Reviews of trade paperbacks of comic books (mostly Marvel), along with a few other semi-relevant comments / reviews.

18 November 2016

Black Panther Epic Collection, v. 1: Panther's Rage

Collects: Fantastic Four #52-3 and Jungle Action #6-24 (1966, 1973-6)

Released: September 2016 (Marvel)

Format: 400 pages / color / $34.99 / ISBN: 9781302901905

What is this?: The Black Panther, ruler of the African nation of Wakanda, deals with Erik Killmonger’s rebellion, then goes to America and fights the Ku Klux Klan

The culprits: Writer Don McGregor and artists Rich Buckler and Billy Graham, with help from Jack Kirby and Gil Kane


The ‘70s Black Panther Epic Collection, v. 1: Panther’s Rage was the Black Panther’s first chance to step into the spotlight alone, and the result is simultaneously ahead of its time and firmly of its time period.

Panther’s Rage is ahead of its time because the Jungle Action run is one long story, in which the Black Panther has to deal with a rebellion in Wakanda led by Erik Killmonger, plus the beginning of another. Such long-form stories were uncommon in the ‘70s, although they weren’t unheard of. Also, having the entire cast be people of color was almost unprecedented in a mainstream comic. On the other hand, writer Don McGregor’s narration is very much like some of his more ambitious ‘70s contemporaries: verbose, contemplative, philosophical, and very, very purple.

Black Panther Epic Collection, v. 1: Panther’s Rage coverMost contemporary readers are likely to be struck by the latter rather than the former. When characters can talk to one another, breaking the monotony of a single voice, McGregor’s insistence on making abstract arguments is bearable, even interesting. But when the Panther is on his own, fighting Killmonger’s lieutenants single-handedly, the page is crowded with narrative boxes, making the book a chore to read. Even dialogue doesn’t always help; by the end, McGregor gives newspaper reporter Kevin Trublood long monologues about America and haranguing lectures about racism that drag on and on without advancing the story or McGregor’s theses.

McGregor gives the reader passages like this:
Cruelty. It’s a word you understand like the word pain … You give it a vague definition and file it away, hoping you never have to learn what the word really means. He wishes the torture weren’t so mindless, that it had a point, a reason that would justify such inhumanity. But reasons are scarce … more for fiction than life.” — Jungle Action #15 (p. 205)
That’s two panels on a five-panel page, and it’s a good example of the verbiage that crowds the page. It’s not badly written, and we can argue about how original its insights are; it’s definitely dense, though, and I find it overwritten. (And who bolded “vague definition”? Those are the least interesting words in the quote.) McGregor isn’t interested in subtlety, but when he does opt for that route, it can be effective; for instance, the death of a bird trapped in a substance Killmonger uses to capture dinosaurs is among the most moving moments in the book, even though the bird is in only three panels with minimal narration.

With other writers, this sort of narration might be a sign of the writer’s lack of confidence in the artist, but I think McGregor works well with Rich Buckler and Billy Graham. I think McGregor lacks confidence in art in general, though. (And in Black Panther himself: I’ve never seen Black Panther get defeated as often as he does in this book. I mean, a cop pistol whips Panther in a supermarket, for Priest’s sake.) McGregor wants adjectives and adverbs, intensifiers and modifiers, that the art just can’t provide. Plus, no artist can draw an interior monologue with narrative philosophical digressions, and that’s what McGregor ladles onto the page.

McGregor needed someone to edit his work, to rein in his excesses and focus his story onto more interesting areas. But editor Roy Thomas was not that person, and it wasn’t Marvel’s style at the time to put limits on the writers of its fringe titles.
Among Marvel’s ‘70s output, this sort of writing was the norm, with writers like Steve Gerber and Thomas himself contributing ornate prose and socially relevant scripts. At worst, this crop of writers came across as Stan Lee knockoffs who tried to prop up weak superhero stories with grabs at social relevance that didn’t go far enough or were obvious at the time. At best, they become critical darlings, but it isn’t their prose alone that achieves that reputation; some experimentation in character or format was necessary to set the book or writer apart.

