Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

20 July 2012

X-Men Forever, v. 2: The Secret History of the Sentinels

Collects: X-Men Forever #6-10 (2009)

Released: March 2010 (Marvel)

Format: 120 pages / color / $16.99 / ISBN: 9780785136804

What is this?: Before they bury Wolverine, the X-Men dig deeper into the conspiracy against them and find Sentinels.

The culprits: Writer Chris Claremont and artists Paul Smith and Steve Scott


Whatever goodwill I had for X-Men Forever led me to buy X-Men Forever, v. 2: The Secret History of the Sentinels. After the newness of the concept of writer Chris Claremont’s elaborate What If? series (featuring the X-Men) wore off, what would be left?

The answer — as if you needed to be told — is writer Chris Claremont.

Claremont’s distinctive dialogue and cadences overwhelm everything else in Secret History. If this were a decade ago, when Claremont was returning the X-titles and this might do any good, an intervention would be in order, with his colleagues and editors showing him how his verbal tics and word balloons were hurting those around him. Given that an intervention is out of the question, Claremont needs someone to do something similar to what former Marvel editor Christopher Priest said his assistant, Maddie / Adam Blaustein, did with Peter David — winnow down his excesses while leaving the essential, appealing essence of the writer. Isn’t that what an editor is for? Perhaps not. In any event, it’s not worth the effort now; Claremont is who he is, his work is what it is, and almost everyone knows how he or she feels about that.

X-Men Forever, v. 2: The Secret History of the Sentinels coverFor those of you playing Claremont cliché bingo, using Secret History, I will serve as caller: Baseball. Vintage plane fetishism. X-Men cleaning up the wreckage of one of their fights. Obtrusive military slang. Danger Room malfunction. Bad accent (Gambit only, oddly, even though Nightcrawler and Cannonball are in this book). “Best at what I do” (non-Wolverine division). If you did not win, best of luck next time; I’m sure the “mind control” square on your card is certain to be covered next time.

The story involves the return of the Sentinels, as you would guess form the title. With Nick Fury part of the book’s cast, Claremont makes the dramatic choice to tie the Trask family, who created the Sentinels, to the Nazis. This seems unnecessary but ultimately harmless, but Claremont links a couple of other characters to World War II and the Fury’s old commando group: SHIELD agents Daisy Dugan and Tommy Juniper, the latter explicitly the great-nephew of Howler casualty Junior Juniper. If this were a SHIELD book, these generational links would be a great idea. But this isn’t a SHIELD book; it’s an X-Men book. And the X-Men are firmly tied to the beginning of Marvel’s ten-year (or twelve-year or fifteen-year) timeline. Delving into their past tends to lead into Xavier, Juggernaut, or Magneto stories, areas that have long since been overmined.

On the other hand, the X-Men do have one character with whom the theme of family does work: Cyclops, who ironically started as an orphan. The book’s most affecting scene is its final one, two pages of Cyclops flying to Alaska to visit his grandparents, father, and son in Alaska. Scott reuniting with his son, Nathan, and their interaction feels real and is touching because of that.

That last issue is the best in Secret History. In #10, the X-Men hold a funeral for Wolverine, who died all the way back in #1. It’s not a perfect issue, God knows — unrestrained by action, Claremont's word balloons overrun everything, like a sort of verbal kudzu. But given that the action in the rest of the book is nothing to remember, something different is welcome. The issue gives everyone a chance to take stock and reflect. The New Mutants, Excalibur, Fantastic Four, and an abbreviated Avengers team show up, as do various X-Men hangers-on and ex-X-Men. It feels like an important event without being too clichéd or overwrought; the funeral itself takes only two pages, with Cyclops giving the eulogy.

The rest of the volume is forgettable, at best. Issue #6 is an embarrassment of X-clichés, with the X-Men playing baseball among wreckage in the Danger Room, which as a matter of course malfunctions. The next three issues feature a battle against a Trask and her Sentinels, ending with a particularly anticlimactic fight that Jean Grey ends by throwing a tantrum.

