Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

31 March 2011

Avengers: The Initiative, v. 1: Basic Training

Collects: Avengers: The Intiative #1-6 (2007)

Released: 2007 November (Marvel)

Format: 144 pages / color / $14.99 / ISBN: 9780785125167

What is this?: In the wake of the disaster in Stamford, Conn., the government drafts young superhumans to train them and prevent another “New Warriors” type incident.

The culprits: Writer Dan Slott and artists Stefano Caselli and Steve Uy

I resisted Avengers: The Initiative for a long time. The stupidity of both Civil War and the issues that led up to it, combined with the “draft” of young superhumans, seemed an inexcusably stupid premise for a title. I softened my stance somewhat when House to Astonish praised Initiative and its successor title, Avengers Academy, in its year-end podcast. What finally pushed me to read Avengers: The Initiative, v. 1: Basic Training was that volumes 2 through 4 were available on Edward R. Hamilton. Ironically, although I don’t think I’ll buy those books, I did thoroughly enjoy Basic Training.

Avengers: The Initiative, v. 1: Basic Training coverI was worried The Initiative would hew the line, presenting a world in which the government was right, and the New Warriors — rather than the supervillians they fought — were to blame for the explosion that killed 600 people in Stamford, Conn. But I should have had more faith in writer Dan Slott. Basic Training shows us the government, whatever it says it’s interested in, is actually out for power. It might want to train young superheroes; more accurately, it’s interested in inducting and indoctrinating them. Worse, the government shows itself to be dangerously incompetent, with one hero dying in the first issue because of a trainer’s inexcusable stupidity and ignorance.

That’s not an accident — or rather, it is an accident, but it’s not an isolated incident. The government is awful, which is a given any time Henry Peter Gyrich, head stooge of the Commission for Superhuman Affairs, is around. The trainer who gets a recruit killed is not very good, which throws a different angle on the abusive drill sergeant stereotype, especially when that sergeant continually abuses the New Warriors despite several recruits (and one of his colleagues) being former members of that group. His savage beating in #6 is one of the greatest moments of visceral satisfaction I have had in the last few years of reading comics. The lab monkey for the Initiative, Baron Werner Von Blitzschlag, is a literal Nazi, who tells Hank Pym he might be a Nazi, but he was a minor one, and nothing he could do would equal the evil Pym has done. After all, Pym attacked the Avengers with a robot, made a Thor clone that killed Goliath, and created the genocidal Ultron; what Nazi wouldn’t be Pym’s fan? Which raises the unspoken question of why the New Warrior’s one tragic mistake changed the Marvel Universe but Pym creating a robot that destroyed an entire country is swept under the carpet.

The government sends innocent recruits out to kill, unprepared, and are later surprised when the recruits try to do more purely heroic actions rather than work crowd control. War Machine sends an inadequate recruit to take away Spider-Man’s powers. It covers up the death of a recruit, then covers up who beat Gauntlet. Gyrich is uninterested in developing the recruits as people, instead wanting to make them more efficient killing machines. One can say this is a cynical product of our modern age; on the other hand, it’s hard to argue the U.S. government in the Marvel Universe didn’t deserve someone saying how awful it is and how awful the pro-Registration “heroes” are.

These were things that needed to be said about the Marvel Universe, and I thoroughly enjoyed hearing them. Now: is the story that says them any good?

It’s not as good as it could be. It really does feel, at times, like Slott is sacrificing story to make his point. There is a strong core of recruits — Cloud 9, Rage, Hardball, Komodo, and Trauma — and the teachers / administrators of the Initiative have clear, well-defined roles. Each of that core of recruits has his or her own story or subplot, but unfortunately, none of them except Cloud 9 seem to click, either individually or collectively. There is no team here; it makes sense in a military point of view, but it’s a bit harder to get behind as a reader.

