Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

01 June 2012

Essential Marvel Two-in-One, v. 4

Collects: Marvel Two-in-One # 78-98 and 100 and Marvel Two-in-One Annual #6-7 (1981-3)

Released: January 2012 (Marvel)

Format: 608 pages / black and white / $19.99 / ISBN: 9780785162841

What is this?: The final collection of Marvel Two-in-One, where Ben Grimm does his Thing thing: moping, clobberin’, being a softie.

The culprits: Writers Tom DeFalco, David Kraft, and others and artists Ron Wilson and Alan Kupperberg


Books like Essential Marvel Two-in-One, v. 4, are essentially review proof. If you’ve read the first three volumes of this series collecting the Thing’s team-up book, you’re probably going to read v. 4. If you haven’t read the first three, there’s little reason to start with v. 4, which completes the Marvel Two-in-One run. You could start here, though; Marvel Two-in-One was not known for its heavy reliance on continuity.

So instead of a review, I was going to write a short note on every issue in this book. I actually did it, too. And you know what? That was boring. So very, very boring. It’s not because v. 4 is boring … well, that’s not true. It is sometimes. But it isn’t always. And it isn’t bad. But it’s always overshadowed by its contemporaries. It’s aimless, as team-up titles tend to be — it’s hard to maintain a storyline when a new co-star has to be introduced every issue. I think the book’s real difficulty, though, is that it tries to follow in the Stan Lee / Jack Kirby Fantastic Four mold without having the inventiveness of either creator.

Essential Marvel Two-in-One, v. 4 coverThis isn’t to denigrate Tom DeFalco, who wrote fifteen of the 24 issues, or Ron Wilson, who drew twenty issues. You can occasionally see Kirby’s influence on Wilson bleed through the page, something that’s more obvious in black and white than in the colored art. DeFalco has always been a throwback, but writing a 1981 story in which MODOK and AIM create “Virus X” underscores how far he’s always been from the bleeding edge of comics.

Unfortunately, neither the DeFalco / Wilson team nor the fill-in creators can come up with any concepts that are even a pale shadow of the Lee / Kirby. Despite appearances by MODOK, Ultron, and the Red Skull, Ben is forced to beat up on a succession of sadsacks and never-weres. Shanga the Star-Dancer (a modern dancer with the power cosmic), Gamal Hassan / Nephrus (an Egyptologist who wants to become a god), yet another sub-atomic world … I enjoyed the re-use of the obscure Xemnu the Titan in #78, and the Word (a villain who can make anyone believe what he says, even if he tells the paralyzed to walk) is an amusing villain from #89 by writer David Anthony Kraft and artist Alan Edward Kupperberg. But when the title page of Marvel Two-in-One Annual #6 proudly announces Wilson created American Eagle, an Native American stereotype — er, hero — it says something, and it isn’t “The House of Ideas is alive and well.”

That’s not to say there aren’t some excellent comics in here. Annual #7, which features the Elder of the Universe Champion challenging the Marvel Universe’s heavyweights in boxing matches, is very good. (It’s even better when you read Champion's dialogue in Randy “Macho Man” Savage’s voice; Savage voiced “Rasslor” in a loose-but-awesome adaptation of this story featured in a “Dial M for Monkey” segment on Dexter’s Laboratory.) The other two are linked issues with the Sandman; in #86, he and the Thing share a beer, and the Thing decides to give him a chance to get his life straight. In #96, with the Thing incapacitated after the beating Champion gave him, Sandman becomes the villain the Mad Thinker prophecies will break the cordon of heroes protecting the Thing — and instead of killing the hero, Sandman brings him beer and cigars.

Despite these standouts, the Marvel Two-in-One concept was beginning to show signs of running out of steam. After #100, it was relaunched as The Thing, a straight Thing solo title, which was for the best; in the last ten issues, there are two stories with Ben fighting in Egypt (#91 and #95), neither of which has anything to do with the other. Two video game stories understandably pop up in a similarly short time frame (#94 and #98), and Ben should know better than to appear in TV or movies when he gets suckered into two TV related traps (#78 and #97) in this issue — and that’s without remembering that Namor suckered the Fantastic Four with a death trap movie deal in Fantastic Four #9. Even #96 is an homage to Fantastic Four Annual #3, when heroes tried to prevent villains from ruining Reed and Sue’s wedding. The book ends with a dystopic sequel to Marvel Two-in-One #50 … so yeah, it was time to wrap up the series.