The subplots are ignorable. Claremont tries to interest readers in a conspiracy vs. the X-Men, but it’s not working. “Continuum” is a dull name, there’s no hint of what exactly the group’s agenda or grief with the X-Men is, and revealing one of the conspiracy's heads is the newly introduced mother of another newly introduced character is underwhelming. The flashbacks — Logan teaming up with Fury’s Howling Commandos in World War II and Bolivar Trask showing his family his Sentinel works — are old hat and dull. The only interesting subplot involves the child Storm, who is trying to figure out what she is and where she should go; this actually gives Gambit a bit of relevance, since he serves as Storm’s hedonistic counsel against the moralistic X-Men. Forge and lil’ Storm’s reactions toward each other at Wolverine’s funeral is a nice touch.

The art is fine. Paul Smith draws #6 and #10, and he’s exactly the type of artist you’d expect Marvel to assign to Claremont’s nostalgia title. Smith worked with Claremont on Uncanny X-Men #165-70 and 172-5, including most of the issues from the classic X-Men: From the Ashes storyline. Smith’s art has changed over 30 years, of course, and at times it looks like it’s taken on some characteristics of fellow Claremont collaborator Rick Leonardi’s work. On the other hand, Steve Scott isn’t a classic Marvel artist, and the bulk of his work for the company comes on the Marvel Adventures line. He’s a good choice for that, as his line is clean and his characters are bright and attractive, easy to tell apart. It’s not a distinctive style, though, which might have been what Marvel was aiming for; if you’re reading Claremont in the 21st century, do you really want something to distract you from Claremont’s plot and words? No, you do not; Claremont’s the feature here.

Secret History isn’t bad; its sin is larger. This book is just not that interesting, and the greatest emotion it arouses in me is occasional annoyance. Some will feel the warm flush of nostalgia when they read Secret History, and there’s nothing wrong with that. I’m well insulated against that warmth, however, and I think most readers are as well.

Rating: X-Men symbol Half X-Men symbol (1.5 of 5)

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04 March 2011

Gambit Classic, v. 1

Collects: Uncanny X-Men #265-7 and Gambit #1-4 (1990, 1993-4)

Released: April 2009 (Marvel)

Format: 176 pages /color / $24.99 / ISBN: 9780785137290

What is this?: Gambit! Gambit Gambit? Gambit, n’est ce pas! 1990s! Gaaammmmbiiiittt!

The culprits: Writers Chris Claremont and Howard Mackie and artists Lee Weeks, Bill Jaaska, Mike Collins, and Homage Studios

When future generations look back at us and ask us why we thought Gambit was “cool,” we will be forced to answer: It was the ‘90s; you had to have been there. That’s the only response that makes sense. Oh, perhaps we might say something about his anti-authoritarian attitude, about how he metaphorically pulled the whiskers of Xavier and Wolverine and he had a “mysterious” past, but those aren’t real answers. Those are excuses.

Those delving into the subject will not find the answer to that future question in Gambit Classic, v. 1. Unfortunately, Gambit Classic will raise only more questions: What’s with that accent? Why is Storm a child? Why does the first issue in this collection not have Gambit in it at all? Seriously — is that accent a symptom of brain damage? Is the immortal Candra’s support of the useless Thieves and Assassins Guilds evidence of her uselessness, or is her behavior enough of a de facto argument?

Gambit Classic coverBut we must put aside these considerations for the moment. The future, I have been assured by eminent authorities on the subject, will take care of itself, much as I believe those future generations should be allowed to. Let us instead concentrate on the book itself.

