 is by Paul Pelletier. He’s an acquired taste, sparse on details and certainly short on glamour. But given the other artists on the “jam session” issue (#3) and Skott Collins’s work on #4, that’s not such a bad thing. Pelletier makes her look powerful and large without making her seem casually grotesque or a refugee from the ‘80s. (Or a very bizarre Amazonian pin-up girl, which is cover artist Greg Horn’s take.) Pelletier is adept at comedy, which is the most important aspect of an artist’s job when keeping up with Slott’s scripts.

In Time Trials, She-Hulk works a trial in which the jury pool has been pulled from the past. Among the veniremen is Hawkeye, whom She-Hulk knows was killed in Avengers: Disassembled. Her mucking with time gets her tried by the Time Variance Authority as an excuse for a big retrospective in an anniversary issue (again, #3). After that, she brings home an Avenger from time limbo and deals with her destruction of Bone, Idaho, while under the influence of one of the Scarlet Witch’s spells.

That doesn’t sound impressive, and Slott’s run on She-Hulk could be criticized as being too reactive to other storylines (the same can be said about Slott’s The Thing, v. 1: Idol of Millions). But there’s nothing intrinsically wrong with using past stories, no matter how bad, as springboards for future stories. In fact, it’s laudable in a shared universe, and given the nudge and wink Slott gives readers over the more absurd plots, it’s almost cathartic. Even besides the jokes, even Slott’s throwaway ideas are excellent: the Green Cross, for example, is an organization that cleans up the destruction caused by gamma-spawned creatures, founded by the man who dared Rick Jones onto the bomb range and cause the Hulk to be created in the first place.

As always, enjoyable.

Rating: Marvel logo Marvel logo Marvel logo Marvel logo Half of a Marvel logo(4.5 of 5)

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