Harder still are auxiliary characters who float around on the periphery. I know Thor Girl, Ultragirl, and Slapstick are part of the same group of recruits as the others, but they do so little — nothing, really, until #6 — it’s hard to see why they’re there. Well, that’s not true for Slapstick, although his character design clashes with the others, as it always has. But Thor Girl and (especially) Ultragirl blend into the background of generic blonde so that they’re difficult to differentiate from Cloud 9 … or anyone I’m supposed to know. It’s especially bad in issue #6, when one of the blondes confesses to having an affair with Justice, the counselor for the recruits. I had to look on Wikipedia to find out which one it was, and I can only partially blame fill-in artist Steve Uy — if that character had had more of a presence, the utterly generic look to the character wouldn’t have been such a problem.

Uy’s work is not to my taste, but he only draws #6. He has a thin line and a manga look that I find unattractive and unassertive, and his grasp of features means most of his characters look like they’re related. Regular artist Stefano Caselli is a much stronger artist. Although the fight scenes are a little weaker than I prefer — they seem like a series of unconnected cuts rather than a coherent whole — Caselli’s character design is pretty strong (tending toward varying the character’s t-shirt, though), and he can handle interpersonal scenes without boring the reader.

I won’t lie: if you’re not a fan of young hero books or if you are not prepared to be told how stupid post-Civil War Registration plots were, then you’re not going to like this. I did, though; I liked it quite a bit. Although this is not quite as strong as it could be, it still has plenty of promise, and I will read more of this series.

Rating:  symbol  symbol  symbol  symbol (4 of 5)

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01 May 2009

Blade, v. 1: Undead Again

Collects: Blade (v. 4) #1-6 (2006-7)

Released: (Marvel)

Format: 144 pages / color / $14.99 / ISBN: 9780785123644

What is this?: Blade gets his own series (again!)! Bet you can’t contain yourself, huh?

The culprits: Writer Marc Guggenheim and artist Howard Chaykin

Of all the characters there could have been to break the Marvel movie jinx, you wouldn’t expect it to have been Blade. He was a supporting character in Tomb of Dracula and had never been that popular. When the first Blade movie came out in 1998, Blade had managed to support one solo series, which ran ten issues in 1994-5. After the movie, Marvel tried two miniseries, one of three issues and the other with six. Neither did well enough to inspire an ongoing series. After the second movie in 2002, they tried again, and another ongoing lasted another six issues.

Whatever appeal a half-vampire vampire hunter has on the big screen, it wasn’t translating onto the page. Perhaps it’s just that people wanted to see Wesley Snipes in a black trenchcoat and fangs. Stranger things have happened. But Marvel was banking on being able to capture that movie audience when it started (yet another) series starring Blade in 2006. Perhaps the fourth time’s the charm, they might have thought.

 coverWell, no, it wasn’t, but we’re left with the results, Blade, v. 1: Undead Again. Marvel tapped television and comics writer Marc Guggenheim to draw in the untapped market. And he tries very hard.

Too hard, in fact. In the first two issues, Blade fights Dracula, a vampiric Spider-Man, a helicarrier full of vampiric SHIELD agents, and Doombots aplenty. He seems to have very little trouble taking them out — even Buffy would be ashamed of how easily those vampires are going down. Dracula, in fact, seems like an afterthought, whereas in Tomb of Dracula all those years ago, he was at the end of a long quest(s). Guggenheim seems to be desperately trying to convince us Blade is awesome, when in fact, he’s convinced us he’s cheating. I mean, Doombots? The man should not be fighting Doombots! Especially not multiple ones! They can’t be staked, and they should be bulletproof and fistproof.

Blade also gets caught up in Secret Invasion, drafted into working for SHIELD; the less said of that, the better. Fortunately, it only takes up part of one issue.

Anyway. Guggenheim also decides we need to see Blade’s past. On one hand, that’s an interesting idea; I’ve never really wondered about what his past must be like, but there’s certainly some unexplored ground there. But there’s no reason for shocking revelations, especially when those revelations come across as ... well, unnecessary. His father being a (white) Latverian noble, who was turned into a vampire, seems weird and uncomfortable rather than intriguing. Why do such a thing? It’s surprising, yes; it’s not really interesting.