Gambit Classic starts at the end of writer Chris Claremont‘s run on Uncanny X-Men, coming during the time when Storm was a child and the X-Men were scattered across the globe, with many of them missing their memories. As most of you who have read Uncanny during that time know, it was not a good period — the 260s of Uncanny were abysmal in quality, but the book was coasting on a wave of popularity. (That wave, I believe, partially answers the hypothetical question at the beginning of the review.) At this point, Claremont was doing issues or short arcs on the various X-Men split up by the Siege Perilous — #259 was about Colossus, #260 featured Dazzler, and #261 pitted Wolverine, Jubilee, and Psylocke against Hardcase and the Harriers. (Forge and Banshee rescued Jean Grey in #262-4.) These issues were about as you would expect: Claremontian dialogue, Image-ish art, plots that seemingly went nowhere. (The team had been split up since #251, and it would not get back together until #270, at the beginning of X-Tinction Agenda.)

Anyway … the former X-Man Storm is a child in Cairo, Ill., where she’d been since #253. Issue #265 provides the background for Gambit’s first appearance — he doesn’t appear in the issue, as I mentioned earlier — as pre-teen Storm steals from the, er, rich in the area. Unfortunately, the Shadow King has taken one of the mansions and turned its occupants into his slaves. Through either laziness or foreshadowing, Claremont doesn’t bother to change much between the Shadow King’s slaves and the mind-controlled Rachel Summers from “Days of Future Past”: both are called “hounds,” and their costumes are extremely similar (skintight with spikes). Perhaps Claremont, having reached the top of the comics world, didn’t feel the need to alter his personal storytelling fetish to suit the norms. Into this weird scene walks Gambit, who wants to steal from same mansion Storm targeted; he helps save Storm from the Shadow King, he helps save Storm from Nanny and the Orphan Maker, and the two escape to New Orleans. This first appearance sets up everything that Gambit is: a trenchcoat, hideous body armor, an accent, a profession, and a propensity to blow things up, mutant-style. Yes, there’s a green glow around his eyes that suggests a psychic power, and the accent is more Claremontian than Cajun, but it’s easy to see what Claremont is going for. (To be fair to him, Claremont’s Gambit dialogue is more than just phonetic mispronunciations and a smattering of high-school French.)

It’s unfortunate for the character that this was his introduction, inserted into this unfortunate storyline. When modern readers think of Claremont’s weaknesses and excesses, this storyline is exactly what they have in mind. The dialogue and narration are stylized to the point of self parody. The mind control plot is Claremont’s go-to storyline, even as it’s bogged down in the remnants of the Siege Perilous / Australian chaos that had been going on far too long. For God’s sake, it has Nanny and the Orphan Maker (not Claremont creations, but right up his alley). In my opinion, this is the absolute nadir of Claremont’s entire run, which would improve immediately after this nonsense was over.

(One final note about the writing: This storyline is set in Cairo, Ill., in part because Storm has mixed it up with her childhood home of Cairo, Egypt. Sure, fine, although the names aren’t even pronounced the same.56 Claremont and his artists seem to think the American Cairo is a large or prosperous town. As someone who grew up in the area,57 I can tell you it isn’t. It’s a poor, small, river town that is occasionally the object or subject of Southern Illinois’s racial tensions. It’s largest population was in 1920, when Cairo had just over 15,000 people. In 1990, it was less than 5,000. Today, Cairo has fewer than 3,000 people, and someone is burning down abandoned buildings for fun. But Claremont’s Cairo has the large, prosperous Mississippi Mall and several mansions full of artwork to rob. According to the art, the mall is huge — a multilevel job that would never have been built in a rural area where land is cheap — and the mansions are opulent and architecturally interesting. I know comics are fantasy, but this seems a rather pointless one.)

When you think of this time in X-Men history, you envision the Image artists working on the title — Jim Lee, Whilce Portacio, Marc Silvestri, etc. However, that’s not what you get here. The late Bill Jaaska drew #265, and Mike Collins was the artist for #266, although Lee is credited as Gambit’s co-creator. Neither is bad — I like Jaaska’s clear, simple artwork quite a bit, more than murky, oversexualized, Image-ish #267 — but both were odd choices for the time. Neither had the prominence of the other artists who worked on Uncanny; neither fit the style of Lee et al. Uncanny #267 is credited to Homage Studios — specifically, Jim Lee and Whilce Portacio along with Scott Williams — and it’s not the best work from Lee or Portacio.