(Oh, if you’re wondering, the silhouette on the cover — which is the cover from #91 — is the Sphinx, a Nova / Fantastic Four / New Warriors villain. It isn’t Batman, no matter how much we might want it to be.)

So: if you’re going to read this anyway, there are worthwhile stories in here. If you aren’t planning on reading it, well, good on you — there’s nothing here to make you change your mind … unless Ben Grimm waltzing through a Renaissance Fair excites you.

Rating: Fantastic Four symbol Fantastic Four symbol (2 of 5)

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28 April 2012

Marvel Firsts: The 1970s, v. 1

Collects: Amazing Adventures #1, 11, and 18; Savage Tales #1; Marvel Spotlight #1-2 and 5; Marvel Feature #1, Marvel Premiere #1; Tomb of Dracula #1; Hero for Hire #1; Combat Kelly & the Deadly Dozen #1; Outlaw Kid #10; Gunhawks #1; The Cat #1; Shanna the She-Devil #1; and Monster of Frankenstein #1 (1970-3)

Released: January 2012 (Marvel)

Format: 392 pages / color (except one b-&-w story) / $29.99 / ISBN: 9780785163800

What is this?: The first issues of the hottest new comic books that early 1970s Marvel has to offer.

The culprits: Too many to list, but writers Roy Thomas and Gary Friedrich show up a lot, as does artist Mike Ploog.


Grab-bag books, like Marvel Firsts: The 1970s, v. 1, are a tough sell. I think most readers are looking for a book united by plot rather than looser themes, such as date or character. Still, I was looking forward to reading the stories included in Marvel Firsts.

I have read many of the stories before in the first volumes of Essential series: Killraven (Amazing Adventures #18), Tomb of Dracula (#1), Power Man (Hero for Hire #1), Ghost Rider (Marvel Spotlight #5), Defenders (Marvel Feature #1). Still, the other stories held some interest. The book, I hoped, would give a glimpse into how Marvel was trying to expand its line in the first few years of the 1970s.

The collection kicks off with Amazing Adventures #1, which seems as natural an idea as there could have been in the Marvel Universe at the time: a book with a Black Widow story and an Inhumans story. It’s a good start, too, with the Inhumans story written by Stan Lee and drawn by Jack Kirby; the Black Widow story is drawn by John Buscema. But from there, Marvel goes in a different direction; there are only three more straightforward superhero stories included: the Defenders in Marvel Feature #1, the Cat in The Cat #1, and Power Man in Hero for Hire #1, and even Hero for Hire isn’t a pure superhero title, as tinged as it is by the Blaxploitation genre.

Marvel Firsts: The 1970s, v. 1 coverThe two major genres Marvel was pushing into at the time were horror and westerns. On the horror side, Tomb of Dracula #1 started a long-running title, and it is the best story in the book; it’s hard to read the tale, with Gene Colan‘s atmospheric pencils, and not want to know what comes next. Monster of Frankenstein #1 is a less successful attempt to revive a 19th-century classic monster; whereas Tomb of Dracula leaps from the end of Stoker’s novel to the ‘70s, with Dracula being an active character in the book, Monster of Frankenstein is set at the end of the 1800s, and the monster is inanimate throughout. A quicker start would have helped generate interest. Rounding out the Universal movie monster troika is the Wolfman — well, “Werewolf by Night,” in Marvel Spotlight #2. It’s a competent story, playing on themes of family, curses, and the animal inside, but unlike Tomb of Dracula, it doesn’t have Colan’s art to balance its typically ‘70s wordiness.

Some might consider Ghost Rider a superhero (all right, he is), but his origin in Marvel Spotlight #5 is definitely a horror story — horrific deaths, Satanic rituals, a flawed deal with the devil, a curse … yep, that’s horror, no matter how nonsensical the plot is. I’m lukewarm on Mike Ploog‘s art, but the visuals are striking. Savage Tales #1 is a simple but satisfying black-and-white story featuring the first appearance of Man-Thing, written by Roy Thomas and Gerry Conway. (They also collaborated on Tomb of Dracula #1.) Marvel used the magazine format to get impressive art from Gray Morrow; I was familiar with Colan, but Morrow’s art caught me pleasantly by surprise. Conway so liked the idea of a scientist using a formula on himself to keep it from falling into the wrong hands that he used it again in Amazing Adventures #11, in which the X-Men’s Beast transforms himself into a hairy monster. Beast was a hero before his solo stories and a hero after he embraced his transformation, but this is a horror story — right down to a “what have I done?” moment.

