Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

07 August 2010

Essential Tomb of Dracula, v. 4

Collects: Stories from Tomb of Dracula Magazine #2-6 and Dracula Lives! #1-13 and Frankenstein’s Monster #7-9 (1973-5, 1979-80)

Released: March 2005 (Marvel)

Format: 576 pages / black and white / $16.99 / ISBN: 9780785117094

What is this?: A chronological retelling of Dracula’s life, from Marvel’s pre-1980 stories (except Tomb of Dracula)

The culprits: Too many to list; includes Marv Wolfman, Mike Friedrich, John Buscema, Gene Colan, and Gerry Conway

The release of Essential Tomb of Dracula, v. 4, was a bit of a surprise, given that the previous three volumes had completely collected the comic book series. But Marvel still had some vampire material lying around — mostly from black and white magazines it published in the ‘70s — so they bundled those stories together into another, presumably final, volume.

One aspect of v. 4 that sets it apart from other Essentials is that rather than reprinting the stories in the order they were published, Marvel ordered them by when they occurred in the life of Dracula, the central character. After reading through the stories, this is not only the better way to organize the stories but really the only way; Dracula Lives, for instance, published stories of Dracula’s past as one feature and a continuing serial of his present as another in the same issue. To publish those in periodical order would have split the present-day stories, ruining the flow.

Essential Tomb of Dracula, v. 4, coverOrdering the stories this way works best if there is a narrative flow to them. Other than that present day feature, however, there is none. Worse yet, there seems to be no real plan behind Dracula’s reign of Euroterror. Dracula attacks and attacks and attacks; occasionally, he is attacked. Despite his claims to nobility and character, Dracula is constantly at the mercy of his animal nature. However, Dracula never seems to own up to this, and there is really no one to call him on it. Worse, there seems to be no consequence to the stories. New vampires are created and disappear before the next story. Dracula is staked and returns to unlife for the next tale.

After going through Dracula’s first few centuries, it’s easy to feel there’s no point to his stories — it’s just rehashing the same plot points over and over. There are few horror-comic plot twists or really cruel endings for Dracula’s victims, as if the writers feared making Dracula too awful.

Then there are the slips on vampire lore. Chirping about continuity problems on most comics can be seen as nitpicking, but the weaknesses and restrictions on Dracula and other vampires are part of popular culture. Does Dracula need to be invited inside a home? Sometimes, but not always. How long does it take for a vampire to rise from the grave? Everyone, including Dracula, says three days, but frequently they arise the next night. How effective are crosses — can Dracula attack someone with a cross, or does he need to have a proxy attack? Sources vary. Running water poses no problems; occasionally, no thought is given to the coffin filled with earth Dracula needs to rest in. How much power does daylight have — does it destroy a vampire, like decapitation, or does it merely immobilize the vampire, like a stake? Dunno. And this is putting aside things like Dracula not using his hypnotism or turning into mist or other errors in tactics.

But I don’t want to dwell on the negative, because I’m a negative person and have truly impressive negative dwelling skills. “Bounty for a Vampire,” by Tony Isabella and Tony DeZuniga, is an effective and nuanced Weird Western from Dracula Lives #13, with a former marshal who has seen weird things hunting vampires in Transylvania. Peter Gillis and John Buscema’s story of a ballet dancer who loses her humanity and empathy (“Pavanne from an Undead Princess,” Tomb of Dracula Magazine #5) is the most moving story in the collection. “A Death in the Chapel” from Dracula Lives #6 features the final combat of Dracula and Father Montesi, the discoverer of the vampire-destroying Montesi Formula. The continuity and continuing stories in Frankenstein’s Monster #7-9 (by Mike Friedrich and Buscema) and the modern tales in Dracula Lives! was a welcome respite from the episodic stories that dominate the collection. And although the story in “The Pit of Death” by Doug Moench and DeZuniga (Dracula Lives #10-1) didn’t make much of an impression on me, the protagonist’s revenge on Dracula was nicely innovative.

Also, Marvel does include some supplementary material to the collection. There is a prose recap of Dracula’s history near the beginning of v. 4, and there is an extensive cover and promotional image gallery near the end. Gene Colan’s original pencils from unused pages of Tomb of Dracula #70-2, which were collapsed into #70 when the title was canceled, are included for those who wondered how the story might have ended up had Colan and Wolfman been allowed a little more space for the stories.

The art, overall, is uneven, but Dracula art from Colan is always welcome. Colan contributed seven stories that appear in the collection, most of them in the book’s second half, and they are uniformly highlights — shadowy, evocative, with a Dracula who is simultaneously bestial and suave. Buscema drew the three issues of Frankenstein’s Monster, and although those issues are not going to go down as his greatest, they are John Buscema drawing Dracula, Frankenstein’s Monster, and shapely gypsy women, and there’s nothing wrong with that; his pencils on other stories in the collection, such as “Death Vow” (inks by Klaus Janson) from Tomb of Dracula Magazine #4, are more impressive, evocative and as shadowy as Colan’s work. Other artists who manage to convey more than a modicum of horror or menace include DeZuniga and Vicente Alcazar in “Here Comes the Death Man” in Dracula Lives #7.