As for the Gambit miniseries, the artwork of Lee Weeks is much more pleasing. It’s not perfect — occasionally the reader is blinded when the flash overcomes substance, and Gambit’s hair is a near impossible cosmetological marvel — but despite those shortcomings, it’s clear, it’s quite pretty, and it tells the story reasonably well.

Although given what the actual story is, telling it clearly can be considered a detriment. Howard Mackie … I have no idea what to say about Mackie that rises above personal attacks. The plot of Gambit involves Gambit’s wife, the immortal mutant Candra, and the guilds of New Orleans. The guilds are incompetent — the Assassins kill one person during the series, someone so obviously fish bait he should have had it tattooed on his face — and the Thieves, despite their “power,” are pushed around by everyone. Rogue, the most powerful character in the book, does nothing. Belladonna, Gambit’s unconscious wife, sleeps in the nude the entire series. (Why?) Candra does nothing but wear an impressively stupid costume, which is a swimsuit with arm-length gloves attached to the top. Her enforcer, the Tithe Collector, would have trouble menacing a fourth-grade class. And Gambit? The most impressive thing he does is to slip out, travel to Paris, and return without Rogue noticing. Well, that’s not true — the most impressive thing he does is to ask Rogue out on a date only moments after his beloved wife awakes, an amnesiac. That’s impressively awful, the kind of behavior that deserves fire ants inside the armor and honey-coated underwear.

If you want a more detailed look at its awfulness, consult David R. Henry‘s review of Gambit #4, “The Moron Game.”

So, if you’ve been paying close attention, you may come to the conclusion that this book is awful. Well, yes, and no. The quality of the book is pretty low — so low, really, I hadn’t planned to write a full-length review — with its highest profile creators doing some of their worst work and Howard Mackie doing his usual job. Still, Weeks’s art is easy on the eyes. More importantly, there is a strong whiff of nostalgia in the pages — nostalgia for a time when Claremont and the X-Men were the biggest thing in comics, nostalgia for youth (for some of us), nostalgia for the simplicity of the age.

It was the ‘90s, after all. You had to have been there.

Rating: X-Men symbol Half X-Men symbol (1.5 of 5)

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21 January 2011

Fantastic Four: The New Fantastic Four

Collects: Fantastic Four #544-50 (2007)

Released: May 2008 (Marvel)

Format: 168 pages / color / $15.99 / ISBN: 9780785124832

What is this?: Reed and Sue take off for a honeymoon, so Storm and the Black Panther fill in for a couple of adventures.

The culprits: Writer Dwayne McDuffie and artist Paul Pelletier

In the comments for my review of Justice League of America, v. 3: The Injustice League, I mentioned that I would be reading more of writer Dwayne McDuffie’s work, specifically his Fantastic Four run. (Of course, I said I would be getting to it in a month or two, but it has been more like a year or two; maybe I was speaking in code like Spock and Kirk in Wrath of Khan?) Still, in fulfillment of that promise, we have Fantastic Four: The New Fantastic Four.

McDuffie is a long-time comic book veteran. I remember his work for Marvel in the late ‘80s / early ‘90s, and his work on DC’s Milestone imprint is well-regarded. Despite being one of the guiding forces of the animated Justice League / Justice League Unlimited series, I doubted he would get a chance to write a big comic book title. I was pleased to see I was wrong — and wrong pretty spectacularly, actually, since he wrote A-list titles for both Marvel and DC.