Does the long-form storytelling qualify Panther’s Rage as experimental enough to overcome the similarity to other Marvel writing at the time? I don’t think so. The Panther’s Rage storyline lasts from #6 to #18, more than two years of publishing time. (Jungle Action was bimonthly at the time.) Black Panther often loses sight of the overall picture, so the linked stories feel like more of an attempt to line up new adversaries for Panther rather than constructing a coherent story; Panther battles Killmonger’s lieutenants from #8 to #10 and #12 to 16 rather than addressing the leader of the rebellion or the people’s discontent. Nothing links these henchmen — who have names like Venomm, Malice, Baron Macabre, Karnaj, Sombre, and Salamander K’ruel — to the overall struggle. In only three issues does Black Panther seem willing to engage Killmonger’s forces with resources beyond his own brawn and muscle. In the end, McGregor’s run suffers in comparison to Ta-Nahisi Coates and Brian Stelfreeze’s current Black Panther, which covers similar ground with more coherence and focus.

On the other hand, I can’t deny McGregor is writing a story with a Black protagonist and a nearly completely Black supporting cast, both allies and villains. These supporting characters aren’t just hanging around; McGregor does an excellent job juggling their subplots and developing these new characters. Monica Lynne, the Panther’s African-American girlfriend, has to deal with a culture in which people look like her but she is still an outsider. Taku, the Panther’s communication officer, is a kind soul who even befriends Venomm, reforming the captured villain (to an extent). Two of Killmonger’s henchmen, Tayete and Kazibe, are used for comic relief throughout Panther’s Rage; the humor is not in keeping with the book’s tone, but it is a welcome change of pace. (Also: their scenes have a welcome thinning of narrative boxes.) McGregor also gives us a long (and distracting) subplot in which the head of Panther’s palace security, W’Kabi, and his wife drift apart, which makes me suspect McGregor himself was going through a breakup or he was watching someone close go through one.

The issues between the end of the Panther’s Rage story and the book’s cancellation are as mixed as the rest of the book. The Black Panther vs. the Ku Klux Klan is an intriguing idea, and the mystery over who killed Monica’s sister should drive the book forward. But in its final five issues, the mystery goes nowhere, McGregor adds in a non-Klan group to muddy matters, and an inordinate number of pages are used up by the speechifying Trublood and irrelevancies. On the other hand, watching Panther in a small Southern town has promise, and the issue in which Monica mentally inserts Panther into a Reconstruction-era lynching story is an excellent illustration of what it means to have a hero of color.

The art, provided by Buckler (#6-8) and Graham (#10-22, 24), is solid throughout. I prefer Buckler from an aesthetic viewpoint; his layouts are cleaner and larger, easier to follow, and his linework is much easier on the eyes. (Gil Kane does a fill-in on #9, and his work meshes with Buckler’s much better than his successor’s.) However, Buckler’s work does have its flaws. I can’t help but be distracted by how far apart Buckler draws people’s feet in action shots — their groins must be in constant agony, given how widely their legs are spread. More concerningly, he creates a Wakanda that is much more tribal than is shown later at Marvel. The whole of Wakanda is made up of thatched huts, Black Panther’s palace, and a hospital; no one but the Panther and a few supervillains wear pants, with most of other characters having grass fringes around their legs or waists somewhere. I understand the Wakandans are supposed to be isolated, but some of them have probably heard of trousers and wooden houses and would be curious.

Graham doesn’t have much choice but to follow Buckler’s lead on costuming and setting, unfortunately, and when some sci-fi trappings could be integrated into the art, he mostly misses the chance. Also unfortunate is his propensity for denser, more crowded layouts; McGregor’s words need room, and his art constricts their space. Fortunately, he has more of a chance to show the fantastic (mostly unexplored and undeveloped) areas of Wakanda. The frigid peaks and sultry jungles look good, although incorporating a Lost-World area with dinosaurs is a boring choice. Oh, sure: The Wakandans have no idea dinosaurs are living in their backyard. (That was probably McGregor’s decision, but incorporating dinosaurs into a comic is usually blamed on the artist.) Graham often works issue titles or words into the art; sometimes this works (such as on opening splash pages), and sometimes it’s baffling, like when “Epilogue” appears as a cloud in the closing panels in the final issue of Panther’s Rage.

