Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

23 June 2009

Omega the Unknown Classic

Collects: Omega the Unknown #1-10, Defenders #76-7 (1976-9)

Released: December 2005 (Marvel)

Format: 224 pages / color / $29.99 / ISBN: 9780785120094

What is this?: Reluctant superhero has strange connection to orphan boy, who’s trying to survive in Hell’s Kitchen with the worst foster parents ever.

The culprits: Writers Steve Gerber, Mary Skrenes, and Steven Grant and penciler Jim Mooney and a little Herb Trimpe

My admiration for Steve Gerber’s imagination and occasional weirdness is vast; he is among the greatest imaginative talents (with Jack Kirby) to ever be part of the comics universe.

Howard the Duck is his signature character, but one that is emblematic of his career, in some ways, is Omega the Unknown. Its description by readers is so uniform it might as well be part of the name: weird. So when I found an inexpensive copy of Omega the Unknown Classic at a Charlottesville comics store, I was all over it.

Omega the Unknown Classic coverMost of the weirdness is encapsulated in the concept, which makes it hard to sum up. There are two narrative threads: James-Michael Starling, a child who suddenly becomes orphaned, and an unnamed superhero who escapes from his devastated planet. James-Michael, who is far more analytical and unemotional than most adults, has to survive school and life in Hell’s Kitchen, which he is singularly unsuited to do. His half-attentive caretakers don’t help, and neither do the strange fits and occasional powers he exhibits. Both are seemingly linked to the hero, who comes to Hell’s Kitchen himself and gains the name “Omega” after his headband, which is in the shape of the Greek letter. Omega, mute and taken in by an elderly shopkeeper, becomes a superhero, although he struggles with our alien morality.

It’s interesting that for such an odd concept, the book is firmly ensconced in the Marvel Universe: Omega fights the Hulk and Electro, for instance, and battles minor villains like Nitro and Blockbuster. Perhaps it was Marvel editorial policy. Still, other than a villain revealed to be Ruby Thursday by a later writer, there aren’t any of the strange villains Gerber could and often did create.

Omega is largely follows the themes Gerber emphasized in works like Howard the Duck and Man-Thing: alienation, being an outsider, the senselessness of much of human endeavor. Sometimes I think it must have been a very lonely and frustrating existence to be Steve Gerber. His protagonists are rarely happy and can’t find even the minor victories that, say, Spider-Man indulges in.

It’s no different in Omega, although there’s none of the leavening of humor that you find in Howard. Everything is played deadly serious, as deadly serious as young James-Michael always is. I don’t know if this is because of the influence of co-writer Mary Skenes or because Gerber thought Omega was a more serious creation; perhaps there’s another reason. The school scenes with James-Michael are depressing criticisms of urban education; the extraneous elements of the school experience realistically overwhelm the classroom parts, which is puzzling and disturbing for a scholar like James-Michael, and that gets across to the reader quite well.

Steven Grant has the unenviable task of wrapping up the story; I don’t know if the idea to do so was his or Marvel’s. It certainly wasn’t Skenes and Gerber’s, who didn’t like Grant’s ending at all. (As far as I know, Gerber never revealed his ideas for the series after its final issue.) It’s not a horrible ending in the “any-ending-you-can-walk-away-from” sense. But it certainly doesn’t match Omega’s tone; it’s a bit too optimistic and striving to match any Gerber story, whose cynicism stared back at the reader from the page like a third eye. Interestingly, Grant doesn’t skimp on the weirdness, although he does it in a more modern sense: characters like Ruby Thursday and Moondragon, plus invading aliens.

Jim Mooney provides the art for the Omega run. This was the ‘70s, you see, and Mooney gives the effort a workman-like edge. There’s little memorable about the art; it looks like most of the rest of the decade. There’s nothing that matches the imagination of the concept; I have the idea Mooney probably approached Omega as just another job, perhaps one more baffling than others. There’s nothing wrong with that, and I don’t want to come across as criticizing him. But if an artist with a distinctive style had worked with Gerber and Skenes, Omega might be a hidden classic rather than a curiosity. Herb Trimpe pencils the two Defenders issues and does a fine job.

Even after reading Omega, I’m still not sure what to make of it. It’s not as bizarre as I had expected, although it’s certainly different. It’s worth reading for two reasons: because it’s always worthwhile to explore Gerber’s body of work, and because it’s just interesting enough that a comic fan should have an opinion about it.

Rating: Marvel symbol Marvel symbol Marvel symbol (3 of 5)

Labels: , , , , , , ,

29 July 2008

Essential Ms. Marvel, v. 1

Collects: Ms. Marvel #1-23, Avengers Annual #10, Marvel Super-Heroes Magazine #10-1 (1977-9, 1981, 1992)

Released: January 2007 (Marvel)

Format: 512 pages / black and white / $16.99 / ISBN: 9780785124993

There’s not much of a way to sugarcoat it; the Essential Ms. Marvel, v. 1 is a collection of ‘70s mediocrity.

I mean that in the best way, of course; it’s not bad enough to offend, nor is it good enough to truly entice. It falls in the same category as the Essential Iron Fist or Essential Nova. The former collection is an apt comparison in more than one way; although Ms. Marvel was created by other hands, Ms. Marvel is the work of Chris Claremont. Like Iron Fist, Claremont rode Ms. Marvel to cancellation at the same time he was making X-Men a sales juggernaut. In fact, his work with Ms. Marvel begins at about the time Iron Fist ends.