Fantastic Four: The New Fantastic Four coverI want to start out with the good things about the writing in New Fantastic Four. Bringing new characters onto the team is an excellent idea, especially if it’s only for a half year of issues or so, and Black Panther has been so closely tied with the team over the years that he makes a natural candidate. I adore McDuffie’s humor in this one: nice character interactions and self-deprecating humor about themselves and about the conventions of the genre. That’s just one sentence in the review, but it should weight a lot more in the evaluation: enjoyable humor goes a long way to smooth over whatever rough spots are in the plotting. And I especially like the use of the Frightful Four as opponents in the issues bridging the two halves of New Fantastic Four; the Wizard’s plan this time was uninspired, but a more grounded set of opponents (albeit in an exotic locale) was exactly what the plot needed between the two cosmic adventures.

The first half of the book was a sequel to McDuffie’s miniseries Beyond. I liked some parts of Beyond, but I didn’t think it needed a follow-up. Gravity is a fun new character, yes, and resurrecting him is a fine idea. But bringing the former Deathlok on the mission to retrieve Gravity was unnecessary — he doesn’t do much, if anything. And using Gravity in the second arc of the book made it seem as if McDuffie was apologizing for killing the character in the first place; when the heroes need someone wielding an elemental force, he’s the first guy the heroes think about? Really? And invoking the presence of the Watcher to make us believe the story was more important than it was is laughable, especially when the story later makes a joke about how everyone except Deathlok has been to the Watcher’s home, and a herd of Watchers show up in issue #549.

The Watchers, more than anything, serve as the epitome of why I feel ambivalence toward New Fantastic Four. On one hand, the book goes for the big stories, the ones with the traditional Fantastic Four cast of supporting characters in them: Galactus, his heralds (the Silver Surfer twice), the Watcher (twice, plus the aforementioned herd), the end of all life. And on the other hand, it does this with a repetition that distracts from the danger involved. McDuffie seems to be really hammering some ideas home — hammering them so hard, in fact, that they are driven about a foot into the plot. Gravity is important, as he briefly becomes Protector of the Universe, holds off Galactus, and helps Dr. Strange perform psychic surgery on Eternity. The Watchers make things important. The Black Panther has an intellect as great as Reed Richards and can defeat Galactus, the Silver Surfer, and Stardust (another herald) … essentially at the same time. Black Panther threatens the Watcher with the Ultimate Nullifier to get information instead of asking … because the Ultimate Nullifier shows up in important comics? (I don’t know.) Black Panther and Storm are in love (no one’s going to be able to convince me of that). Reed and Sue can be really scary — so scary they frighten their teammates, who feel as if they might do something uncharacteristic, even though they’ve known each other for more than a decade.

By using these big events, McDuffie looks like he’s trying to prove something — that he can write the big events, that Black Panther is an A-list character, that Fantastic Four should be about the cosmic challenges. I don’t know if that’s true, and I don’t need to be convinced of the first two. But the success of the issues with the Frightful Four shows that none of that is absolutely true, anyway; McDuffie and the Fantastic Four do well with grounded stories, and the Black Panther, although still pretty badass, can be humbled in battle. More importantly, Gravity and the Watcher doesn’t have to be involved. (By the way, does anyone know how the Trapster escaped the Wizard’s time loop from #519?)

I was worried about the art, looking at the cover by Michael Turner (look at Sue’s waist and how her torso is bent; that has to be painful), but I should have remembered Paul Pelletier’s work is wonderful. It’s attractive, it’s expressive, it’s kinetic, and it tells the story. Really, it’s everything you could want in comic book art without adding on the stylistic flair of, say, J.H. Williams III. Again, this is short praise — Pelletier’s work really does make New Fantastic Four so much better.

I want to like New Fantastic Four, and there are many moments I did like, as I read it. But taken overall, it’s hard to enjoy the repetition and the constant demand for the story to be considered important. If you don’t take it seriously, I think you can really enjoy New Fantastic Four; if you do, however, it may grate.

Rating: Fantastic Four symbol Fantastic Four symbol Fantastic Four symbol (3 of 5)

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