Still, those enjoyable parts can’t really save the book. There’s a lot of repetition and stories that just aren’t worth the time. Also, the reproduction on v. 4 is strangely murky, making it difficult to read. I would have thought that since the original material was originally from black-and-white magazines, that wouldn’t have been a problem, but I was wrong.

The question you have to ask yourself is: how much do you want Gene Colan and John Buscema stories? If the answer is a lot … well, you might want to buy the original magazines. But if that isn’t an option and you still want to see them and are willing to wade through a lot of forgettable Marvel vampire stories, buy this book. Otherwise … borrow it from a vampire fanatic and skim it.

Rating: Marvel symbol Half Marvel symbol (1.5 of 5)

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09 July 2010

Essential Moon Knight, v. 1

Collects: Werewolf by Night #32-3, Marvel Spotlight #28-9, Spectacular Spider-Man #22-3, Marvel Two-in-One #52, stories from Hulk! Magazine #11-5, 17-8, and 20, Marvel Preview #21, Moon Knight #1-10 (1975-6, 1978-81)

Released: February 2006 (Marvel)

Format: 560 pages / black and white / $16.99 / ISBN: 0785120920

What is this?: Moon Knight, a former mercenary, becomes a superhero with the worst secret identities ever.

The culprits: Writer Doug Moench, penciler Bill Sienkiewicz, and others

Two Essentials in two weeks — this time it’s Essential Moon Knight, v. 1.

I mentioned that Essential Daredevil, v. 4, fell between “classic” runs that people have actually read. There is, however, no real classic run of Moon Knight — unless you’re talking about the issues graced by Bill Sienkiewicz’s art.

Essential Moon Knight, v. 1 coverBut before I talk about the Sienkiewicz’s art, which is the highlight of v. 1, let’s go over what Moon Knight is. Moon Knight is yet another New York based vigilante. His two twists are that he wears all white — an odd choice for a man who fights crime in the dark — and that he has three different secret identities: a rich socialite, a cab driver, and a mercenary. The latter is the role he fulfilled before becoming Moon Knight, but none of the identities seem more natural than any of the others. In fact, both Moon Knight and his girlfriend, Marlene, believe the different roles are causing him mental problems. There are no real indications of that in the story, but it does lead to the least concealed secret IDs in Marvel history; it’s hard to believe any villains would have trouble unraveling the whole thing, and indeed, several villains (and a few normal New Yorkers) discover his secret.

Sienkiewicz didn’t co-create the character with writer Doug Moench — that honor belongs to Don Perlin — but he is identified with the character because he penciled 35 of the next 40 Moon Knight stories after he teamed up with Moench on Hulk! Magazine #13. It was his first comics work, and even though his work isn’t immediately polished, when he takes over the drawing of Moon Knight about a third of the way through this volume, the stories suddenly get a little jolt to them. It isn’t the more impressionistic work that I adored in his New Mutants run, but by the time Moon Knight gets his own title, Sienkiewicz’s command of action scenes is outstanding, and his draftsmanship is excellent — impressive superheroic art, in short. There are hints of more inspired work to come; his drawings of Marlene on hallucinogenic drugs in Moon Knight #7-8, for instance, are creepy and affecting without overly distorting her into a monster.

I’m not a big fan of Moench’s writing, but what I dislike isn’t unlike his contemporaries. There are a lot of over-the-top captions and thought bubbles — they’re at early Claremont levels, at times — but although they grate on my nerves, they were de rigueur at the time. Like many novice heroes, Moench does face the problem of establishing credible villains for Moon Knight. His nemesis, Raoul Bushman, is a black man who has no powers but does have a white death’s mask tattooed on his face; the only other recurring villain is a glorified thief. A lot of the villains come from Moon Knight’s past: Bushman, Moon Knight’s brother, CIA cohorts, etc. (In one case, it’s a sidekick’s abandoned son.) There are a couple of serial killers with specific kinds of targets — bums or nurses or what have you. It doesn’t, unfortunately, lead to memorable stories.

The identity angle is Moon Knight’s strongest idea, but it doesn’t quite work in v. 1. While readers are supposed to be watching Moon Knight’s core identity break down, Moench never quite shows what that core identity is. Is he more the mercenary he was before he became Moon Knight? Is the socialite readers (and Marlene) wish he was? Or is he the cabbie he seems most comfortable as? It’s not a question that’s answered, and Moench was probably keeping it open to further his plots. But that means Moon Knight is the dominant aspect of the book, and that’s not a good sign — Moon Knight is a bland hero, not that different from dozens of other Marvel heroes at the time. He fights crime, he has girlfriend and a supporting cast, he has mistakes in his past — or actually, he doesn’t; it’s the mercenary who has the latter.