Essential Ms. Marvel, v. 1 cover Early Claremont is the main draw here. With eight pencillers in 23 issues, there are frequent changes in art styles, although Jim Mooney provided art for ten issues over a couple of stints. The few guest stars are second tier, and although the established villains in the book are occasionally better than average (MODOK, AIM, Scorpion), there is plenty of dead weight in the form of Grotesk, Tiger Shark, and the Faceless One.9 Just as Ms. Marvel was wrapped up in an Avengers Annual and an issue of X-Men, Claremont wraps up a storyline from the even more obscure Supernatural Thrillers #10-15. (Why, I don’t know.) The new villains are mostly crap: Destructor, the reptilian People, two unidentified aliens. Except …

Except Deathbird and Mystique. Deathbird is an alien cypher working for MODOK, but Mystique is a big player with a mad-on for Ms. Marvel. (Claremont’s predilection for long-dangling plotlines don’t tell us why during Ms. Marvel; in the Marvel Super Heroes Magazine reprinted after the Ms. Marvel issues, Destiny reveals she’s predicted Ms. Marvel will harm Rogue, Mystique’s stepdaughter.) For fans of Mystique, it is interesting to see her humble and obscure beginnings.

Also interesting are the two issues of Marvel Super Heroes Magazine. #10 would have been Ms. Marvel #24; the completed cover for #24 is included. #11 is a condensation of Claremont’s plans for Ms. Marvel’s non-Avengers career before Rogue steals her powers, including scraps with the Brotherhood of Evil Mutants and the Hellfire Club. It’s too condensed to be enjoyable, but it’s good to see Claremont’s intentions, and I appreciate Marvel reprinting the two relatively obscure ‘90s anthology issues. (It has some quintessentially ‘90s art that is a jarring shift, though.) Also included is Avengers Annual #10, famous for Rogue’s debut but included here because it shows Carol dealing with her lost powers and memories and excoriating the Avengers for letting her be mind controlled and abducted by the son of Immortus in Avengers #200 (not included in Essential Ms. Marvel, presumably because of page constraints).

This is Claremont, through and through. A powerful female character, some verbal tics and a great deal of unnecessary verbiage, and several mind control plots. For those who love the Claremont of the ‘70s, this book is well worth your time. For the rest of the world, it’s a bit more missable.

Rating: Marvel symbol Marvel symbol (2 of 5)

Labels: , , , , ,

10 July 2008

Essential Peter Parker, the Spectacular Spider-Man, v. 3

Collects: Spectacular Spider-Man #54-74 and Spectacular Spider-Man Annual #3 (1981-4)

Released: February 2007 (Marvel)

Format: 536 pages / black and white / $16.99 / ISBN: 9780785125013

There’s not much to say about the Essential Peter Parker, the Spectacular Spider-Man, v. 3. Well, I suppose there is, but it’s mostly repeating how much I like the Essential Spectacular Spider-Man.

In v. 3, Spider-Man swings into his ‘80s heyday, with stories by two of the best Spider-writers from that time: Roger Stern (#54-61) and Bill Mantlo (#62-74). Stern has received a great deal of praise for his Spider-work, and although this isn’t the equal of his long run on Amazing Spider-Man, it has a lot of fun stuff with B-villains like the Jack o’ Lantern, Nitro, Will o’ the Wisp, the Ringer, and the Gibbon. He also throws in stories with three future Thunderbolts: the Beetle, Moonstone, and the Smuggler (Atlas / Goliath).

Essential Peter Parker, the Spectacular Spider-Man, v. 3 cover Mantlo’s run is more distinguished, creating Cloak and Dagger and introducing the Owl / Octopus War. Mantlo concentrated on “classic” villains — Electro, the Molten Man, Doc Ock — and brought back older villains with strong connections to Spider-Man: the aforementioned Molten Man, Robot Master, Silvermane. He treated the Kingpin as he had been treated in Daredevil: a force within the city who could be reluctantly used but had his own agenda. He also gave Kraven his mania for “honor” that would lead to his destruction.

Words can’t express how much fun these stories are. Few — Cloak and Dagger being the exception — are groundbreaking, but they’re solid superhero stories. There are some disappointments — the weak resolution to the Deb Whitman story stands out there — but overall, it’s a lot of fun.

The art isn’t going to make anyone forget Steve Ditko or John Romita, Sr., but there are echoes of both throughout. Pencillers and inkers come and go with regularity — editor-in-chief Jim Shooter did the layouts for three issues — but it’s all high-quality work that surprisingly works despite the number of different contributors. Jim Mooney and Ed Hannigan did the lion’s share of the work, with Luke McDonnell, Bob Hall, and Al Milgrom making significant contributions. Many others, like John Byrne and Rick Leonardi, pitch in an issue or two.

These issues represent a high level of quality and nostalgia for many collectors. They stand up well to time, and they don’t disappoint, a quarter century later.

Rating: Spider-Man symbol Spider-Man symbol Spider-Man symbol Spider-Man symbol (4 of 5)

Labels: , , , , , , , ,