The Western was back in the early ‘70s, but there was less variety in the content than there were in the horror stories. Your options were a conflicted Native American (Red Wolf in Marvel Spotlight #1), a former slave and slave owner teaming up (Gunhawks in Gunhawks #1), or a young white guy (Outlaw Kid in Outlaw Kid #10). As you might guess, the books with non-white protagonists are painfully earnest and at times a bit uncomfortable. For instance, Marvel Spotlight #1 is full of pseudo-Indian mysticism, with little to recommend it but the race of Red Wolf, its protagonist. I don’t doubt that some slaves, like Reno Jones in Gunhawks, were treated well enough they might fight against their own interests and hold no ill will against their former masters. But in the long term, it’s problematic — Reno is atypical, and his own self-image eventually has to reflect that. Still, the story of young gunslingers Reno and Kid Cassidy is the most entertaining of the Westerns, with some nice banter between the leads, and Reno and Kid are treated as equals. Outlaw Kid #10’s cover promises a “Western Spider-Man,” and it delivers: the young Outlaw Kid takes on corruption in his home town in a mask, making him seem like a criminal, against the wishes of his blind, pacifist father. It doesn’t catch the magic of Spider-Man, but that’s a high standard, and Outlaw Kid is mostly inoffensive.

Other genres in the book include war, jungle, and sci-fi comics. Combat Kelly and the Deadly Dozen, a Sgt. Fury spinoff, shows why war comics were on the way out, despite the cast’s racial diversity and the inclusion of a female soldier. (Of course, the cast is much too large, and the woman ties her uniform shirt at her sternum to expose her midriff.) Shanna the She-Devil is fine but seems mostly an excuse for George Tuska to draw exotic animals and a woman wearing a leopard skin swimsuit. (Shanna made the outfit herself from a leopard massacred in her zoo so that she could gain “sight-scent recognitions with [the leopard’s] cubs.” Grisly.) Marvel Premiere #1 is nearly as exciting as you would expect a sci-fi story featuring Adam Warlock and the High Evolutionary gabbing to be. Amazing Adventures #18 sets up Killraven’s War of the Words backstory with remarkable efficiency and imagination, although some of its trappings come across as ridiculous today (and I suspect did in 1973, as well).

You would think Marvel would hardly need an excuse to praise their diversity in genre, gender, and race. But they don’t, and that’s my biggest disappointment with Marvel Firsts. I wanted introductory essays. I wanted context. I wanted timelines, charts, figures — something to pull this disparate set of comics together. It didn’t have to be elaborate; it just needed to exist. There is a little provided; each issue gets a flat sentence or two about the title, date, and character (“Amazing Adventures #11, published in December 1970, switched focus from Black Widow and the Inhumans, becoming the first ongoing series for a heavily revamped Beast, formerly of the X-Men”). Between the chronologically ordered issues are pages showing the covers of Marvel’s contemporary new series, with a brief sentence about each (usually, genre, title, date, and whether it was a reprint series). Still, I would like to know more. When did these series end? How many issues did they last? Was there anything interesting about them — I mean, is there a good reason the cover of humor comic Harvey #1 looked like Archie with Marvel trade dress pasted on it? I’d be willing to pay a bit more for this, or Amazing Adventures #18 could have been shifted to Marvel Firsts: The 1970s, v. 2.

As a random slice of Marvel at one of its most diverse times, Marvel Firsts: The 1970s, v. 1, is pretty impressive. I haven’t harped on it, but it’s remarkable how many of the protagonists aren’t just the same old white guys; Black Widow was an established character who got her own series, and the Cat (later Tigra), Power Man, and Shanna the She-Devil were created for their series. At least three members of the Deadly Dozen were not white (and one was not male), and Reno Jones of Gunhawks and Red Wolf weren’t white either. Most of these characters fell flat on their faces — only Power Man kept his series for very long — but you have to applaud Marvel for trying.