Yellow Kid as vampireExploring Blade’s past does lead to some interesting stories — a meeting with Wolverine, learning of how he became a vampire hunter, his training. (If you’re long-lived in the Marvel Universe, you probably met Wolverine before he became a hero. It’s just the law of averages, really.) In fact, after the first two issues, what with their rampant destruction and Latveria and Doombots, the story settles into an interesting groove.

Blade goes on a date, and his cover is blown after he’s arrested for murdering a vampire. He fights a demon who can jump from person to person. He fights Wolverine — that’s someone who is in his league. Half the stories in the book are interesting, combining vampire-fighting stories of a type I haven’t seen before with flashbacks to what made Blade Blade.

I’m not a fan of Howard Chaykin’s art, but I can’t deny he’s an excellent storyteller. There is little doubt about what happens in Undead Again, the characters are clearly delineated, and the action scenes are clear. (I also like using a monstrous “Yellow Kid” as a vampire during Blade’s youth.) However, I really wish he’d realize most heads are not thumb shaped.

There is a core of good stories here, and if it had stuck with them, the series might have been very good. But it tried for bigger things — bigger villains, bigger stories, bigger surprises without setting them up. So it failed.

Rating: Stake symbol Stake symbol (2 of 5)

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14 November 2008

Punisher War Journal, v. 1: Civil War

Collects: Punisher War Journal v. 2 #1-4 (2007)

Released: November 2007 (Marvel)

Format: 144 pages / color / $14.99 / ISBN: 9780785123156

What is this?: During Civil War, a battle between heroes in the Marvel Universe, the Punisher declares war on supervillains.

The culprits: Writer Matt Fraction, pencillers Ariel Olivetti (#1-3) and Mike Deodato (#4)

Writer Matt Fraction is a bit of conundrum for me. While he is the darling of certain corners of the Internet, I didn’t care for the first volume of his Casanova. Punisher War Journal, v. 1: Civil War doesn’t answer the question of where all the unabashed adoration is coming from either.

Punisher War Journal, v. 1: Civil War coverI can see part of it. There are great moments and great lines. Stuart Clarke, a robotocist and Iron Man villain, has a flock of little robot Iron Men whom he alternately terrorizes and orders to do his bidding. A groggy Spider-Man, after he has been saved from the Jester and Jack o’ Lantern (really?) by the Punisher, tells his savior he can’t pay him, and when the Punisher says Spider-Man doesn’t have to pay, Spider-Man says, “Action is my reward too.” And pretty much the entirety of issue #4 — with the exception of the presence of the Prowler and Puma (really?) — is hilarious.

But there are plenty of moments that strike me as wrong. (At times, Fraction’s entire Marvel Universe seems wrong, but I’m blaming that on Civil War.) The Bugle reluctantly endorsing the Punisher’s killings, for example, seems something the paper of J. Jonah Jameson would never do. The Punisher himself seems off as well; he mixes his steely, stoic demeanor with jokes that go flat, and he has his moments of comic fallibility. I don’t want the Punisher to be too personable and human; he never really has been either of those things. He’s a remorseless killer, and the closest he comes to jokes is the black humor about the villains’ deaths.

I didn’t care much for Civil War, the massive crossover that had Marvel’s superheroes fighting one another over civil rights, in either concept or what I saw of the execution. This doesn’t change my opinion on the matter, but it does give the Punisher a reason to enter superhero politics, which are usually settled at the end of a (metaphorical) gun. It also gives Fraction a chance to re-enact the Scourge of the Underworld storyline, which started in 1985 and climaxed in Captain America #318-20. In fact, #4 is a direct homage to Captain America #319, where the vigilante the Scourge kills a bar full of supervillains, most of whom are less than super. (The Punisher, admittedly, only destroys the bar and poisons its occupants; we don’t know the fates of his targets.)

I’m not exactly sure I see the point of killing third-rate villains. The original Scourge storyline was supposed to thin out the ranks of the incompetent, but their numbers exploded in the ‘90s, and even some killed in the massacre at the Bar with No Name have returned. I don’t even think killing these long-time punching bags will have much emotional impact. That being said, I don’t care for the Punisher killing classic Silver Age villains, even if they’re goofy. It just makes me dislike Fraction and the Punisher, because idiots like the Jester and Stilt-Man are weak, easy targets. Go after those disposable ‘90s villains, especially ones that clogged the Spider-Man books at the time. Man, those were awful.