The bonus material is more interesting than usual for a large collection like this. In addition to the standard unfinished art and previous versions of covers and pages already collected in the book, Panther’s Rage also includes five rough pages of the never-finished Jungle Action #25. McGregor supplied pictures of himself (and one of himself and Graham), which adds an unusually humanizing touch to the work. McGregor also provided pictures of the envelopes he stored material related to each issue in; the exterior of each envelope had notes to himself, including themes, ideas for other stories, and possible dialogue. Collection editor Cory Sedlmeier deserves a great deal of credit for compiling this unusually entertaining package.

On the other hand, I would have preferred a reprint of Avengers #62 (reprinted in Jungle Action #5 and featuring Man-Ape), Daredevil #69 (reprinted in Jungle Action #23), or any of Monica Lynne’s previous appearances. Room for one of those could have been made by dropping the standard sketches and a few other things while keeping most of the material I noted above.

Jungle Action was cancelled to make way for the Jack Kirby version of Black Panther, which could not be more different — Kirby’s version of the character was a cheery, enthusiastic king who went on goofy sci-fi adventures. I much prefer McGregor’s version, even when his prose is at its most turgid.

Panther’s Rage is all over the place — as is this longer-than-usual review, I suppose. For readers who have a high tolerance for ‘70s prose-dense comics, I heartily recommend his book. For those who would like to hear the characters and actions speak louder than the narrator, look elsewhere.

Rating: Black Panther symbol Black Panther symbol Black Panther symbol (3 of 5)

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18 March 2011

Essential Avengers, v. 6

Collects: Avengers #120-40, Giant-Size Avengers #1-4, Captain Marvel #33, and Fantastic Four #150 (1974-5)

Released: February 2008 (Marvel)

Format: 576 pages / black and white / $19.99 / ISBN: 9780785130581

What is this?: Kang tries to decide who the Celestial Madonna is; Mantis, the Vision, and the Scarlet Witch learn their origins; Zodiac and Thanos attack.

The culprits: Writer Steve Engelhart (with help from Roy Thomas and Gerry Conway) and art by Sal and John Buscema, Bob Brown, George Tuska, Rich Buckler, Don Heck, Dave Cockrum, and Tom Sutton

Having bought GIT Corp’s DVD-Roms of several Marvel series — Fantastic Four, Uncanny X-Men, Captain America, Amazing Spider-Man — I don’t have much use for Essentials featuring these characters. Which is fortunate, because Marvel seems like it isn’t all that interested in putting out new Essentials.

Unfortunately, these DVD collections, which have more than 40 years of comics and annuals, have one major flaw: they don’t include the Giant-Size series Marvel put out in the ‘70s. Now, I’ve read most of the Giant-Size Spider-Man, and there’s nothing that essential in them (although they can be enjoyable). And all you really miss in the Giant-Size Fantastic Four is Madrox the Multiple Man’s origin in #4. Fortunately, Giant-Size X-Men #1, which has the debut of the All-New, All-Different X-Men and is probably the most important Giant-Size issue, is included with the X-Men DVD-Rom. But the Giant-Size Avengers are important too, and they are left out of 40 Years of the Avengers.

Essential Avengers, v. 6 coverSo I purchased Essential Avengers, v. 6, which included all four issues of Giant-Size Avengers. Avengers, v. 6, also has another distinction among Essentials that makes it, if not unique, then very unusual: the issues collected in this book make up one storyline. That is, Essential Avengers, v. 6, makes an acceptable alternative to the Celestial Madonna Saga trade paperback, and it gives almost a year’s worth of issues that precede Celestial Madonna and a half year’s worth that follow the storyline. For these extra issues, you sacrifice color, but that’s a small price to pay.

One would expect a story that features the “Celestial Madonna” to have a long-lasting effect on the Marvel Universe — or at least the Avengers. But the most important event is the marriage of the Scarlet Witch and Vision; admittedly, that’s a pretty important moment, but neither of them are the Celestial Madonna. That honor goes to Mantis, a Vietnamese orphan who is trained by pacifist Kree monks after her uncle kills her mother and blinds her father. As with most storylines that revolve around the birth of a child unconceived, there has been little to no payoff from Mantis’s role. Mostly, the Celestial Madonna story is a time war vs. Kang, who returns again and again to kidnap Mantis and mate with her.