The mercenary is most interesting aspect of his personality, one that raises questions that weren’t often raised by Marvel in the Silver and Bronze ages: was he as bad as the mercenaries and spies he associated with? Does he still have that killing streak? Was his transformation to hero as simple as a pretty girl, an Egyptian statue, and a sudden desire to stop killing senselessly? By the end of the book, Moench has wisely inserted a supernatural element to the story, making Moon Knight wonder whether the Egyptian god Khonshu is truly looking out for him or using him or whether Khonshu is just a story his mind has latched onto. That’s a hook for the character’s mental illness that is interesting; hopefully Essential Moon Knight, v. 2, follows up on this.

There have been three Essential volumes of Moon Knight — that’s more than there are for the Sub-Mariner (1), Nick Fury (0 — neither a SHIELD nor Howlin’ Commandos volume), Captain Marvel (1), Silver Surfer (2), or Power Man & Iron Fist (2).46 It’s as many Essentials as X-Factor, Ghost Rider, Marvel Team-Up, Marvel Two-in-One, or the Punisher have received. This is bizarre, given that it is a forgettable superhero book from the early ‘80s. So why are there three volumes? Either it’s nostalgia for a very strong creative period or Marvel, or the reprint editors at Marvel think Bill Sienkiewicz is as awesome as I do.

Rating: Marvel symbol Marvel symbol Half Marvel symbol (2.5 of 5)

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28 October 2008

Batman: Vampire

Collects: Batman & Dracula: Red Rain, Batman: Bloodstorm, and Batman: Crimson Mist (1991, 1994, 1998)

Released: December 2007 (DC)

Format: 288 pages / color / $19.99 / ISBN: 9781401215651

I had heard of the trio of Elseworld — or “Tales of the Multiverse,” as the cover says — stories that make up Batman: Vampire a long time ago: three stories of Batman and vampires. Although the idea didn’t immediately grab me, I admit I was interested to see how the concept translated onto the comic page.

Writer Doug Moench has constructed an interesting trilogy, although I don’t think it was planned as such; “Batman & Dracula: Red Rain” seems like someone decided Batman vs. Dracula would be a fun story to write or draw and went to it. It’s hard to blame them: how often do does a writer or artist get a chance to write about a world where Batman takes on vampires and becomes one himself? Thankfully, “Batman: Bloodstorm” and “Batman: Crimson Mist” show someone noticed the idea had more possibilities than were covered in “Red Rain.”

Batman: Vampire coverI was disappointed in “Red Rain.” I found Batman to be little more than the generic hero for the story. Other than the “bat” link between hero and villain, there’s not much to the conflict that couldn’t have been filled by some other street-level hero. Perhaps I am unappreciative of some natural link between vampires and Batman; perhaps I’m not properly reveling in the additive property awesomeness that results in super awesomeness when you add Batman to vampires. But the plot feels like a cheat, with Tanya, a vampire who fights against Dracula, imparting vampiric strength and attributes to Batman and starting him down the road to his eventual transformation. There’s also a mysterious red rain that literally falls from the sky here and throughout the book; I think it’s supposed to add to the spooky atmosphere, but mainly it looks like a coloring error.

The highlight of the trilogy is the middle tale, “Bloodstorm.” This is a real Batman story, no doubt about it. Batman is a full vampire now, battling more vampires and his urge to drink blood. This time, the vampires are led by a (still-human) Joker. So “Bloodstorm” is still a supernatural tale, but with the added spice of the demented genius of the Joker vs. Batman … well, now you have something special. There’s also Batman dealing with his internal demons — what separates him from evil now, and how long can he keep it between him and the dark side — and with the love of a good woman.

“Crimson Mist” wraps up the trilogy, and as sometimes happens in What If? stories, most of the thematically appropriate characters get thrown into the fire and consumed. In this case, all possible Gotham, vampire, and Batman loose ends are burned to ash, and then the Earth is salted so that no one can return to this Elseworld again. I’m not a particular fan of that sort of story — it seems a waste, and it lacks imagination — but I would be hard pressed to deny that it’s appropriate.

Penciller Kelly Jones’s art is interesting. Elongated, distorted and twisted figures of evil and darkness dominate the page, as if they are transforming or our perceptions of them are altered by fear. (The ears on Batman’s cowl grow at an alarming rate as well.) Jones saves this style for when it would have the most impact, so it doesn’t look like a proto-manga attempt at Batman and vampires. His Alfred seems to vacillate between tall and thin and dumpy with a fat face, though, making it hard to identify him some times. I’m not sure why that is.

This is a good collection for Halloween or if you’re a vampire or Batman freak. Or an Elseworlds / What If? fan. I don’t really fall into any of these categories, so Batman: Vampire falls just short of being outstanding to me. But the idea is compelling, and after a slow start, it feels right.

Rating: Batman symbol Batman symbol Batman symbol (3 of 5)

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