It’s unfortunate that most of the art and writing in Marvel Firsts cannot match the best of Marvel at the time, but given that many of these titles shifted their emphasis frequently or were second-tier to begin with, it’s understandable the top talent weren’t assigned to these stories, and those who were weren’t inspired to turn in their top work. It’s also sad that Conan the Barbarian #1 couldn’t be included because of legal reasons (not that the book mentioned this). And I wish there would have been more context. But it’s not wise to focus on what isn’t here; what is here is a collection of frequently enjoyable stories — although occasionally that enjoyment comes from how badly the stories have aged (or how badly they were told in the first place).

Rating: 2.5 of 5 Marvel symbol Marvel symbol Half Marvel symbol

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30 March 2012

Avengers Academy, v. 2: Will We Use This in the Real World?

Collects: Avengers Academy #7-13 (2011)

Released: January 2012 (Marvel)

Format: 168 pages / color / $19.99 / ISBN: 9780785144977

What is this?: The students being trained by the Avengers not to be supervillains start getting some field work.

The culprits: Writer Cristos Gage and artists Mike McKone, Sean Chen, and Tom Raney


As I mentioned in my review of Avengers Academy, v. 1: Permanent Record, Avengers Academy is a series with potential. The problem with potential, of course, is that you have eventually start delivering on it.

Writer Cristos Gage had the luxury of devoting an issue on each of the Academy’s six morally ambiguous and powerful students in v. 1, showing readers each character’s set up and establishing his or her personality. In Avengers Academy, v. 2: Will We Use This in the Real World?, he has to start developing these characters. Which way will they go — toward heroism or toward the dark side? Of course, advancing the characters doesn’t mean showing their final choices immediately; it just means they have to become something more or different than they were.

Avengers Academy, v. 2: Will We Use This in the Real World? coverWell, not really. For characters that are already interesting, such as the amoral and emotionally disconnected Finesse, the only thing Gage needs to do is keep the character interesting; unfortunately, Finesse gets only two character moments in this book, and one of them is fighting Taskmaster. Taskmaster may be Finesse’s father, but their skirmish reveals more about Taskmaster than Finesse.

Other characters don’t get much to do either. Mettle is still a good-natured lug, trapped in an unsightly form, although he’s reaching out more toward Hazmat. Striker is still a self-centered jerk, and one incident shakes his confidence in the value of fame compared the risk involved in heroism. Reptil, the ostensible leader of the group, barely shows up until the end of the volume, when he confronts Finesse and has to decide how much his maturity is worth.

The students who get the most development are Hazmat and Veil. They (and Striker) are partners in crime in avenging the Hood’s attack on Tigra, and they share the blame. They both learn that in the future, they will not be cured (or more accurately, in a possible future, they will not be cured). Credit goes to Gage for addressing the possibility of using nullifier technology to help Hazmat, who gets a day with power-stealing mutant Leech to enjoy the world without her killing powers. She rejects Leech as a long-term therapy, seeing that she would only be using him as a crutch. Veil makes the worst decisions possible, and somehow, she comes out smelling like a rose at the end of it all. Infuriatingly, her teachers smile indulgently rather than punishing her. At least she learns some self-reliance.

The teachers get some screen time as well. Quicksilver is still his acerbic self, and he steals any scene he’s in. Justice exists, and his only real importance comes at the party in #13. Speedball is still the New Warriors martyr, and his cutting in Permanent Record is revealed to be his way of powering up for fights (yeah, right). Hank Pym becomes Giant Man again; it’s never a great sign for Pym’s mental health when he changes names, and it doesn’t help that he highlights his many names and bouts of mental instability in issue #7. On the other hand, Pym and Gage get points for mentioning the Sentry was the least mentally stable Avenger, and Pym’s moment of compassion for Absorbing Man is a nice moment for Pym.

Tigra gets a good deal of attention, although most of it revolves around her dealing with the Hood attacking her in New Avengers #35 (not footnoted), but there’s also a bit of her relationship with Hank Pym and the baby she had with Skrull Hank Pym. (Did you know she had a child? Neither did I, but it was born in Avengers: The Initiative #35. It was never mentioned in Permanent Record, though. You’d think that would be important, even if Tigra is a secondary character in this title.) She seems to be making another attempt at a relationship with Pym, which makes even less sense that it did the first two times. But what is Avengers Academy if not the refuge of heroes who make horrible, horrible choices?