Oh, Kang. It doesn’t take much to get bored with Kang in this volume, despite writer Steve Englehart’s efforts. Why? Because Kang is the master of time, and his answer on how to use this temporal advantage is to steal dead heroes and villains out of the time stream and bring them to Limbo. Why use dead people? Who knows? Since he gains mental control of his new warriors, he could choose anyone — he could even steal future or past versions of the Avengers out of the time stream, which would at least make it an even fight. But no, he decides to create his Legion of the Unliving, none of whom, strangely, had died in their personal timelines yet. Kang’s other gambit include superrobots, Avenger-powered superrobots, and invading the present from several different points of his personal timeline simultaneously. This last is, at least, a good use of his advantages, but since his other versions seemed to have invaded from his Girl Scout days, anyone can beat them.

Once you get past a baby that won’t be born until after the book ends and a Kang who literally cannot even beat himself in a fight (and how could he, since he was outnumbered by himself two to one?), what do you have? Well, Giant-Size Avengers #4 has one of the oddest endings of any Avengers story outside Avengers #200: a half-Vietnamese, half-German girl who always talks of herself in the third person marries an alien tree who’s taking the form of her dead boyfriend, which takes her into space and will later impregnate her with the universal Messiah. Meanwhile, in the background, a mutant marries an android in a double marriage ceremony officiated by the future version of the supervillain the team just defeated (who also does not seem to have any real credentials that would allow him to perform marriages).

I wish I could say there were other parts of the story that rose to those heights, but that’s it — it’s hard to get that strange consistently, but other than the Legion of the Unliving, Essential Avengers doesn’t consistently rise to any notable level of insanity, nor does it get that exciting. “Celestial Madonna” is not exactly a disappointment, but it’s not a seminal Avengers story, despite its memorable name. The romantic tangle between Vision, Scarlet Witch, Swordsman, and Mantis is predictably resolved. This volume is also notable for the beginning of Vision’s confusing backstory; his body is that of the World War II android the Human Torch, a revelation that utterly fails to be interesting. The Scarlet Witch has an odd subplot with developing her “magical powers.” The Avengers have no problem operating in South Vietnam, which is a bit disorienting, but the issue was published just before North Vietnam won the war and unified the country under Communist rule.

The material that precedes the Celestial Madonna story is interesting as a snapshot of early Bronze-Age Avengers. The stories feature Zodiac, the revelation of who the parents of the Scarlet Witch and Quicksilver are (later revealed as false), the marriage of Quicksilver and the Inhuman Crystal, and the bizarre beginning of the Scarlet Witch’s training in witchcraft by Agatha Harkess (based, apparently, solely on the Scarlet Witch’s name). A battle with Thanos is a distraction —Captain Marvel #33 includes literally three pages of dense recap on Thanos’s history, which isn’t conducive to narrative flow — that comes to nothing, especially since it doesn’t end Thanos’s story as definitively as it pretends. And what comes after the Celestial Madonna heads into space is interesting as well; the introduction of new members Beast and Moondragon gives the team exciting new dynamics, despite the return of the slappingest, insanest Avenger, Hank Pym.

The art in Essential Avengers, v. 6, is top notch. The Buscema brothers provide the plurality of the art, with Sal penciling more than his brother John. Other pencilers include George Tuska, Dave Cockrum, Bob Brown, Don Heck, Rich Buckler, and Tom Sutton — a distinguished roster that needs no praise from me, however much it deserves it.

Despite the many interesting parts of Essential Avengers, v. 6, I think the main appeal is getting all four Giant-Size Avengers issues in one volume. There are other attractions — and I have to emphasize, the book is drawn by a lot of great artists who do not clash in style — but Marvel’s Giant-Size line is sadly neglected in reprint form. Englehart fans will find much to enjoy, as will those who like comic-book weddings — three in one volume, none of whom are married today!

Oh, and those who enjoy the thought of alien plants having consensual sex with human women will also find this appealing. You know who you are.

Rating:  symbol  symbol  symbol  symbol (3.5 of 5)

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