Most of the art is provided by Ariel Olivetti, but his art leaves me cold. It appears to be painted, but it makes his characters look like motionless cutouts on a dark background. The colors are a bit washed out as well. Neither particularly fits for the title; the Punisher is a figure of action, in a world of blacks, whites, and arterial reds. Also, although I have nothing to say about Fraction making SHIELD agent G.W. Bridge a Muslim, I don’t like Olivetti’s design of Bridge, making him a paunchy old man — albeit a giant old man.

On the other hand, I love Mike Deodato’s gorgeous work on #4. It is a series of crowd scenes, but that’s all right; I can generally identify who’s who without gratuitous exposition, and everyone looks good. Especially Princess Python, one of my favorite Steve Ditko creations. I love Ditko’s work, but the Princess has never looked as good as she does here.

The price is a bit steep, considering the content. $15 for only 4 issues, even if one is supersized, is too much, and adding the black and white edition of #1 (which was actually released before the regular #1) doesn’t help much.

I really was on the fence about this one, but at that price, I can’t recommend Punisher War Journal, v. 1.

Rating: Marvel symbol Half Marvel symbol (1.5 of 5)

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12 August 2008

What If?: Civil War

Collects: What If?: Civil War, What If?: Planet Hulk, What If?: Annihilation, What If?: Rise and Fall of the Shi'ar Empire, What If?: Spider-Man vs. Wolverine (2007-8)

Released: June 2008 (Marvel)

Format: 168 pages / color / $16.99 / ISBN: 9780785130369

First of all, What If?: Civil War is a misleading title. A more accurate title would be What If?: Recent Events / Crossovers. An even more accurate title would be What If?: We Changed Recent Events to Kill More Heroes.

Second: merely asking What If? isn’t good enough. You have to have an interesting answer.

What If?: Civil War cover To be fair, I have not read most of the events this book uses as springboards. I didn’t care enough about Civil War, Annihilation, Planet Hulk, or (especially) The Rise and Fall of the Shi’ar Empire to read the originals, but I know enough about them that only Shi’ar Empire was slightly confusing. I have read Spider-Man vs. Wolverine, but that was from the mid ‘80s.

So I’m not the ideal audience. Still, I’ve read enough comics to know good ones when I’m given one for free, and this isn’t it. (Although it was free. Thanks, Diamond!) The main Civil War and Planet Hulk stories feature one of the most common What If? tropes: one thing changes, everybody dies. The body count in Annihilation is much lower, but so much is crammed into the story that it stops being a story — it’s more a retelling of fictional history. I’m not objective about Shi'ar Empire; the extension of Ed Brubaker’s massive retcon (no, the other one, the one without Bucky) leaves me cold. Suffice to say, there’s a lot of bloodshed in that one, with heroes dying (and Polaris being reduced to a pile of green hair) in a consequence-free environment.

The best of the lot was Spider-Man vs. Wolverine. I don’t believe Spider-Man would drift into the spy world, but at least it’s a full story, a real story, with a beginning, middle, and end. It’s competently told, with recognizeable motivations and characters. It works, in What If? terms, and writers Jeff Parker and Paul Tobin deserve a lot of credit for not succumbing to the temptation to ramp up the body count and change everything.

The backups are also not bad; the Civil War one works for no other reason than it serves as a rebuke to the stupidity of Civil War. Greg Pak — who wrote all the Planet Hulk stories — does well with his two low-key backups. The first has Banner and Hulk squabbling over the peaceful planet the Hulk was supposed to land upon; the second, a one-page joke with Fred Hembeck art, made me chuckle.

As for the whole package, it’s less than the sum of its parts. Different writers, different artists, characterizations (intentionally, to be fair) all over the place … I don’t think this could satisfy the casual reader. I’m not sure a casual reader would even pick this up, though.

Rating: Marvel symbol (1 of 5)

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