I really didn’t appreciate the use of Korvac as a villain in #11 and 12. He was the antagonist for one of the most lauded Avengers stories of all time (The Korvac Saga), in which he beat a powerhouse lineup of Avengers and was defeated only because he gave up. Using him to give the Avengers Academy students a push doesn’t make the Avengers Academy kids (or their future versions) look tough; it just makes them look as if they found a loophole the defeated Avengers did not. Although in theory defeating Korvac should make the team look impressive, Korvac will return, and if we’re lucky, this story will be referenced. Honestly, I get the feeling this battle will disappear, never to be referenced outside this title again — and that’s not something that should happen with a conflicted, powerful character like Korvac.

The final issue in Real World features a party that includes the Young Allies and some members of The Initiative as guests. In theory, this is an outstanding idea; it increases the dating pool, and gives the characters non-psychopathic colleagues and peers to interact with. On a practical level … I’m not so sure. It does give readers some closure on the Firestar / Justice romance that we’ve needed for a long time, and it allows some romantic subplots to move forward. However, having the students attend the dance in their costumes is an awful choice, emphasizing the artificiality of the setup. What kid would want to go to a dance in their work clothes or form-fitting spandex? If they wanted to conceal their identity, they should have gone with domino masks or some other contrivance.

More importantly, some of the interactions in #13 are predicated upon knowing what happened in the Young Allies / Avengers Academy crossover, Avengers Academy: Arcade: Death Game (also not footnoted). With a name like that, you would think it would have been included in the numbering of Avengers Academy volumes. Unfortunately, it wasn’t, and it doesn’t include any issues of the regular Avengers Academy or Young Allies series; instead, the book has the double-sized Avengers Academy Giant-Size and two reprint issues featuring the villain Arcade. I am not paying $15 to buy that (or even $3 to interlibrary loan it). That’s not Gage’s fault, I suppose, but it does put a slight crimp in my enjoyment.

As for the art in Real World… Oh, Mike McKone. I didn’t care for his work in Permanent Record, and I liked it less in Real World. McKone pencils #8 and 9, and he has the same odd spacing of characters in close ups that make them look as if they are about to kiss, regardless of the emotions between the characters. He has Tigra wearing more to bed (a t-shirt) than she wears in public. The cover for issue #8 (featured on the back cover) features Finesse seemingly leaning backwards to display her breasts; unfortunately, to get that angle, her neck is doing impossible things to put her head forward.

How did Finesse get Taskmaster’s sword? I don’t know.More importantly, his art for the battle between Finesse and Taskmaster is lacking. With two characters who can mimic the fighting style of anyone they see, McKone can do anything, show all sorts of crazy attacks. But what McKone actually shows are the moments between the attacks. Finesse disarms Taskmaster of his sword; how? I don’t know. A panel shows her kicking it, but it’s already out of Taskmaster’s hand by the time that happens. Taskmaster disarms Finesse right back, probably with a shield bash, but it’s hard to reconcile with the panel before it. Taskmaster chokes Finesse with a lariat; how did he get it around her neck? At one point, Taskmaster throws his shield at Finesse … and misses. A man who has copied Captain America, fighting an inexperienced opponent, just misses. That’s a horribly missed opportunity.

On the other hand, I was able to identify minor crimelord the Slug just from McKone’s art. So there is that.

I enjoyed the other artists much more, and I would very much like to see more of them (and less of McKone). Tom Raney penciled #7 and 11-12; he’s been a good artist for quite a while. I liked his work with the size-changing Pym, but his adult Reptil didn’t look old enough — more like a college student with a goatee than a 30-year-old. He really needed to put more work in on the redesigns of the students’ future versions; evidently, all that will change is that the males who can will grow goatees and Hazmat and Finesse will get slight changes to their costumes. Sean Chen was my favorite, as I enjoyed the tight, controlled line of his artwork, and he was able to handle the quiet conversations and crowded party scenes in #13 equally well. I can’t decide whether Hazmat and Leech’s mysteriously unexplained transportation from New York to San Francisco and back in an afternoon is his fault or Gage’s (teleportation? Infinite mansion? Quinjet?).

Gage continues to develop some of the new characters, even if in Real World it’s only Hazmat and Veil. Unfortunately, between Korvac and Finesse’s pointless fight and Tigra’s less than satisfactory moments, there are some questionable plot choices. There is still hope for the future, though.

Rating: Avengers symbol Avengers symbol (2 of 5)

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