Birds of Prey, v. 7: Dead of Winter
Collects: Birds of Prey #104-8 (2007)
Released: February 2008 (DC)
Format: 128 pages / color / $17.99 / ISBN: 9781401216412
What is this?: Gail Simone wraps up her run on the title with one final mission and a battle for the team’s leadership.
The culprits: Writer Gail Simone and penciler Nicola Scott
For reasons I can’t quite recall, it’s taken me almost two years to get to the end of writer Gail Simone’s four-year run on Birds of Prey. But with Birds of Prey, v. 7: Dead of Winter, Simone reaches the end, and I catch up with her there.
You would think that in modern comics, which both hallows and cannot sustain long runs, that there would be a great deal of attention paid to the ending of a long string of consecutive issues by a writer — throwing everything the book has on the page or trying to make this an “end of an era” sort of book, with a knowing wink (“Here we go again!”) thrown at the reader or at least a heart-felt “Thanks!” from the writer. But there’s none of that, just a simple “The End!” to mark the passing of Simone’s 53 issues. I appreciate that, and either DC does as well or they mandated it; after all, they’re trying to convince readers that the writers who follow, Tony Bedard and Sean McKeever, supply either the same or higher quality stories, and signaling that something big has passed is never the way to do that. On the other hand, the non-comics part of #108 could have been filled with all sorts of weepy goodbyes and eulogies, for all I know.
But I wouldn’t have begrudged Simone the chance to go out with a big bang; it is a comics tradition, after all. It used to be said of Spider-Man in the Bronze Age that you could tell when a writer was leaving the title because he’d wheel out his Green Goblin story. But the only green I see in this story is on the costumes of Spy Smasher and Knockout.
In Dead of Winter, Simone gives the team its biggest shakeup of her tenure, sending a squad out on another mission as team founder Oracle’s authority is being usurped by Spy Smasher, the revival of a Golden Age hero’s identity. Spy Smasher gained control of the Birds by revealing she knew Oracle’s real identity and threatening Oracle’s father’s reputation and career. She’s the only person to crack Oracle’s ID after so many have tried, so this should be a giant showdown, one that unspools in every issue of the book and in the background of every scene — or, if not in every scene, then at least a few of them. This should be epic, a huge stone carved with letters that say, “I made these minor characters into something that actually matters.”
But it’s not.
It’s another mission, albeit one with a little tension. The mission itself isn’t even morally dubious, even though we’re told Spy Smasher is a bad egg: Spy Smasher leads the team on a rescue of a hero who has been missing for years.
The conflict between Spy Smasher and Oracle is resolved by half of a fight between the two, followed by a little intimidation by all the living Birds of Prey. It’s just 12 pages, four of them taken up by two double-page spreads that involve people standing around and looking at Spy Smasher (or the reader, depending on your point of view). It doesn’t even address the power over Oracle’s dad that allowed Spy Smasher to take over the Birds in the first place. It’s a letdown, to say the least.
And that’s a shame, because it diverts attention from a very good Simone story. The plot itself is relatively simple, but Dead of Winter matches Simone’s previous work on Birds for character moments, quick wit, and plot twists. Matching the Birds against the other team Simone has had success with — the Secret Six — gives Simone a chance to write villains who are as witty as the protagonists. She seems to have a lot of fun with Big Barda as well, from her casual disregard of oozing bullet wounds to her joyful decision to start a fight. Zinda, Lady Blackhawk, gets her moment to show that she knows a thing or two about what you do with “tightass tinpots.” Even Spy Smasher is appropriately ambiguous while getting a decent share of the good lines.
Continuing from where she started in #100, Nicola Scott provides the art for this volume. Scott’s work shows how things have improved since the beginning of Simone’s run; Scott’s characters are attractive people, but unlike those in the work of, say, Ed Benes, they don’t look like they’re being posed for a series of cheesecake pinups. She doesn’t overplay the comedy, matching the understated humor in the dialogue. As I mentioned in Birds of Prey, v. 6: Blood and Circuits, I do dig her clean pencils, and she’s excellent at drawing fight scenes. Sometimes her faces are a little too similar; without costumes, for instance, it would be difficult to tell who is who in the fight between Scandal Savage and Hawkgirl. Still, she is probably the best of the artists Simone has worked with.
Dead of Winter delivers the consistently high quality that readers have come to expect from Simone and her Birds of Prey, and I’m glad I’ve read the entire run. However, it doesn’t transcend that level of quality — it isn’t greater than what came before, and it doesn’t seem like it fully capitalizes on the title’s past. Perhaps I shouldn’t expect it; it isn’t an obligation, but I still mark the book down a little for it. Still, instead of giving the book a big sendoff, Simone gives readers just another volume.
Rating:
(3.5 of 5)
Labels: 2008 February, 3.5, Azerbaijan, Big Barda, Birds of Prey, DC, Gail Simone, Huntress, Lady Blackhawk, Metropolis, Nicola Scott, Oracle, Spy Smasher



Williams deserves the accolades he has received for his work on Batwoman. His range is simply astonishing. He shifts his style depending on the situation — superhero battles have are in a different style than Batwoman’s interactions with her father, which are different than her childhood days, which differ from war scenes … and it’s all outstanding. I was convinced there had to be guest artists for some of the issues, since the styles were so different. But it’s only Williams.
(3.5 of 5)
For those of you who aren’t a big fan of symbolic journeys, please stop reading this review now and use your time more productively. If you read this, it will be a gigantic waste of your time, as the majority of both books is Promethea, controlled by college student Sophie Bangs, exploring the nature of reality and fiction, the divine and the profane, with a previous bearer of the Promethea identity. There’s a great deal of kabbalah, tarot, language of magic, numerology, and deities involved. Come to think of it, those things might be a red flag for some readers as well.
For the rest of us, however, it can get quite tedious. Moore is teaching the readers a lesson, divulging to us his personal philosophy, while the story of Promethea and Sophie’s development is dripped out to us without a lot of action to accompany it. For one book, that would be fine; for two — a year of comic book releases (or two, actually, since the book was delayed) — it’s a bit much. The bloom is off the rose of the book’s background details and jokes, such as the Weeping Gorilla and the city’s science heroes and mayoral difficulties (although I enjoyed Williams sneaking himself, his wife, and Moore into the foreground of a panel in Book 3). The replacement Promethea (a combination of a previous Promethea and Sophie’s friend, Stacia) provides the real fun of the book, but she’s on page far too little, even as she tries to wrest the title of “true” Promethea from Sophie. A simmering subplot emerges fully at the end, but still … it’s not enough.
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I’ve liked Dini’s
These ideas are prominent in the Hollow Earth miniseries, which leads off the collection. While wondering whether to continue with the BPRD, Abe learns pyromancer Liz Sherman is in trouble, so he takes Roger the Homunculus and Johann Kraus, the disembodied German medium, along with him to Asia. There, they find a destroyed monastery, civilizations and monsters inside the Earth, giant war machines, and Nazi wreckage. (The Nazis always seem to play in somehow.)